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Author Topic: Dwarf Therapist (Maintained Branch) v.37.0 | DF 42.06  (Read 962361 times)

k33n

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Re: Dwarf Therapist (Maintained Branch) v.21.8
« Reply #810 on: July 12, 2014, 12:28:27 pm »

For all of you fellas who are having trouble without DT I want to share with you a little challenge that I've had quite a bit of fun with in the past. It is simple: turn on all labors for all dwarves. It sounds crazy hectic, but there are many tools in the game that previously you may have largely ignored because of the comforts of DT. Organizing your jobs, using workshop profiles, and learning to use smaller more strategic designations and orders can make your output much stronger.

Is there an easy way to do this?
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Aninimouse

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Re: Dwarf Therapist (Maintained Branch) v.21.8
« Reply #811 on: July 12, 2014, 12:47:05 pm »

For all of you fellas who are having trouble without DT I want to share with you a little challenge that I've had quite a bit of fun with in the past. It is simple: turn on all labors for all dwarves. It sounds crazy hectic, but there are many tools in the game that previously you may have largely ignored because of the comforts of DT. Organizing your jobs, using workshop profiles, and learning to use smaller more strategic designations and orders can make your output much stronger.

Is there an easy way to do this?

Well if you go into the Creature_Standard raw and add

Code: [Select]
[NATURAL_SKILL:MINING:1]
[NATURAL_SKILL:WOODCUTTING:1]
[NATURAL_SKILL:CARPENTRY:1]
[NATURAL_SKILL:DETAILSTONE:1]
[NATURAL_SKILL:MASONRY:1]
[NATURAL_SKILL:ANIMALTRAIN:1]
[NATURAL_SKILL:ANIMALCARE:1]
[NATURAL_SKILL:DISSECT_FISH:1]
[NATURAL_SKILL:DISSECT_VERMIN:1]
[NATURAL_SKILL:PROCESSFISH:1]
[NATURAL_SKILL:BUTCHER:1]
[NATURAL_SKILL:TRAPPING:1]
[NATURAL_SKILL:TANNER:1]
[NATURAL_SKILL:WEAVING:1]
[NATURAL_SKILL:BREWING:1]
[NATURAL_SKILL:ALCHEMY:1]
[NATURAL_SKILL:CLOTHESMAKING:1]
[NATURAL_SKILL:MILLING:1]
[NATURAL_SKILL:PROCESSPLANTS:1]
[NATURAL_SKILL:CHEESEMAKING:1]
[NATURAL_SKILL:MILK:1]
[NATURAL_SKILL:COOK:1]
[NATURAL_SKILL:PLANT:1]
[NATURAL_SKILL:HERBALISM:1]
[NATURAL_SKILL:FISH:1]
[NATURAL_SKILL:SMELT:1]
[NATURAL_SKILL:EXTRACT_STRAND:1]
[NATURAL_SKILL:FORGE_WEAPON:1]
[NATURAL_SKILL:FORGE_ARMOR:1]
[NATURAL_SKILL:FORGE_FURNITURE:1]
[NATURAL_SKILL:CUTGEM:1]
[NATURAL_SKILL:ENCRUSTGEM:1]
[NATURAL_SKILL:WOODCRAFT:1]
[NATURAL_SKILL:STONECRAFT:1]
[NATURAL_SKILL:METALCRAFT:1]
[NATURAL_SKILL:GLASSMAKER:1]
[NATURAL_SKILL:LEATHERWORK:1]
[NATURAL_SKILL:BONECARVE:1]
[NATURAL_SKILL:AXE:1]
[NATURAL_SKILL:SWORD:1]
[NATURAL_SKILL:DAGGER:1]
[NATURAL_SKILL:MACE:1]
[NATURAL_SKILL:HAMMER:1]
[NATURAL_SKILL:SPEAR:1]
