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Author Topic: Dwarf Therapist (Maintained Branch) v.37.0 | DF 42.06  (Read 999375 times)

mnjiman

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Re: Dwarf Therapist (Maintained Branch) v.21.8
« Reply #795 on: July 11, 2014, 03:03:48 am »

Just saying that you are doing a great job. :-)
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I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

Chimerat

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Re: Dwarf Therapist (Maintained Branch) v.21.8
« Reply #796 on: July 11, 2014, 06:19:44 am »

(if people want their posts to remain in this topic, they should keep the assault jokes out of them)
Thank you!
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Drapestar

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Re: Dwarf Therapist (Maintained Branch) v.21.8
« Reply #797 on: July 11, 2014, 06:58:10 pm »

PTW

so i now when i can play the easier way :P
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1) kill parents
2) rename batman
3) if the child survives until maturity, make him a militia captain

Echostatic

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Re: Dwarf Therapist (Maintained Branch) v.21.8
« Reply #798 on: July 11, 2014, 10:03:26 pm »

I don't think I could play fortress mode without Therapist. Thank you for all your hard work! Eagerly awaiting a functional version.
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BigD145

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Re: Dwarf Therapist (Maintained Branch) v.21.8
« Reply #799 on: July 11, 2014, 10:34:36 pm »

I don't think I could play fortress mode without Therapist.

You could try.
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MaximumZero

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Re: Dwarf Therapist (Maintained Branch) v.21.8
« Reply #800 on: July 11, 2014, 10:42:24 pm »

I don't think I could play fortress mode without Therapist.

You could try.
I did. Not patient enough. It is difficult to get anything done.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Color Charge

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Re: Dwarf Therapist (Maintained Branch) v.21.8
« Reply #801 on: July 11, 2014, 11:56:03 pm »

I don't think I could play fortress mode without Therapist.

You could try.
I did. Not patient enough. It is difficult to get anything done.

I'm in the same boat as you. At the beginning of the game it's quite simple to handle micromanaging every job; however, after the first wave of immigrants it's just too much. I've definitely been spoiled by DT.
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BigD145

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Re: Dwarf Therapist (Maintained Branch) v.21.8
« Reply #802 on: July 11, 2014, 11:58:40 pm »

I don't think I could play fortress mode without Therapist.

You could try.
I did. Not patient enough. It is difficult to get anything done.

I'm in the same boat as you. At the beginning of the game it's quite simple to handle micromanaging every job; however, after the first wave of immigrants it's just too much. I've definitely been spoiled by DT.

The first wave is rarely more than 7. Same with the second.
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thburns

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Re: Dwarf Therapist (Maintained Branch) v.21.8
« Reply #803 on: July 12, 2014, 12:06:17 am »

I myself can handle without it. But when I have my Daughter, my game time is rather limited, and prefer to have this as it allows me to have more... 'FUN' in a shorter amount of time. For me it's more "father therapist".
Though I would like some more, personal, customization for the tabs and lists, if possible. Or was it possible to do before? I don't remember I haven't played the game in over a year.
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If only life and parenting were as easy as "Dwarf Fortress"

MaximumZero

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Re: Dwarf Therapist (Maintained Branch) v.21.8
« Reply #804 on: July 12, 2014, 12:51:30 am »

I don't think I could play fortress mode without Therapist.

You could try.
I did. Not patient enough. It is difficult to get anything done.

I'm in the same boat as you. At the beginning of the game it's quite simple to handle micromanaging every job; however, after the first wave of immigrants it's just too much. I've definitely been spoiled by DT.

The first wave is rarely more than 7. Same with the second.
The third one is between 25-40 for me nearly every time, though.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

k33n

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Re: Dwarf Therapist (Maintained Branch) v.21.8
« Reply #805 on: July 12, 2014, 01:02:53 am »

The game is unplayable without this utility. God speed.
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TV4Fun

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Re: Dwarf Therapist (Maintained Branch) v.21.8
« Reply #806 on: July 12, 2014, 01:19:50 am »

PTW :)
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Rioluke

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Re: Dwarf Therapist (Maintained Branch) v.21.8
« Reply #807 on: July 12, 2014, 09:21:25 am »

For all of you fellas who are having trouble without DT I want to share with you a little challenge that I've had quite a bit of fun with in the past. It is simple: turn on all labors for all dwarves. It sounds crazy hectic, but there are many tools in the game that previously you may have largely ignored because of the comforts of DT. Organizing your jobs, using workshop profiles, and learning to use smaller more strategic designations and orders can make your output much stronger.
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Have a nice day.

Waladil

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Re: Dwarf Therapist (Maintained Branch) v.21.8
« Reply #808 on: July 12, 2014, 09:24:26 am »

For all of you fellas who are having trouble without DT I want to share with you a little challenge that I've had quite a bit of fun with in the past. It is simple: turn on all labors for all dwarves. It sounds crazy hectic, but there are many tools in the game that previously you may have largely ignored because of the comforts of DT. Organizing your jobs, using workshop profiles, and learning to use smaller more strategic designations and orders can make your output much stronger.
I can see that working with certain jobs (I like to have hordes of untrained masons for fast walls/floors myself), but absolutely not with other. Turning on mining for all dwarves doesn't seem like it's ever going to end well, since skill is so vastly important for that job.
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dennislp3

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Re: Dwarf Therapist (Maintained Branch) v.21.8
« Reply #809 on: July 12, 2014, 10:28:51 am »

it will end well in the sense that there will never be idlers in your fort. I have not done this but I just set dwarves to do all jobs of one type (farming related, crafting, woodwork etc).
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