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What should be the next primary goal?

Combat drugs, chemistry, venoms and antidotes
Domestic robots (healers, cleaners, cyberdogs, robobrain)
Overhaul of good areas (terraformed)
New semimegabeast and megabeast types
Secrets and mutations (vampires, pyromancy, telekinesis etc)
More minor races (slavers, treeminders, evil ghouls)
More industry (concrete factory, cryogenics, trading post)
Advanced adventure mode crafting
Post-war geology (concrete, debris, radioactive waste, stashes)
Dfhack (poisoned weapons, companion order, other plugins)

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Author Topic: [0.34.x] FALLOUT MOD || Post-apocalypse || A nuclear adventure!  (Read 126936 times)

Deon

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Re: [FALLOUT 2.6] || Post-apocalypse || A nuclear adventure!
« Reply #705 on: May 07, 2014, 02:26:46 pm »

Also I've found a new soundtrack for the mod for future updates:
http://www.youtube.com/watch?v=uH_JPswPOA8
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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JediaKyrol

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Re: [FALLOUT 2.6] || Post-apocalypse || A nuclear adventure!
« Reply #706 on: May 07, 2014, 03:34:54 pm »

Also I've found a new soundtrack for the mod for future updates:
http://www.youtube.com/watch?v=uH_JPswPOA8

...kinda grows on you 45 minutes in.
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Flare

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Re: [FALLOUT 2.6] || Post-apocalypse || A nuclear adventure!
« Reply #707 on: May 08, 2014, 10:02:58 pm »

Played this for just over a year and a half, crashed unfortunately when autumn set in :P.

Started out in a desert, but got scrap enough to roll two blueprints and material to make a generator and an arc furnace. I'm probably going to go for a biofuel one next time.
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Deon

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Re: [FALLOUT 2.6] || Post-apocalypse || A nuclear adventure!
« Reply #708 on: May 09, 2014, 05:09:19 am »

If there are crashes they may be related to some dfhack functionality. Do you have seasonal autosave? I suggest to turn that on. I will investigate any existing issues as they come, so if you could provide me with a save which crashed or something it would be great.
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Flare

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Re: [FALLOUT 2.6] || Post-apocalypse || A nuclear adventure!
« Reply #709 on: May 10, 2014, 12:50:12 am »

Crashed again last night.

I'm not sure what it is I did, as I usually do a lot of stuff at once. The last crash quite a ways into Autumn and on my retry the crash did not take place again.
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Deon

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Re: [FALLOUT 2.6] || Post-apocalypse || A nuclear adventure!
« Reply #710 on: May 10, 2014, 03:41:11 am »

Well if you have a reproduceable crash then I should definitely take a look at it. Then it will be possible to find out what caused it. Keep seasonal autosave on :).
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Flare

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Re: [FALLOUT 2.6] || Post-apocalypse || A nuclear adventure!
« Reply #711 on: May 10, 2014, 12:51:28 pm »

The charged cells don't seem to be recognized for computer and arcade terminals.
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Deon

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Re: [FALLOUT 2.6] || Post-apocalypse || A nuclear adventure!
« Reply #712 on: May 10, 2014, 02:25:44 pm »

Thanks for the heads up, replace the contents of the reaction_wasteland_computer.txt both in /raw/objects/ and /data/save/region*/raw/objects/ with this:

Spoiler (click to show/hide)
« Last Edit: May 10, 2014, 02:27:40 pm by Deon »
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Iceblaster

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Re: [FALLOUT 2.6] || Post-apocalypse || A nuclear adventure!
« Reply #713 on: May 12, 2014, 02:56:24 am »

If I don't find the answer then I must ask...

Where do I grow maize?

I can't find it in the aboveground or below ground farm menu.

Splint

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Re: [FALLOUT 2.6] || Post-apocalypse || A nuclear adventure!
« Reply #714 on: May 12, 2014, 09:29:03 am »

May not be in the right biome for it. I ran into that issue with rye and millet once. My best guess is it's grown in temperate and tropical grasslands.

