Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 97 98 [99] 100 101 ... 222

Author Topic: Dwarf Therapist (Maintained Branch) v.37.0 | DF 42.06  (Read 968112 times)

kingubu

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (Maintained Branch) v.25.0 | DF 40.10
« Reply #1470 on: August 30, 2014, 01:35:55 pm »

How do I change the Labors Full grid to arrange the labors the way the game does?

What do you mean by that?  Arrange them by how the game does?
The labors tab has weirdly rearranged the labors.  So, for instance, woodcrafting is with wood cutting.

Whereas, the roles tab has the old layout that matches the in-game skill groups.


I want to change the labors view to be like the roles view and the in-game skill groups.
Logged

thistleknot

  • Bay Watcher
  • Escaped Normalized Spreadsheet Berserker
    • View Profile
Re: Dwarf Therapist (Maintained Branch) v.25.0 | DF 40.10
« Reply #1471 on: August 30, 2014, 02:52:52 pm »

Ah yes. Is a bit annoying.

File-export gridviews as .dtg
Select just one grdiview to export

Open gridview in notepad, edit name of gridview by appending a 2 to it

Import gridview

Click windows-grid views

You can edit your grid view via the grid views subwindow

splinterz

  • Bay Watcher
    • View Profile
    • Dwarf Therapist Branch
Re: Dwarf Therapist (Maintained Branch) v.25.0 | DF 40.10
« Reply #1472 on: August 30, 2014, 02:56:16 pm »

Ah yes. Is a bit annoying.

File-export gridviews as .dtg
Select just one grdiview to export

Open gridview in notepad, edit name of gridview by appending a 2 to it

Import gridview

Click windows-grid views

You can edit your grid view via the grid views subwindow
use the gridview dock and copy the labor view you want. then edit it and drag/drop to re-arrange the columns how you'd like.

kingubu

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (Maintained Branch) v.25.0 | DF 40.10
« Reply #1473 on: August 30, 2014, 06:18:04 pm »

Wow, more involved than I expected.  Thanks for the replies.
Logged

splinterz

  • Bay Watcher
    • View Profile
    • Dwarf Therapist Branch
Re: Dwarf Therapist (Maintained Branch) v.25.0 | DF 40.10
« Reply #1474 on: August 31, 2014, 03:44:32 am »

Wow, more involved than I expected.  Thanks for the replies.
you don't need to fiddle with exporting and then importing. just copy the view you want (or create a new one) and then edit it to look however you'd prefer.

thistleknot

  • Bay Watcher
  • Escaped Normalized Spreadsheet Berserker
    • View Profile
Re: Dwarf Therapist (Maintained Branch) v.25.0 | DF 40.10
« Reply #1475 on: August 31, 2014, 08:10:50 am »

kr0pper

  • Bay Watcher
  • Coding is fun!
    • View Profile
Re: Dwarf Therapist (Maintained Branch) v.25.0 | DF 40.10
« Reply #1476 on: August 31, 2014, 01:26:14 pm »

Is there any plans to add any more complex scripting to Therapist?

I made a script, which puts realtime to file some lines like these:
Code: [Select]
1409332012 20422 Solon Lumashilral job_initiate 37 StoreItemInStockpile
1409332012 15166 Reg Kosothdakost job_complete 87 EncrustWithGems

Right now I'm at war with Lazarus for creating an interface like Therapist for monitoring jobs, syndromes, wounds and more.

It's will be cool to look the joblist and happiness changes of any dwarf inside DT  :)
Logged

Elarys

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (Maintained Branch) v.25.0 | DF 40.10
« Reply #1477 on: September 01, 2014, 07:44:48 am »

Is there anyway you could get DT to show the kill count on the militia page? I'd love to see easily who are my best militiadwarfs.
Logged

splinterz

  • Bay Watcher
    • View Profile
    • Dwarf Therapist Branch
Re: Dwarf Therapist (Maintained Branch) v.25.0 | DF 40.10
« Reply #1478 on: September 01, 2014, 08:01:00 am »

Is there anyway you could get DT to show the kill count on the militia page? I'd love to see easily who are my best militiadwarfs.
sounds like a good idea for a new column type.

