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Poll

What should be the next primary goal?

Combat drugs, chemistry, venoms and antidotes
Domestic robots (healers, cleaners, cyberdogs, robobrain)
Overhaul of good areas (terraformed)
New semimegabeast and megabeast types
Secrets and mutations (vampires, pyromancy, telekinesis etc)
More minor races (slavers, treeminders, evil ghouls)
More industry (concrete factory, cryogenics, trading post)
Advanced adventure mode crafting
Post-war geology (concrete, debris, radioactive waste, stashes)
Dfhack (poisoned weapons, companion order, other plugins)

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Author Topic: [0.34.x] FALLOUT MOD || Post-apocalypse || A nuclear adventure!  (Read 126953 times)

Mrhappyface

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #255 on: March 14, 2013, 08:37:21 pm »

You still there, Deon? I don't want to go back to playing DOTA 2 because frankly, I'm terrified of your countrymen.
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This is Dwarf Fortress. Where torture, enslavement, and murder are not only tolerable hobbies, but considered dwarfdatory.

Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #256 on: March 14, 2013, 11:48:49 pm »

Of course I am here, I am experimenting with new DFHack functions of release 3 (and let's playing some SS13), and of course Fallout mod community fort. Soon I will release an update and Middle-Earth mod.
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Lycaeon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #257 on: March 16, 2013, 08:16:25 pm »

Hey Deon!

Drug...auto-injectors. :D

Use Putnam's material syndromes for an auto-injector armor piece adding a self-targeting interaction that triggers when the wearer is wounded (Add a SYN_CONTACT syndrome to the creature's blood).
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

CptCrunchy

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #258 on: March 17, 2013, 02:25:24 am »

I noticed an odd glitch earlier today.  I was making a powerfist, and the dwarf/vault dweller used a scrap wheelbarrow instead of copper wiring.  Obviously it's not the end of the world, I'd like to picture some guy running around with a wheelbarrow stuck to his powerfist
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Likes nether horror for their ability to turn people into eldritch horrors. Seriously, what is wrong with that dwarf.

Putnam

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #259 on: March 17, 2013, 02:27:00 am »

Sounds like a typo in the tool reagent.

Big_James_B

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #260 on: March 17, 2013, 04:03:52 am »

A scrap wheelbarrow you say? Sounds like he made a powerbarrow.
Now your enemies will cower in fear!

And auto-injectors...hmmmmm...what about making pre-war military bunkers and having a chance of containing that auto-injector system and a gruff voice that yells stuff like "get those commie sobs!"
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Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #261 on: March 17, 2013, 05:56:01 am »

I noticed an odd glitch earlier today.  I was making a powerfist, and the dwarf/vault dweller used a scrap wheelbarrow instead of copper wiring.  Obviously it's not the end of the world, I'd like to picture some guy running around with a wheelbarrow stuck to his powerfist
Did you get a scrap powerfist in the end? Are you sure it was not a wheelbarrow with a bar in it?

Because I currently have
[REAGENT:A:150:BAR:NO_SUBTYPE:NONE:NONE][REACTION_CLASS:WEAPON_METAL]
which should take a weapon-grade metal bar.
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JediaKyrol

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #262 on: March 18, 2013, 10:29:04 am »

Robot maintenance doesn't seem to work too well on cyberdogs.  A Claptrap can go from broken arm to scratched a few minutes after hanging around my Mr. Sturdy...but a cyberdog with a "torn open" wound is just staying like that.  I also noticed that since it's just a basic recuperation boost, it can't restore missing limbs.  Any chance of having maintenance copying cryogenics and instead placing the robots in a "repair frame" for a period of time then popping back out with new limbs?
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Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #263 on: March 18, 2013, 11:19:09 am »

I thought about that, now when we have autosyndrome plugin we could make a Robot Repair Bay for that matter.

I want to keep Sturdy as it is. He's not supposed to turn any robot into a fully new one, it's both too cheap and hard to control.
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JediaKyrol

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #264 on: March 18, 2013, 01:21:05 pm »

ah yeah...would end up with either invincible immortal army...or all of your bots always locked down in repair mode.  so...cruddy idea on my part.
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CptCrunchy

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #265 on: March 18, 2013, 03:00:01 pm »


Did you get a scrap powerfist in the end? Are you sure it was not a wheelbarrow with a bar in it?

Because I currently have
[REAGENT:A:150:BAR:NO_SUBTYPE:NONE:NONE][REACTION_CLASS:WEAPON_METAL]
which should take a weapon-grade metal bar.

The scrap wheelbarrow was definitely used as a reagent, there was no metal bar in the workshop.  It ended up being an iron powerfist.
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Likes nether horror for their ability to turn people into eldritch horrors. Seriously, what is wrong with that dwarf.

Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #266 on: March 18, 2013, 03:08:24 pm »

It only means that there was an iron bar inside of that wheelbarrow, there cannot be any other explanation (unless you can replicate this), because the resulting power fist is created of the same material which was initially used, so if it was a wheelbarrow, it would be a scrap power fist (it could not pull "iron" out of its ass, so there was an iron reagent).
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CptCrunchy

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #267 on: March 18, 2013, 04:46:12 pm »

I just tried again with a Super Sledge, it used a siltstone pot (empty) instead of the wiring that time.  Also for the powerfist, the wheelbarrow replaced wiring, it did use an iron bar.  I think the issue is with the copper wiring.
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Likes nether horror for their ability to turn people into eldritch horrors. Seriously, what is wrong with that dwarf.

Man of Paper

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #268 on: March 18, 2013, 04:54:44 pm »

Playing the Fallout mod for the first time. Spawned with the Real World parameters (or whatever they were called) and this was the first person I spoke to.

Spoiler (click to show/hide)

How should I pronounce that?
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Aseaheru

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #269 on: March 18, 2013, 05:00:40 pm »

with a question on tanner? and Hello?. and then with a questioning thing. mothercarry is asking if it is good to see you.
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