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Author Topic: [StNPO-3] CharcoalSyrup, Year 4. Way too much turns skipped!  (Read 14254 times)

jesternario

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Re: [StNPO-3] CharcoalSyrup, Year 3. Freindly kobolds and their treasures
« Reply #135 on: April 06, 2013, 03:22:25 pm »

I, for one, am glad to see that this thread refuses to die.
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You are never lost as long as you have a trusty and reliable Compass. Mine kept pointing North, so I just removed the red Needle! Problem solved!

Then I proceeded to pick up the rest of the bunnies, the masterfully crafted bronze statue, and its head. The head will be his trophy... But I need money.

peregarrett

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Re: [StNPO-3] CharcoalSyrup, Year 3. Freindly kobolds and their treasures
« Reply #136 on: April 07, 2013, 01:30:03 pm »

I think some of players decided to screw others by constantly skipping their turns.
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

MiceMiceMice

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Re: [StNPO-3] CharcoalSyrup, Year 3. Freindly kobolds and their treasures
« Reply #137 on: April 09, 2013, 06:31:09 pm »

I didn't realize it was my turn! Just got the pm, I was on vacation in Canada :(
I'll download the save now and start.

edit: so, it looks like the last save is tomio's. Is that correct?
« Last Edit: April 09, 2013, 06:53:44 pm by MiceMiceMice »
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peregarrett

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Re: [StNPO-3] CharcoalSyrup, Year 3. Freindly kobolds and their treasures
« Reply #138 on: April 09, 2013, 11:06:03 pm »

edit: so, it looks like the last save is tomio's. Is that correct?
Exactly. See link on the first page
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

MiceMiceMice

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Re: [StNPO-3] CharcoalSyrup, Year 3. Freindly kobolds and their treasures
« Reply #139 on: April 09, 2013, 11:41:25 pm »

I should be able to get an update out tomorrow. I'm on school break so I've got a lot of free time :)
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melkor

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Re: [StNPO-3] CharcoalSyrup, Year 3. Freindly kobolds and their treasures
« Reply #140 on: April 10, 2013, 05:44:48 am »

hey no worry if you cant play il just take over :p

btw are at the end of the fort could we all post how we made our trap and what you expected to happen so i can get some idea's for next game
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Quote from: Robocorn
what do postdwarvenists do with goblins?

Quote from: Andreus
We slaughter them by the thousands.
But... you know, we do it ironically.

MiceMiceMice

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Re: [StNPO-3] CharcoalSyrup, Year 3. Freindly kobolds and their treasures
« Reply #141 on: April 11, 2013, 05:58:22 pm »

actually, it would probably be better to move me down the list, some personal stuff has come up. :( Either move me one down or stick me on the end please.
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peregarrett

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Re: [StNPO-3] CharcoalSyrup, Year 3. Freindly kobolds and their treasures
« Reply #142 on: April 12, 2013, 12:21:56 am »

Crap.
Okay then, melkor can take the turn if he wants to.

If that's my trap that forces everyone to lose the temper to play - I can give a hint how to disable it.
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

MiceMiceMice

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Re: [StNPO-3] CharcoalSyrup, Year 3. Freindly kobolds and their treasures
« Reply #143 on: April 12, 2013, 09:55:35 am »

Nah, it wasn't your trap, I meant something personal came up (lots and lots of paperwork) :)
Good luck melkor!
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melkor

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Re: [StNPO-3] CharcoalSyrup, Year 3. Freindly kobolds and their treasures
« Reply #144 on: April 13, 2013, 02:12:24 am »

bussy searching for traps

did we embark on a evil area? if not we have a necromancer and a lot of corpses for him to revive.
« Last Edit: April 13, 2013, 06:34:03 am by melkor »
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Quote from: Robocorn
what do postdwarvenists do with goblins?

Quote from: Andreus
We slaughter them by the thousands.
But... you know, we do it ironically.

melkor

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Re: [StNPO-3] CharcoalSyrup, Year 3. Freindly kobolds and their treasures
« Reply #145 on: April 14, 2013, 01:48:29 pm »

STNPO3

6th gramite
Okay let’s just open this file and see.
Spoiler (click to show/hide)
Well that is not suspicious at all.

Spoiler (click to show/hide)
Well, well the gate lever is being linked to something. How about that.

But I do need to make sure that this lever works so I guess I should pull it.
Spoiler (click to show/hide)


Now let’s look at the overall design.

First of the food stockpile Is way to small as well as the bedrooms who should be at least 3 times as big and underground.
The workshops are way too deep and far away so let’s change that.
We don’t have a military so I need to change that.
Some genius decided to make the farms in the caverns so we need to change that,
but farming above ground is kind of dangerous need to find a way to deal with that.
 Also I thing about blocking the caverns of so nothing gets in.