Elarys

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (Maintained Branch) v.25.0 | DF 40.10
« Reply #1479 on: September 01, 2014, 08:08:38 am »

Yup, broken down by notable kills and other kills?
Logged

splinterz

  • Bay Watcher
    • View Profile
    • Dwarf Therapist Branch
Re: Dwarf Therapist (Maintained Branch) v.25.0 | DF 40.10
« Reply #1480 on: September 01, 2014, 08:11:47 am »

Yup, broken down by notable kills and other kills?
possibly, if i can figure out what the difference is.

Edit: just did a quick test, and it seems notable kills are historical figure kills, so it should be possible to separate them.
« Last Edit: September 01, 2014, 08:54:42 am by splinterz »
Logged

thefinn

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (Maintained Branch) v.25.0 | DF 40.10
« Reply #1481 on: September 01, 2014, 11:35:29 am »

Sorry if this is a newb question, but I'm wondering how to manage the various hauling with DT !?

I'm kind of new to the game, but inability to turn off hauling stone in a crisis is killing me.
Logged

thraxarious

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (Maintained Branch) v.25.0 | DF 40.10
« Reply #1482 on: September 01, 2014, 12:30:46 pm »

Has anyone had any confusion about jobs with dwarves in DT v.25?

I was wondering what might be wrong when I had a squad set for a barracks to train, but they seemed to do nothing in there, they always showed "no job" in DT. But examining them in game shows they are leading a demonstration or watching one.

platform?

Oops, sorry. Got pulled away and forgot.

Yes, Windows platform, Windows 7 x64.

I also noticed something odd in DT, when you view what each dwarf has via the Equipment popup text, they seem to never put on certian armor or gear they say they should. I look at the DF military screen and they say "Yes I have a metal helm and gauntlets on" but DT says they are missing. But when examined directly in DF, it says they have it.

I think I made a dozen extra steel helms because of coming back and seeing I was missing every so often, forgetting I made them last time.

DT will say "Missing Steel Helm, Missing Steel Gauntlett" but the dorf has them.

It also tends to not show anything of that sort when the equipment is "Green" but the pop up doesn't display any of them.

This feature is usually very handy for me to see what dwarves have and what is missing or wearing out since managing the clothing needs of a full fortress can be a real trial. My cloth and leather production is working as fast as I can find things wearing out to replace.

So far I've noticed it with Backpacks, quivers, ammo, helms, gauntlets, boots, maybe a few others.
« Last Edit: September 01, 2014, 12:33:44 pm by thraxarious »
Logged

splinterz

  • Bay Watcher
    • View Profile
    • Dwarf Therapist Branch
Re: Dwarf Therapist (Maintained Branch) v.25.0 | DF 40.10
« Reply #1483 on: September 01, 2014, 01:10:37 pm »

Has anyone had any confusion about jobs with dwarves in DT v.25?

I was wondering what might be wrong when I had a squad set for a barracks to train, but they seemed to do nothing in there, they always showed "no job" in DT. But examining them in game shows they are leading a demonstration or watching one.

platform?

Oops, sorry. Got pulled away and forgot.

Yes, Windows platform, Windows 7 x64.

I also noticed something odd in DT, when you view what each dwarf has via the Equipment popup text, they seem to never put on certian armor or gear they say they should. I look at the DF military screen and they say "Yes I have a metal helm and gauntlets on" but DT says they are missing. But when examined directly in DF, it says they have it.

I think I made a dozen extra steel helms because of coming back and seeing I was missing every so often, forgetting I made them last time.

DT will say "Missing Steel Helm, Missing Steel Gauntlett" but the dorf has them.

It also tends to not show anything of that sort when the equipment is "Green" but the pop up doesn't display any of them.

This feature is usually very handy for me to see what dwarves have and what is missing or wearing out since managing the clothing needs of a full fortress can be a real trial. My cloth and leather production is working as fast as I can find things wearing out to replace.

So far I've noticed it with Backpacks, quivers, ammo, helms, gauntlets, boots, maybe a few others.
and those equipment problems are in the latest version (25)? what kinds of uniforms do you use?

thraxarious

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (Maintained Branch) v.25.0 | DF 40.10
« Reply #1484 on: September 01, 2014, 05:23:33 pm »

Metal, but...  Strike that. I might be having other issues.

It might be with my dwarves not properly equipping some items, even though they should be. I might have been looking at dwarves wrong. I'll try to get back on this one. Very odd.

I could have sworn I saw it one way in DT and another in DF.
« Last Edit: September 01, 2014, 05:39:22 pm by thraxarious »
Logged
Pages: 1 ... 97 98 [99] 100 101 ... 222