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Author Topic: Dwarf Therapist (Maintained Branch) v.37.0 | DF 42.06  (Read 967922 times)

splinterz

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Re: Dwarf Therapist (Maintained Branch) v.28.0 | DF 40.14
« Reply #1830 on: November 24, 2014, 08:17:09 am »

Greetings.
I'd like to use scripting in custom role, but, when I enter a script, it simply don't save it, and text box remain empty after window reopen. Do I do something wrong? [screenshot]
definitely a bug with the script saving. i'll have it fixed in the next version, thanks for the report.

the leader is showing 25 steel bolts... i have a few more things to check in case, but which column were you looking at (general equipment? ammunition or ranged equipment column?), and are the other items (pants, shirt, etc) showing up ok?

Looking at the equipment column on the the labor_full tab (there is only one equipment column there). The eq. column square was blue and it is the pop up window you get when hovering over that square that had 'ammunition: missing'. All other items show up fine.
well i'm at a loss for this one. i loaded up your save with the released DT 28.0 and the ammo is showing up just fine. the only two with missing equipment are adil datanorshar and erush rigothotung (missing crossbows). maybe it's the wrong save?

Any update on when we might possibly have DT report on our dwarves moods again, instead of just falsely saying they're all miserable?
hopefully this week. i've been playtesting the changes for the emotions/happiness and so far it seems ok.

ptb_ptb

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Re: Dwarf Therapist (Maintained Branch) v.28.0 | DF 40.14
« Reply #1831 on: November 24, 2014, 09:04:18 am »

well i'm at a loss for this one.

I'm sure it's the right save. But I will check with a new worldgen in pure vanilla DF 0.40.16 to see if it still happens, or was some freaky glitch thing.

[EDIT] Hmm, I re-downloaded the memory layout and it looks like 'freaky glitch thing' is the way to go. It's working just fine with a newly generated world.
[EDITx2] And it now works with the save file I uploaded on the slightly modded (Phoebus Graphics Set + plantfix) DF 0.40.16 I was using before.
[EDITx3] I restored an earlier version of the memory layout file and checked with winmerge -> identical. So I officially have not the slightest idea what happened here, but
"cannot reproduce"

So sorry about the inadvertant wild goose chase.
« Last Edit: November 24, 2014, 09:33:37 am by ptb_ptb »
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smeeprocket

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Re: Dwarf Therapist (Maintained Branch) v.28.0 | DF 40.14
« Reply #1832 on: November 28, 2014, 06:16:12 pm »

Any info on when DT will be updated to the most recent DF version?
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lethosor

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Re: Dwarf Therapist (Maintained Branch) v.28.0 | DF 40.14
« Reply #1833 on: November 28, 2014, 06:58:17 pm »

That depends on when df-structures is updated (like DFHack).
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There was a typo in the siegers' campfire code. When the fires went out, so did the game.

thraxarious

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Re: Dwarf Therapist (Maintained Branch) v.28.0 | DF 40.14
« Reply #1834 on: November 29, 2014, 03:19:46 am »

I really appreciate the work done with Dwarf Therapist. It makes things a lot easier to see at a glance.

When there is a delay between the release of DF and DT, I usually end up fiddling with something else. Or if I am jonesing that bad, start a new fort on "hard" (no DT).

It'll get done eventually. Also keep in mind its a US holiday weekend, so lots of people doing the family thing.
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mnjiman

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Re: Dwarf Therapist (Maintained Branch) v.28.0 | DF 40.14
« Reply #1835 on: November 29, 2014, 07:22:00 am »

Any info on when DT will be updated to the most recent DF version?


