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Poll

What should be the next primary goal?

Combat drugs, chemistry, venoms and antidotes
Domestic robots (healers, cleaners, cyberdogs, robobrain)
Overhaul of good areas (terraformed)
New semimegabeast and megabeast types
Secrets and mutations (vampires, pyromancy, telekinesis etc)
More minor races (slavers, treeminders, evil ghouls)
More industry (concrete factory, cryogenics, trading post)
Advanced adventure mode crafting
Post-war geology (concrete, debris, radioactive waste, stashes)
Dfhack (poisoned weapons, companion order, other plugins)

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Author Topic: [0.34.x] FALLOUT MOD || Post-apocalypse || A nuclear adventure!  (Read 126939 times)

Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #270 on: March 19, 2013, 01:40:49 am »

Oh, it's just a typo in the "beast" word.

I just tried again with a Super Sledge, it used a siltstone pot (empty) instead of the wiring that time.  Also for the powerfist, the wheelbarrow replaced wiring, it did use an iron bar.  I think the issue is with the copper wiring.
Thanks, I've found the source of a problem, I used ITEL_TOOL_WIRING instead of ITEM_TOOL_WIRING as a reagent >.<.

1.7b is released, it fixes tinkering reactions and ?beast.
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QuiteFranklyMyMaN

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7b] - new poll to influence development
« Reply #271 on: March 19, 2013, 03:43:24 am »

This is very well done, like what you've done with it.
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Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7b] - new poll to influence development
« Reply #272 on: March 19, 2013, 05:47:48 am »

There've been a small error with herbivore graphics, it's been fixed and uploaded (1.7c, graphical version only). If you don't want to re-download the whole thing, just open your /raw/graphics/graphics_wasteland_herbivore.txt and change [PAGE_DIM:6:7] to [PAGE_DIM:5:6].
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QuiteFranklyMyMaN

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7b] - new poll to influence development
« Reply #273 on: March 20, 2013, 07:27:26 pm »

Something strange is happening, whenever I let an animal die of starvation in my fortress, my butchers wont use the corpse of that animal, what gives???
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Putnam

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7b] - new poll to influence development
« Reply #274 on: March 20, 2013, 07:38:46 pm »

This is normal DF behavior, AFAIK. I think they need to go to a refuse stockpile first.

QuiteFranklyMyMaN

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7b] - new poll to influence development
« Reply #275 on: March 20, 2013, 07:57:54 pm »

This is normal DF behavior, AFAIK. I think they need to go to a refuse stockpile first.

I thought that too, but even when I put them there the butcher refuses to use the corpse STILL. I've even tried moving and removing them around... I guess I'll keep trying...
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Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7b] - new poll to influence development
« Reply #276 on: March 20, 2013, 11:19:54 pm »

Guys, come take turns in our succession game (or get citizen'd): http://www.bay12forums.com/smf/index.php?topic=123357.0

We are currently surviving The Thing infestation :P.
« Last Edit: March 20, 2013, 11:22:24 pm by Deon »
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Big_James_B

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #277 on: March 22, 2013, 05:54:30 am »

Playing the Fallout mod for the first time. Spawned with the Real World parameters (or whatever they were called) and this was the first person I spoke to.

Spoiler (click to show/hide)

How should I pronounce that?

I had a Ghoul Legendary Gunman/Gunfighter called "Magician Tempest". That was his first name - and he stayed with Boxcar Joe until the very end (see the Post-War Series "The Adventures of Boxcar Joe and his Ghoul Manservent Magician Tempest" now becoming a radio drama coming to a radio near you!)
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burchalka

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7b] - new poll to influence development
« Reply #278 on: March 23, 2013, 08:12:32 am »

Just to share,after reading the succession fort story - I decided to park away my terrifying glacier remarkable on Genesis, and take a plunge at Fallout mod. So far so good,unlocked sawmill plans,and got 2 rifles out of military crates. Next is to get gunsmiths and breach the aquifer.

EDIT: 2 months after the caravan left we were working on breaching the aquifer - a single supermutant ambush squad wiped out my noob military (3 ranged and 6 melee) and proceeded pounding the rest of vault citizens.
That was fast and easy death. Wasteland is a harsh world to live in.

Somewhat amusing - when the supermutants were rushing to lay a killing blow to my underseer (last man standing) announcement "A kidnapper has made off with the Child Signum Sudolancea!"
Your strength has been broken.
« Last Edit: March 23, 2013, 03:59:23 pm by burchalka »
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Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7b] - new poll to influence development
« Reply #279 on: March 23, 2013, 09:09:46 am »

It will probably take a few days, but with new Warmist plugin Advfort and his changes I will make a very special adventure mode crafting system. You will be able to make a lot of buildings which do not exist in fort mode, some of them will be 1x1 so you will be able to customize your workplaces in any fashion.
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Big_James_B

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7b] - new poll to influence development
« Reply #280 on: March 23, 2013, 10:25:09 am »

With everyone discussing successful forts, I have to say I haven't really done very much in the way of sci-fi...
Yeah, I know its a little sad but hey, I'm planning on doing more stuff...
So I'm going to ask but is Vodka made from potatoes? I've been having a few brewers refuse to make vodka when I have quite a lot of pototoes lying around the Vault.
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Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7b] - new poll to influence development
« Reply #281 on: March 23, 2013, 10:26:40 am »

There's different vodka: from potatoes, yam and something else.
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Big_James_B

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7b] - new poll to influence development
« Reply #282 on: March 23, 2013, 10:28:59 am »

Just so I know a few other recipes, do you mind telling me a few others? I haven't grown yams so dont have yam vodka.
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I think I am going crazy. I start to understand and actually follow Rumrusher along with his ideas...

Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7b] - new poll to influence development
« Reply #283 on: March 23, 2013, 10:43:13 am »

I should probably work on a manual similar to Genesis one, right? :D
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Big_James_B

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7b] - new poll to influence development
« Reply #284 on: March 23, 2013, 10:48:06 am »

<_<
>_>
Genesis has a manual? This I did not know.
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