[NATURAL_SKILL:CROSSBOW:1]
[NATURAL_SKILL:SHIELD:1]
[NATURAL_SKILL:ARMOR:1]
[NATURAL_SKILL:SIEGECRAFT:1]
[NATURAL_SKILL:SIEGEOPERATE:1]
[NATURAL_SKILL:BOWYER:1]
[NATURAL_SKILL:PIKE:1]
[NATURAL_SKILL:WHIP:1]
[NATURAL_SKILL:BOW:1]
[NATURAL_SKILL:BLOWGUN:1]
[NATURAL_SKILL:THROW:1]
[NATURAL_SKILL:MECHANICS:1]
[NATURAL_SKILL:MAGIC_NATURE:1]
[NATURAL_SKILL:SNEAK:1]
[NATURAL_SKILL:DESIGNBUILDING:1]
[NATURAL_SKILL:DRESS_WOUNDS:1]
[NATURAL_SKILL:DIAGNOSE:1]
[NATURAL_SKILL:SURGERY:1]
[NATURAL_SKILL:SET_BONE:1]
[NATURAL_SKILL:SUTURE:1]
[NATURAL_SKILL:CRUTCH_WALK:1]
[NATURAL_SKILL:WOOD_BURNING:1]
[NATURAL_SKILL:LYE_MAKING:1]
[NATURAL_SKILL:SOAP_MAKING:1]
[NATURAL_SKILL:POTASH_MAKING:1]
[NATURAL_SKILL:DYER:1]
[NATURAL_SKILL:OPERATE_PUMP:1]
[NATURAL_SKILL:SWIMMING:1]
[NATURAL_SKILL:PERSUASION:1]
[NATURAL_SKILL:NEGOTIATION:1]
[NATURAL_SKILL:JUDGING_INTENT:1]
[NATURAL_SKILL:APPRAISAL:1]
[NATURAL_SKILL:ORGANIZATION:1]
[NATURAL_SKILL:RECORD_KEEPING:1]
[NATURAL_SKILL:LYING:1]
[NATURAL_SKILL:INTIMIDATION:1]
[NATURAL_SKILL:CONVERSATION:1]
[NATURAL_SKILL:COMEDY:1]
[NATURAL_SKILL:FLATTERY:1]
[NATURAL_SKILL:CONSOLE:1]
[NATURAL_SKILL:PACIFY:1]
[NATURAL_SKILL:TRACKING:1]
[NATURAL_SKILL:KNOWLEDGE_ACQUISITION:1]
[NATURAL_SKILL:CONCENTRATION:1]
[NATURAL_SKILL:DISCIPLINE:1]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:1]
[NATURAL_SKILL:WRITING:1]
[NATURAL_SKILL:PROSE:1]
[NATURAL_SKILL:POETRY:1]
[NATURAL_SKILL:READING:1]
[NATURAL_SKILL:SPEAKING:1]
[NATURAL_SKILL:COORDINATION:1]
[NATURAL_SKILL:BALANCE:1]
[NATURAL_SKILL:LEADERSHIP:1]
[NATURAL_SKILL:TEACHING:1]
[NATURAL_SKILL:MELEE_COMBAT:1]
[NATURAL_SKILL:RANGED_COMBAT:1]
[NATURAL_SKILL:WRESTLING:1]
[NATURAL_SKILL:BITE:1]
[NATURAL_SKILL:GRASP_STRIKE:1]
[NATURAL_SKILL:STANCE_STRIKE:1]
[NATURAL_SKILL:DODGING:1]
[NATURAL_SKILL:MISC_WEAPON:1]
[NATURAL_SKILL:KNAPPING:1]
[NATURAL_SKILL:MILITARY_TACTICS:1]
[NATURAL_SKILL:SHEARING:1]
[NATURAL_SKILL:SPINNING:1]
[NATURAL_SKILL:POTTERY:1]
[NATURAL_SKILL:GLAZING:1]
[NATURAL_SKILL:PRESSING:1]
[NATURAL_SKILL:BEEKEEPING:1]
[NATURAL_SKILL:WAX_WORKING:1]
To Dwarves, all Dwarves will start with every skill activated. It's how I started playing until DT is fixed so that I can have a lot of Dwarves running around at once without driving myself insane from the tedium of messing with all of their jobs individually.

(You might want to remove fishing, as I found out the hard way. It seems really good at distracting them, and is an especially bad idea in the evil biome I picked.)
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salithus

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Re: Dwarf Therapist (Maintained Branch) v.21.8
« Reply #812 on: July 12, 2014, 12:51:37 pm »

(You might want to remove fishing, as I found out the hard way. It seems really good at distracting them, and is an especially bad idea in the evil biome I picked.)