Melkor’s log 9th granite
So I have started digging a new and improved bedroom as well as a new stockpile because.. we don’t have one.
We also have some friendly kobolds, who are getting slaughter by undead. 
Well as long as they don’t become undead themselves it’s okay.

Melkor’s log 14th granite
Okay either the kobolds are pretending to be undead so they don’t get killed or they are in fact being raised, I need to get that gate working and fast.
Spoiler (click to show/hide)

Melkor’s log 16th granite
Shit shit, get that lever working damit. They are coming, come on kobold friends keep them busy.

Melkor’s log 18th granite
All the kobolds are dead and the undead now have a number of over the 200, the gate isn’t fixed yet so I am locking the doors.
It keep the undead at bay but we can’t go out and new dwarves won’t be able to get in.

Melkor’s log 19th granite
I was wrong they can enter, one of them claimed the door and now they are just walking in one by one.
my final hope is pushing them back out and have somebody pull the gate lever, for real this time.

Melkor’s log 20th granite
The lever has been pulled the gate is up but water is now flooding in, I have a limited time to get the other lever working or we will lose our bottom part of the fortress.
And we need to get these corpses out before they start to rot.
But things are not looking good, we are down to 21 dwarfs and most of them are having a tantrum.
Spoiler (click to show/hide)

Melkor’s log 23rd granite
I was wrong again the dwarfs cant link the bridge it first needs to be lowered.
I need to build another bridge and link a lever to that one, luckily the flooding something unlike popular believe is very slow.
Dam if I could find a way to block….
I just now had a thought what if I build a wall between the water and the flooding.
I am fucking genius.


Melkor’s log 1st slate
Dwarfs are still angry at the loss of their fellow dwarfs.
We have lots of picks so I am digging a new farm plot and bedrooms to get them a little happier.
Getting something cooked is probably not a bad thing to have as well.
 
Melkor’s log 2nd slate
We are not safe the corpses inside are moving now I need to secure the refuse now as well.
Luckily they were only arms and heads so it was dealt with quickly

Melkor’s log 9th slate
Today tomio has finished talking to the diplomat from the mountain homes.
Wait what, how long have you been here?
I should tell tomio that he shouldn’t avoid talking to important people.

Also our legendary gem setter is going to die because we don’t have the medical equipment to save him, and nobody wants to feed him.
Spoiler (click to show/hide)
Does somebody want to tell him that he can’t really leave atm.

Melkor’s log 15th slate
Spoiler (click to show/hide)
Can we please not do this now I need you to dig.
At least make some armor.
Our wood has run out so no more beds.
But some good news we have a new farm plot closer to our fort.
Spoiler (click to show/hide)
Bad news is some dwarfs are a disaster waiting to happen.

Melkor’s log 20th slate
The miner is done and has made a leather vest…..
Well better then a sock I suppose.
Spoiler (click to show/hide)


Melkor’s log 27th slate
Some say migrants have arrived, I say more undead.

Melkor’s log 3rd felsite
I am glad to say we can up the count of dwarfs by 1, somebody had a child today.
And people are calming down we haven’t had a tantrum in 5 days.

Melkor’s log 12th felsite
A elven caravan has arrived, I would enjoy this much more if I could see it happen.
Aaaand we can put the tantrum on 0 again.

Melkor’s log 2nd hematite
1 of the migrants has survived because the undead aren’t attacking him.
Shee I wonder why. But this is good we can use him to kill all the undead.
Right after he fixes that hole that causes all of these collapse cavern bullshit.

Melkor’s log 20th hematite
I have made a small error. I wanted to stop the flow of water but did not expect that the dwarf wouldn’t be able to build so now we again have a water problem.
Spoiler (click to show/hide)

Melkor’s log 11th galena
The vampire has almost done it, from the 200 undead only -+30 remain, soon we can open for the migrants again.
The progress of the leaking water has not yet been resolved I am trying to get the water to deplete and then build a wall over it.

Melkor’s log 1st limestone
All the undead are gone we can open again.
The problem now is what to do with the vampire.

Melkor’s log 5th limestone
The vampire has been locked up in one of the exploration mining shafts.
Now I can focus on the water.

Melkor’s log 17th limestone
Tomio has dead, he was in the caverns, time to seal those of.

Melkor’s log 24th limestone
One of the miners has made a pretty door,
I would prefer if he let the masons do that sort of work.

Melkor’s log 11th timber
The caravan of the mountain home has arrived but for some reason they’re wagon cant access our depot.

Melkor’s log 19th timber
The dead walk again, something is raising them.
Everybody needs to get back inside

Melkor’s log 7th moonstone
I send out the vampire to deal with the undead horde, this time however he wasn’t so lucky.
He was killed by a undead a fitting dead if you ask me.

