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Poll

What should be the next primary goal?

Combat drugs, chemistry, venoms and antidotes
Domestic robots (healers, cleaners, cyberdogs, robobrain)
Overhaul of good areas (terraformed)
New semimegabeast and megabeast types
Secrets and mutations (vampires, pyromancy, telekinesis etc)
More minor races (slavers, treeminders, evil ghouls)
More industry (concrete factory, cryogenics, trading post)
Advanced adventure mode crafting
Post-war geology (concrete, debris, radioactive waste, stashes)
Dfhack (poisoned weapons, companion order, other plugins)

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Author Topic: [0.34.x] FALLOUT MOD || Post-apocalypse || A nuclear adventure!  (Read 126951 times)

recluser

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Just cannibals in Australia? :(

"Aussies. Aussies never change"

On a side note its always nice to see Deon update one of his mods - it usually takes awhile but its always worth the wait.  ;)

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Deon

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One? I work on ALL of them :D.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

recluser

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One? I work on ALL of them :D.

Granted, but you can't expect me to play all of them all of the time!
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Big_James_B

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One? I work on ALL of them :D.

Granted, but you can't expect me to play all of them all of the time!


There's no harm in trying.  :D
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I think I am going crazy. I start to understand and actually follow Rumrusher along with his ideas...

Vherid

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So how did you get grenades to work, is it like a spell or something?

Deon

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It's Putnam's projectileExpansion script.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

mavj96

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May I ask what skill is alchemy?
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Deon

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It's called alchemy and it's not leveling up. It's just used for some special jobs, you can toggle it in other jobs, it's near cleaning and architecture.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

mavj96

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Thanks Deon, I've never used alchemy.
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shadowhunter10101

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Really sorry for this... But how, exactly, does one use the adventure mode crafting system? I hit CTRL X and it brings up a small menu in which I can press v or b in order to select my option... Now... How do I execute said option? Sorry again, especially if there are actual instructions which I missed.
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Big_James_B

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It was hold alt and a direction if I remember reading correctly.
There was a post earlier where Deon explained it - try looking back a page or two. Maybe on the first page too, but I checked and couldn't find something at a glance.
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I think I am going crazy. I start to understand and actually follow Rumrusher along with his ideas...

Deon

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Really sorry for this... But how, exactly, does one use the adventure mode crafting system? I hit CTRL X and it brings up a small menu in which I can press v or b in order to select my option... Now... How do I execute said option? Sorry again, especially if there are actual instructions which I missed.
There's a manual in the first post of Genesis Reborn thread, it explains most of the adventure-fort stuff. I need to make one for Fallout mod too, and I will when I have time :).
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

shadowhunter10101

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Thank you both, sorry 'bout that but it was driving me bonkers.
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Big_James_B

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Silly me it was the Genesis manual!
...I am tired.

Oh - I recently got an Albino Vault Migrant in my Gulag Vault. Just thought you should know.  ;D
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I think I am going crazy. I start to understand and actually follow Rumrusher along with his ideas...

shadowhunter10101

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No longer able to knap axes. Is that just me or a feature?
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