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Author Topic: The Market - Turn 21  (Read 75544 times)

Toaster

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Re: The Market - Turn 6 (Always accepting new players!)
« Reply #240 on: March 07, 2013, 04:19:31 pm »

Your offer of rushmanship is accepted!
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Sorcerer Kail

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Re: The Market - Turn 6 (Always accepting new players!)
« Reply #241 on: March 07, 2013, 04:19:41 pm »

Oh dear, I've messed up so badly, and did not noticed it. Thanks for reverting me to 4th turn, instead of doing some recalculating in, and forcing me to pick which actions I should drop in each turn.

Talvara, looks like I won't need food this turn, so I'll just wait until I get recovered from pox. Unless you would like to risk for some ores extraction? I could use 3 energy on delite extraction(and 5 on research).
« Last Edit: March 07, 2013, 04:22:15 pm by Sorcerer Kail »
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Talvara

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Re: The Market - Turn 6 (Always accepting new players!)
« Reply #242 on: March 07, 2013, 04:23:14 pm »

I'd rather not risk the pox if its not that important to you any more ;)
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Sorcerer Kail

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Re: The Market - Turn 6 (Always accepting new players!)
« Reply #243 on: March 07, 2013, 04:26:05 pm »

I wouldn't risk it- without having trinket in inventory if I were you.
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GreatWyrmGold

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Re: The Market
« Reply #244 on: March 07, 2013, 05:52:19 pm »

GWG: Since we agreed last turn, I will provide you a Trinket in exchange for being taught Improved Farming Techniques. Said Trinket will be completed at end of turn, and you can have it the moment we complete the lesson.
Excellent.

Due to recent event, i will now be teaching advanced farming to up to 4 (exluding RAM) people.
 payment options include property rights, resources, trinkets or replacement knowledge, i only ask for 1 unit of any of these...
First four to pay me get the research
I can offer you a trinket and the right to farm my land at (1 time of your choosing), for 1 food and 'advanced farming' training (which only costs you the 1 time unit- I think it's a great deal). I'm open to counteroffers though.
Same offer to GreatWyrmGold. Though only one of you can teach me (first one or the lowest bidder).
How about a trinket for just the lesson?

Any other takers?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

GlyphGryph

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Re: The Market - Turn 6 (Always accepting new players!)
« Reply #245 on: March 07, 2013, 10:31:14 pm »

Update in an hour. I'm holding off to give you time to make last minute changes.
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GreatWyrmGold

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Re: The Market - Turn 6 (Always accepting new players!)
« Reply #246 on: March 07, 2013, 10:45:35 pm »

Or in my case, a last-minute turn.

Code: [Select]
Stuff

Health: 10/10
Happiness: 10/10
Basic Hunger and Dissatisfaction
Sharp Mind
2 Food
Primitive Trinket (Puzzle Dragon Amulet)
2 plots (empty land)
-One has built up a lot of food, I'm not sure how this works
Improved Farming Techniques

Irrigated Fields (3/10)

(5*) Teach Kashyyk Improved Farming Techniques (or work on Irrigation)
(5 or 7` to 8 or 10`/10) Research Irrigation
(2` to 2`/2) Research Delite Extraction`


`If Kashyyk doesn't show up for lessons for some reason

Fine?
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

GlyphGryph

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Re: The Market - Turn 6 (Always accepting new players!)
« Reply #247 on: March 07, 2013, 11:17:32 pm »

Wouldn't that be 2`/3?

Anyways, working on update now. Expect:
Exciting new actions!
Exciting new opportunities!
And also maybe something fun. Maybe.
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GlyphGryph

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Re: The Market - Turn 6 (Always accepting new players!)
« Reply #248 on: March 08, 2013, 12:17:28 am »

ROUND 6 HAS ENDED
Now is the time... for CARING!

Your event card for the day is...
Nothing of Note. Nothing of note happened this round.
Nothing of Note has been returned to the Event deck.

The following events have occured as the result of player activity...
RulerOfNothing pushes the frontier. He discovers a Plot of Empty Land (5 food capacity, +1 food per turn. May be exploited once per round.)
RulerOfNothing pushes the frontier. He discovers a Small Wampoon Claim (50 Wampoon Capacity)
Kashyyk pushes the frontier. He discovers a Large Tomatunk Claim (450 Tomatunk Capacity)
kaian-a-coel pushes the frontier, but finds nothing of values that isn't already claimed.
sjm9876 pushes the frontier, but finds nothing of values that isn't already claimed.

Something has happened...
Sorcerer Kail is still sick.
A Mystery Card has been added to the Event deck!
A Mystery Card has been added to the Event deck!
The Event Deck is now large enough that more things will happen each turn.

There has been a rule change
The persistant presence of illness has lead to the following changes... The people have learned the value of relaxation while ill. Each Relax action now adds a 1% chance to recover from illness.

A new action is available!
Nurse (cost: 5 time units) Caring for an ill player, taking care of their various needs for them while they recover, frees them up to recuperate more effectively. This doubles the % recovery chance for each Relax action the target takes. This does not stack - multiple nurse actions provide no additional benefit.

New research is available!
Primitive Healthcare (cost: 15 turns) - A basic understanding of what works and what doesn't when treating illnesses can potentially lessen an illnesses ill effects or help a person to recover more quickly.