Don't know why I'm laughing so hard at this, but it made my day :)
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gompasta

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Re: Dwarf Therapist (Maintained Branch) v.21.8
« Reply #813 on: July 12, 2014, 06:13:56 pm »

Older player back for the new DF update, and i find myself way too accustomed to DT to play vanilla now. Any techy people able to do a hacky workaround? No? Oh well, F5 spam it is.
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beorn080

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Re: Dwarf Therapist (Maintained Branch) v.21.8
« Reply #814 on: July 12, 2014, 06:43:09 pm »

For all of you fellas who are having trouble without DT I want to share with you a little challenge that I've had quite a bit of fun with in the past. It is simple: turn on all labors for all dwarves. It sounds crazy hectic, but there are many tools in the game that previously you may have largely ignored because of the comforts of DT. Organizing your jobs, using workshop profiles, and learning to use smaller more strategic designations and orders can make your output much stronger.
I can see that working with certain jobs (I like to have hordes of untrained masons for fast walls/floors myself), but absolutely not with other. Turning on mining for all dwarves doesn't seem like it's ever going to end well, since skill is so vastly important for that job.
Actually, if you just have 2-3 picks, the dwarves will never put them down and only those three will train. At least I think thats how it works. Or, you know, just let 50 untrained dwarves smash into rocks. That works well too.
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Extreme Boyheat

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Re: Dwarf Therapist (Maintained Branch) v.21.8
« Reply #815 on: July 12, 2014, 06:44:10 pm »

Try keeping a low population at first, I've 40~ dwarves and I've got the hang of manual control, play with the manager and workshop profiles too as many people have already mentioned. :)
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Icefire2314

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Re: Dwarf Therapist (Maintained Branch) v.21.8
« Reply #816 on: July 12, 2014, 07:01:00 pm »

Having no DT now for the update makes me realize just how dependent I was on it...
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Rendking

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Re: Dwarf Therapist (Maintained Branch) v.21.8
« Reply #817 on: July 12, 2014, 07:17:34 pm »

Would there be away to poke around in the source code so i can see how complicated this would be to get it working again. (P.S) me and coding are not friends  :-[
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MuthSera

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Re: Dwarf Therapist (Maintained Branch) v.21.8
« Reply #818 on: July 12, 2014, 07:27:59 pm »

I may need to consider the possibility of donating both to DF and to DT. -_-;
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salithus

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Re: Dwarf Therapist (Maintained Branch) v.21.8
« Reply #819 on: July 12, 2014, 07:32:19 pm »

Would there be away to poke around in the source code so i can see how complicated this would be to get it working again. (P.S) me and coding are not friends  :-[
it's not the source code that's at issue, it's the memory mapping being done so DT can know where to look to find the information. once the map is complete, pointing DT in the right direction should be trivial. last I checked, they were about 33% done with it (I think somewhere in this thread was a sig that had an image of their progress)
.
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PeridexisErrant

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Skyrunner

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Re: Dwarf Therapist (Maintained Branch) v.21.8
« Reply #821 on: July 12, 2014, 09:43:56 pm »

My sig has the link to the inage! They're at 46% now.
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KingKaol

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Re: Dwarf Therapist (Maintained Branch) v.21.8
« Reply #822 on: July 12, 2014, 10:48:24 pm »

Edit: Played with his repo some more, was able to bypass the windows generation but I am still missing `./sbcl-runtime` in order to build the files I believe I need this
« Last Edit: July 13, 2014, 12:03:29 am by KingKaol »
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Color Charge

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Re: Dwarf Therapist (Maintained Branch) v.21.8
« Reply #823 on: July 12, 2014, 11:27:45 pm »

My sig has the link to the inage! They're at 46% now.

That's a very comforting sight. I was worried it would take (figurative) ages to map everything out for the new version of DF.
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splinteredmind

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Re: Dwarf Therapist (Maintained Branch) v.21.8
« Reply #824 on: July 13, 2014, 09:54:39 am »

Heya peeps.... Can you all stop messaging me about Dwarf Therapist please? I am NOT Splinterz.....  :D
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