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Poll

Do we start a new fort for .98?

Yes, I want all of the new features!
- 3 (100%)
No, let's stay the course!
- 0 (0%)

Total Members Voted: 3

Voting closed: February 26, 2013, 08:44:40 pm


Pages: [1] 2

Author Topic: Talltower - Fallout:Equestria Community Fort  (Read 1220 times)

tahujdt

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Talltower - Fallout:Equestria Community Fort
« on: February 11, 2013, 01:53:08 pm »

This is a community/succession fort based on Lycaeon's Fallout:Equestria mod, with guns, giant radioactive scorpions, and much more !!FUN STUFF!!!

Anyway, here are the dorfedponied players
Spoiler (click to show/hide)

Turn list
Spoiler (click to show/hide)

I embarked on a savage 3x3 with lots of salvage, most of which has already been salvaged. I used Dfusion to get a better spread of CMs, so we are doing very well.
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
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☼!!Troll Fur Sock!!☼

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Re: Talltower - Fallout:Equestria Community Fort
« Reply #1 on: February 11, 2013, 02:22:33 pm »

Pony me. (that sounds really strange... >_>)
"Leaf", female mechanic/siege engineer. Preferably pegasi/sus/whatever. I don't know what is the correct form, so I will just say - pegaz.
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Quote from: Necrisha
while I'm processing immigrants
Therefore, starve your metalsmiths for maximum gains.

Mura

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Re: Talltower - Fallout:Equestria Community Fort
« Reply #2 on: February 11, 2013, 03:32:03 pm »

No pegasi in Fallout: Equestria.

My DF skills are questionable, but I'll give it a turn if you'll let me touch the savefile.
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I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

tahujdt

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Re: Talltower - Fallout:Equestria Community Fort
« Reply #3 on: February 11, 2013, 04:04:36 pm »

To all of those who asked about the succession fort, sorry. My biology teacher gave us this huge test a week ago, and I did awesome. The problem was, I was the only one who got a good grade. The teacher decided to throw out the tests and give us another one. So I had to study for that one. Here's something to tide you over.

Spoiler (click to show/hide)
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Pokon

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Re: Talltower - Fallout:Equestria Community Fort
« Reply #4 on: February 11, 2013, 06:56:10 pm »

Pony me. Miltia pony, preferably.
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Replica

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Re: Talltower - Fallout:Equestria Community Fort
« Reply #5 on: February 11, 2013, 08:35:18 pm »

Pony me, first best farmer, the rest doesn't matter.

Good luck. ;)
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Lycaeon

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Re: Talltower - Fallout:Equestria Community Fort
« Reply #6 on: February 11, 2013, 09:35:19 pm »

Have fun! :)
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I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we wont survive?

P(ony)SI

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Re: Talltower - Fallout:Equestria Community Fort
« Reply #7 on: February 11, 2013, 09:39:35 pm »

Ponify me.
I want him/her to be a military pony, preferably the militia commander, under the name "PSI". Nothing else needed.
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Mura

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Re: Talltower - Fallout:Equestria Community Fort
« Reply #8 on: February 12, 2013, 05:17:57 pm »

I'd like to be a military pony, once you have the time, so I can pick up smoothly once my turn starts. Name: Mura, Gender: F. Nothing else matters.
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I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

gzoker

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Re: Talltower - Fallout:Equestria Community Fort
« Reply #9 on: February 12, 2013, 08:10:04 pm »

I would like to be ponified too. Chief of security sounds nice, but a medical profession is also acceptable. Preferably a white colored stallion.
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bp920091

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Re: Talltower - Fallout:Equestria Community Fort
« Reply #10 on: February 12, 2013, 08:30:37 pm »

Ill take a turn(?) (not sure if this is a community or succession fort. If community, just have me be a random unicorn. If succession, ill take the next turn and a unicorn).

Never played the FOE mod before, so this should be !!FUN!!
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I must make a note to buy some cats from traders at the next opportunity and see if I can chain up a breeding pair someplace clean. Having kittens wandering the hallways will be a good way of identifying patches of paralytic poison that still need to be taken care of.

tahujdt

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Re: Talltower - Fallout:Equestria Community Fort
« Reply #11 on: February 13, 2013, 10:02:50 am »

I've been playing this game for a while solo, so I'll need to update the story to match. To recap, though;
Population 72, with a l33t gunner squad with chainsaw rifles, combat armor, and MK. II Protectaponies, a security squad with steel security armor and combat pistols, and one sniper with a masterwork anti-machine rifle. The entrance is guarded by two minigun turrets, and two gunners. I have put every pony into smithing so I can make a tower out of bronze blocks. I embarked over an aquifer, with no success in piercing it, so all we have is scrap. Our major export is combat armor. I have amassed a personal army of armored spritebots ready to take over the world. I have seen one or two Steel Ranger scouts, but then I killed them. I have reverse engineered all the PA I have found, including scorpion. I have cleared the surface of salvage, then burnt the rest to ash. All I have in the tower so far is my MWT forges, my depots, and my Workbenches. Also, I am starting the infrastructure for magical research, but I need some more MAS matrices before I can finish.
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Fr0stByt3

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Re: Talltower - Fallout:Equestria Community Fort
« Reply #12 on: February 19, 2013, 03:11:20 pm »

Pony me as a weapon smith of some sort. Name of Xaren, and if it's possible to change the Profession, please make it Ancestor.
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Funding rebels because seriously, fuck those guys.
((They're basically the new Mongols.  I gotta say, I have a newfound respect for the Jamaican police force after playing this game.))

Maklak

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Re: Talltower - Fallout:Equestria Community Fort
« Reply #13 on: February 19, 2013, 03:46:03 pm »

Oh come on, you're supposed to post progress reports in a community game and you're already close to endgame. There is nothing your players can even do with the information provided.
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Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
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Military guide for FoE mod.
Research: Crossbow with axe and shield.
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tahujdt

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Re: Talltower - Fallout:Equestria Community Fort
« Reply #14 on: February 19, 2013, 03:59:24 pm »

Oh come on, you're supposed to post progress reports in a community game and you're already close to endgame. There is nothing your players can even do with the information provided.
Sorry, but I'm no good at making regular posts. I am, for that matter, closer to the endgame than before. Does any pony want to start over with the next update? I mean the one after .98
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?
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