ROUND 7 BEGINS
« Last Edit: March 08, 2013, 11:04:42 pm by GlyphGryph »
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Unholy_Pariah

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Re: The Market
« Reply #249 on: March 08, 2013, 12:25:48 am »

Code: (stat sheet) [Select]
Player:Unholy_Pariah
Health: 10/10
Happiness: 7/10

Trait: Hard Worker (-1 time for resource and labour actions)

Conditions:
Basic Hunger: Consume 1 "food" each turn or reduce your maximum health by one due to starvation.
Basic Dissatisfaction: Lose 1 happiness each turn for every 10 points, rounded down, of maximum happiness.

Inventory:
0 food

Knowledge:
Improved farming techniques (Reduces the cost of Grow Food by 1.)

Property:
1 Plot of Empty Land (4/5)
1 Plot of Empty Land (5/5)
Tasks:
(3 to 6/6*)Grow food
(6*) Grow food, plot 2
1(*) relax
Give GWG one food

« Last Edit: March 08, 2013, 07:29:35 am by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

RulerOfNothing

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Re: The Market - Turn 6 (Always accepting new players!)
« Reply #250 on: March 08, 2013, 01:02:06 am »

Code: (Character Sheet) [Select]
Health: 10/10
Happiness: 9/10

Trait: Hard Worker (-1 time for resource and labour actions)

Conditions:
Basic Hunger: Consume 1 "food" each turn or reduce your maximum health by one due to starvation.
Basic Dissatisfaction: Lose 1 happiness each turn for every 10 points, rounded down, of maximum happiness.

Inventory:
Primitive Trinket (+1 Happiness/Turn)
1 food

Holdings:
1 Plot of Empty Land (3/5 food, +1 food/turn)
1 Plot of Empty Land (5/5 food, +1 food/turn)
Small Wampoon Claim (50 Wampoon Capacity)

Knowledge:
Improved Farming Techniques (-1 Time for Grow Food actions)

In progress:
Grow Food (2/6)

(4 to 6/6*) Grow Food (from the 3/5 plot)
(5*) Research Wampoon Extraction
(1+1' to 2/5) Prospect

edit: actually I am going to tattle on GreatWyrmGold because researching Irrigated Fields takes 20 time normally and Sharp Mind would only reduce this to 15 time
« Last Edit: March 08, 2013, 08:49:43 am by RulerOfNothing »
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Sorcerer Kail

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Re: The Market - Turn 6 (Always accepting new players!)
« Reply #251 on: March 08, 2013, 01:35:52 am »

Code: [Select]
Player: Sorcerer Kail
Health: 10/10
Happiness: 8/10 (Gaining happiness that would increase your total above maximum simply raises the maximum)
Basic Hunger, Basic Dissatisfaction

Traits:
Keen Eye: You are a much better explorer than others. You get to draw two exploration cards instead of one when exploring.

Inventory:
1 Coin

Owns:
1 Plot of Empty Land (3/5 food capacity, +1 food per turn)
Small Tomatunk Claim (100 Tomatunk Capacity
Small Wampoon Claim (50 Wampoon Capacity)
Medium Wampoon Claim (150 Wampoon Capacity)

Knowledge:

Diseases:
Pox

Actions:
8 time - Grow food
2 time - Relax.
« Last Edit: March 08, 2013, 07:20:57 am by Sorcerer Kail »
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RAM

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Re: The Market
« Reply #252 on: March 08, 2013, 02:27:05 am »

Code: (Character Sheet) [Select]
Player: RAM
Health: 10/10
Happiness: 11/11

Trait: Keen eye

Conditions:Basic Hunger, Basic Dissatisfaction.

Inventory:
1 Food
Primitive Trinket

Holdings:
1 Plot of Empty Land (5/5 food capacity, +1 food per turn)
Plot of Empty Land (4/5 food capacity, +1 food per turn. May be exploited once per round.)
Grebin Claim (20 Grebin Capacity)
Medium Tomatunk Claim (250 Tomatunk Capacity)

Knowledge:
Improved Farming Techniques

spoilers peeked at:
RAM: 4

In Progress: Prospect (2/5)


(3 to 5/5*)Prospect
(7*)Grow Food
Tattle: Sorcerer Kail isn't using code tags.
« Last Edit: March 08, 2013, 02:29:04 am by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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kaian-a-coel

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Re: The Market - Turn 6 (Always accepting new players!)
« Reply #253 on: March 08, 2013, 02:50:29 am »

Code: [Select]
Health: 10/10
Happiness: 11/11

Conditions: Basic Hunger, Basic Dissatisfaction.
Perks: Sharp Mind

Possessions:
-1 Plot of Empty Land (5/5)

Knowledge:
Improved Farming Techniques.

Food stock: 1

I call tattle on the GM, where's my prospect?
And tattle again on GWG, Delite harvesting would cost you 4, not 2. (-25%, rounded UP.)
Apparently I lost 2 time last turn because of me being blind... -_-


10*: create primitive trinket
2 to 2/3: research delite harvesting. (bonus time from tattling the GM on a forgotten Prospect and retroactive gain about rounding the research cost)

« Last Edit: March 08, 2013, 05:53:05 pm by kaian-a-coel »
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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
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Unholy_Pariah

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Re: The Market - Turn 6 (Always accepting new players!)
« Reply #254 on: March 08, 2013, 03:03:29 am »

i call tattle on kaian-a-coel, research is rounded down
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.
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