There were much bigger changes in dwarf fortress more recently that have to be changed in Dwarf Therapist, so I believe one major reason this next release is taking longer than usually is because all of the new moods have to be added and adjusted etc.
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I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

Urist Tilaturist

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Re: Dwarf Therapist (Maintained Branch) v.28.0 | DF 40.14
« Reply #1836 on: November 29, 2014, 08:36:50 am »

Dwarf Therapist must be updated for the new emotion system, listing stress levels and thoughts by nature, as well as information on moods and so on.
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Chimerat

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Re: Dwarf Therapist (Maintained Branch) v.28.0 | DF 40.14
« Reply #1837 on: November 29, 2014, 09:14:16 am »

Dwarf Therapist must be updated for the new emotion system, listing stress levels and thoughts by nature, as well as information on moods and so on.
Wasn't there an update that still let you do the labour things though? Even after the emotions were first added? ??? (I may be remembering incorrectly?)
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lethosor

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Re: Dwarf Therapist (Maintained Branch) v.28.0 | DF 40.14
« Reply #1838 on: November 29, 2014, 09:43:20 am »

Indeed. The emotion changes were in 0.40.14, but df-structures and DT are updated for 0.40.16.
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There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Chimerat

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Re: Dwarf Therapist (Maintained Branch) v.28.0 | DF 40.14
« Reply #1839 on: November 29, 2014, 10:19:02 am »

Indeed. The emotion changes were in 0.40.14, but df-structures and DT are updated for 0.40.16.
Hmm... Is there a way for that to happen for the newer build? Or are the new changes more closely tied to mood?
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lethosor

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Re: Dwarf Therapist (Maintained Branch) v.28.0 | DF 40.14
« Reply #1840 on: November 29, 2014, 10:21:45 am »

What do you mean? Once df-structures is updated, it should be easy to put together ini files for DT, which should work with existing builds.
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There was a typo in the siegers' campfire code. When the fires went out, so did the game.

ptb_ptb

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Re: Dwarf Therapist (Maintained Branch) v.28.0 | DF 40.14
« Reply #1841 on: November 29, 2014, 10:29:06 am »

Hmm... Is there a way for that to happen for the newer build? Or are the new changes more closely tied to mood?

Just look here every day or two
https://github.com/splintermind/Dwarf-Therapist/tree/DF2014/share/memory_layouts
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Rogue Yun

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Re: Dwarf Therapist (Maintained Branch) v.28.0 | DF 40.14
« Reply #1842 on: November 29, 2014, 03:50:34 pm »

Hello! I installed the deb package in my debian jessie distro. Started dwarf fortress and rand dwarftherapist and then go the following errors. I was wondering anyone might be willing to help talk me through resolving this. Thanks in advance!

Code: [Select]
/usr/bin/dwarftherapist: line 117: getcap: command not found
/usr/bin/DwarfTherapist: error while loading shared libraries: libQt5Qml.so.5: cannot open shared object file: No such file or directory

I'm still kinda' new to linux so bear with me if I seem a little slow on the uptake.
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int_ua

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Re: Dwarf Therapist (Maintained Branch) v.28.0 | DF 40.14
« Reply #1843 on: November 29, 2014, 05:57:57 pm »

Hello! I installed the deb package in my debian jessie distro. Started dwarf fortress and rand dwarftherapist and then go the following errors. I was wondering anyone might be willing to help talk me through resolving this. Thanks in advance!
Code: [Select]
/usr/bin/dwarftherapist: line 117: getcap: command not found
/usr/bin/DwarfTherapist: error while loading shared libraries: libQt5Qml.so.5: cannot open shared object file: No such file or directory
Unfortunately, the package doesn't include any dependencies (and you can blame me for that, yeah), you'll have to install all needed libraries yourself. AFAIU on Debian Jessie you need libqt5qml5 and libcap2-bin packages. Let me know if there are any other deps, I'm not in the mood for digging this. Also, if it freezes upon committing changes, try running it through
Code: [Select]
$ sudo dwarftherapist
« Last Edit: November 29, 2014, 06:22:08 pm by int_ua »
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smeeprocket

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Re: Dwarf Therapist (Maintained Branch) v.28.0 | DF 40.14
« Reply #1844 on: November 29, 2014, 06:10:58 pm »

hey kind of on topic, what's a good way to get familiar to linux if you don't feel smart enough to just jump in head first?
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"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."
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