Melkor’s log 20th moonstone
I forgot about the merchants, not that they had a lot.
Bought some cloth and steel bars.

Melkor’s log 26th moonstone
The merchant have had enough of us and decided to take the caverns to get out of our fort,
I wish them luck and safe journey.
Spoiler (click to show/hide)
That reminds me didn’t I seal that of?

melkor’s log 13th obsidian
a ambush curse them, now we will have even more undead at our gate.

Melkor’s log 15th obsidian
We have a mood and he wants a shining gem, guess I just make one for him than.

Melkor’s log 1st granite
I finally have shut down the water leak.
Spoiler (click to show/hide)
1st we used that floor to drain great deal of the water, then we open the 2nd one in order for the water to clear away faster, then we build a floodgate and a wall to pluck the hole.
In the end some dwarfs where wounded but we now have a way of getting a tree farm.
I have build a lever to the floodgate if we ever want to expand the tree farm.
 
Spoiler (click to show/hide)
There are still a lot of zombie, about 150+ of them.
The hospital isn’t really one and already a lot of dwarfs died there.


Then the workshops
Spoiler (click to show/hide)
I think the mood has enough stuff to work with but you can never know.
I have separated raw food from the drinks and prepared meals.
The dwarfs should go for the meals because they are closer no matter where you are.
 To make sure there is no confusion I have removed pretty much all the workshops, I wanted them all in one big place.

The stockpile
Spoiler (click to show/hide)
Removing the smaller ones I build one big hall for all the stockpiles.
Perhaps you want to move things around a bit because I am not using the space optimal.
Also there are 2 finished goods stockpiles, 1 for all the craft and one for all the useless stuff.
I did this so when the dwarf put things in the bins and you move them for trade there are only crafts in them and not things you don’t want to sell.

The bedrooms
Spoiler (click to show/hide)
Well that is going to take a while to finish, the bigger ones are for nobles and the smaller ones for the peasants.
Still need lots of beds and doors. We however have a shortage of wood and I think we need bins more than beds.

The tombs
Spoiler (click to show/hide)
Our former workshop layer has been transformed into the mass grave layer.
With the onslaught of the undead we have been in demand of coffins the entire year and I think next year as well.
If you ever reclaim the surface then be prepared for lots of moving corpses. I have forbidden a lot of stuff but that is probably not even half of what’s out there.

The miners are atm digging to see if they can find hematite in the basalt layer but so far nothing but copper, silver and zinc.
I was thinking of building a stairs in the chapel to get a tower going to shoot down those undead but I haven’t had time to do so yet.


I would like to apologies for being unable to complete the challenge, I was kind of busy trying not to have the fort killed, and being obsessed with the water trap.
So the next guy can toss me out of the fort, but I would do it after you cleared the undead.

As for my challenge (If I am allowed.

Make a squad of at least 7 dwarf who have full armor and weapons with a quality of at least copper.
Or
Build a tower from which to shoot at the undead and make a squad of
at least 7 crossbow dwarfs, the crossbows need to be at least:
masterful quality.

the save
Logged
Quote from: Robocorn
what do postdwarvenists do with goblins?

Quote from: Andreus
We slaughter them by the thousands.
But... you know, we do it ironically.

peregarrett

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Re: [StNPO-3] CharcoalSyrup, Year 3. Freindly kobolds and their treasures
« Reply #146 on: April 15, 2013, 03:43:46 am »

Cool it moves again, and moves fast!

Ok, you get your punishment when undeads will be cleaned. Also Tomio still need his reward.
Next is MiceMiceMice then.
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

MiceMiceMice

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Re: [StNPO-3] CharcoalSyrup, Year 3. Freindly kobolds and their treasures
« Reply #147 on: April 15, 2013, 09:59:41 am »

That was wonderfully fast. I should be able to start tonight, good work melkor!
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melkor

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Re: [StNPO-3] CharcoalSyrup, Year 3. Freindly kobolds and their treasures
« Reply #148 on: April 15, 2013, 10:53:34 am »

when i get in a fort i usually play the entire day. that's way it went so fast.
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Quote from: Robocorn
what do postdwarvenists do with goblins?

Quote from: Andreus
We slaughter them by the thousands.
But... you know, we do it ironically.

tomio175

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Re: [StNPO-3] CharcoalSyrup, Year 3. Freindly kobolds and their treasures
« Reply #149 on: April 15, 2013, 02:12:41 pm »

Cool it moves again, and moves fast!

Ok, you get your punishment when undeads will be cleaned. Also Tomio still need his reward.
Next is MiceMiceMice then.
I died. Give my shelter to Tomio III (Don't ask what happened to II. It's a looooooong story and I don't want to talk about it, ok?), since the original didn't get it.
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.
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