Terry Lennox

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Re: [FALLOUT 2.6] || Post-apocalypse || A nuclear adventure!
« Reply #715 on: May 14, 2014, 09:37:26 pm »

I'm getting a weird crash.  The game was running perfectly and suddenly it stops responding and then crashes.  I reloaded the save and the crash happened again but at an earlier point.  What's weird is that there is nothing happening that would stress the game, no siege, no merchants on the trade depot...

I took a look at the error log but I can't make sense of what the messages in there mean.

DOUBLE TAGGED ITEM: Store Item in Stockpile, Finished Goods Bin (aluminum) <#12>
DOUBLE TAGGED ITEM: Store Item in Stockpile, Finished Goods Bin (aluminum) <#12>
DOUBLE TAGGED ITEM: Store Item in Stockpile, Finished Goods Bin (aluminum) <#12>
DOUBLE TAGGED ITEM: Store Item in Stockpile, Finished Goods Bin (aluminum) <#12>
DOUBLE TAGGED ITEM: Store Item in Stockpile, Finished Goods Bin (aluminum) <#12>
DOUBLE TAGGED ITEM: Store Item in Stockpile, Finished Goods Bin (aluminum) <#12>
DOUBLE TAGGED ITEM: Store Item in Stockpile, Finished Goods Bin (aluminum) <#12>
DOUBLE TAGGED ITEM: Store Item in Stockpile, Finished Goods Bin (aluminum) <#12>
DOUBLE TAGGED ITEM: Store Item in Stockpile, Finished Goods Bin (aluminum) <#12>
DOUBLE TAGGED ITEM: Store Item in Stockpile, Finished Goods Bin (aluminum) <#12>
DOUBLE TAGGED ITEM: Store Item in Stockpile, Finished Goods Bin (aluminum) <#12>
DOUBLE TAGGED ITEM: Store Item in Stockpile, Finished Goods Bin (aluminum) <#12>

Edit: ok, so it's a problem with Dwarf Fortress itself.  I can live with that.  I'll just embark on a different site and try again.  That was a pretty cool game, my 3 Mr. Gutsies were savager than goblins...and watching the combat message: The Stray War Robobrain grabs the raider with its left hand by her phallus, just kills me.  Apparently one of the "female" raiders was sporting extra plumbing.
« Last Edit: May 15, 2014, 07:13:43 am by Terry Lennox »
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Putnam

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Re: [FALLOUT 2.6] || Post-apocalypse || A nuclear adventure!
« Reply #716 on: May 15, 2014, 01:40:36 am »

That's game oddity that AFAIK modding can't really deal with.

JediaKyrol

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Re: [FALLOUT 2.6] || Post-apocalypse || A nuclear adventure!
« Reply #717 on: May 15, 2014, 10:17:42 am »

seems like the crash is happening on merchant arrival and migrant wave events, and sometimes on preparing for embark (I open up each character up to see what starter job would best fit them, occasionally opening one will cause a crash)  It could be an error in one of the castes (is IT still in the game?) that is causing this.  Seems to be happening whether or not DFHack is running...

I'll bore through everything on humans looking for anything strange...just wish the error logger would catch it and give a clue.
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Flare

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Re: [FALLOUT 2.6] || Post-apocalypse || A nuclear adventure!
« Reply #718 on: May 15, 2014, 03:15:56 pm »

I had a similar hunch that it was something coming in from outside of the map that was causing the crash as well. I really couldn't think of anything that I did similarly prior to each of the crashes, and most of them seemed to take place while I was just surveying the dwarfs working.
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Terry Lennox

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Re: [FALLOUT 2.6] || Post-apocalypse || A nuclear adventure!
« Reply #719 on: May 16, 2014, 11:30:09 pm »

Weird, I'm having the ultra-low FPS problem again.  Just 7 dwarves and FPS on the low 30s.  Its weird, its a sparsely populated savannah, there aren't many animals or trees.  Pretty weird. 
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