Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 16 17 [18] 19

Author Topic: Cube World  (Read 25929 times)

Gabeux

  • Bay Watcher
  • Addicted to building stuff.
    • View Profile
Re: Cube World
« Reply #255 on: September 09, 2019, 10:04:55 pm »

I understood it as sort of a full release as well, I'll wait a bit since I've been on the frontlines of epic fail releases too many times in the last few years.  :P I think I played an alternate copy of Cube World once it was already impossible to buy it, and wanted to see it developed one day, but I don't really have any bias on it. I always thought the dev must've ran into some illness issue (and from the little I've read, I'd bet more towards anxiety-related stuff), because he vanished but kept posting screens and actual info every now and then.

I really think it's much more likely to be a positive thing, however.
Logged
It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

marples

  • Bay Watcher
    • View Profile
Re: Cube World
« Reply #256 on: September 11, 2019, 02:20:09 pm »

Didn't an mmo release a few years ago that was pretty much this game?
Logged

choppy

  • Bay Watcher
    • View Profile
Re: Cube World
« Reply #257 on: September 11, 2019, 04:47:44 pm »

Didn't an mmo release a few years ago that was pretty much this game?
yes trove https://store.steampowered.com/app/304050/Trove/ pretty much took over the market.

BigD145

  • Bay Watcher
    • View Profile
Re: Cube World
« Reply #258 on: September 20, 2019, 12:13:13 pm »

Didn't an mmo release a few years ago that was pretty much this game?
yes trove https://store.steampowered.com/app/304050/Trove/ pretty much took over the market.

Huh. Never heard of it.

In new news: https://www.youtube.com/watch?v=xXyBVbryR9M
Release date is end of September.
Logged

Ygdrad

  • Bay Watcher
  • Overanalyzing and overthinking EVERYTHING.
    • View Profile
Re: Cube World
« Reply #259 on: September 24, 2019, 05:20:59 pm »

So this is out and playable for those who owned the original. Things have changed, a lot. People don't like change and are pretty unhappy about the dev trying to reinvent the progression wheel.
Logged
A yawn is a silent scream for coffee.

Mesron

  • Escaped Lunatic
    • View Profile
Re: Cube World
« Reply #260 on: September 25, 2019, 06:10:51 am »

Yeah, I'm not sure how I feel about the change to the leveling system. On the one hand it seems interesting when I read about it but when playing and not being able to level up by fighting makes the game really hard since you will always run into monsters that are impossible to beat with the equipment you start out with.

Basically you need to find equipment powerful enough to fight of strong enemies so that you can find Artifacts that will level you up.

I have yet to get strong enough to get an artifact so I don't know how much stronger you get from leveling up.
Logged

BigD145

  • Bay Watcher
    • View Profile
Re: Cube World
« Reply #261 on: September 30, 2019, 05:38:05 pm »

The memes are strong on reddit.


Spoiler (click to show/hide)

Note to self: buy a Windows 10 license... eventually. Or not.
« Last Edit: September 30, 2019, 05:48:03 pm by BigD145 »
Logged

Dostoevsky

  • Bay Watcher
    • View Profile
Re: Cube World
« Reply #262 on: September 30, 2019, 09:32:17 pm »

There's a relatively easy patch to make it Windows 7 compatible. (It'll crash when you quit, but that's not exactly a huge issue.)

That said... can't say I'd recommend buying in current form, at least solo. (I was one of the folks who bought way back when.) The long travel times and overall balancing seem designed for teams of players who have a lot to chat about during down time, and the progression system is... pretty rough. You start out really quite weak and only the RNG gods can bless you with a weapon to finally get out of that hole. And there's the whole region-locking thing that's been previously mentioned.

I only found a small number of artifacts in the time I kept at playing, and they only upgraded non-combat stats. Not sure if I just failed another layer of RNG, or that's the only permanent upgrades one can get.
Logged

0cra_tr0per

  • Bay Watcher
    • View Profile
Re: Cube World
« Reply #263 on: September 30, 2019, 10:19:25 pm »

As someone who bought the alpha (well, my parents bought it for me, I was only 8 at the time in 2013), I'm disgusted at how much of the features that were a big part of cube world were butchered. Region locked equipment is a no-no for any wide open sandbox with a focus on exploration. They also removed the perfectly fine "kill enemies for xp to level up" system the alpha had.
Logged
Sigtext
Latest quote:
Little Billy: Daddy's here and he's cooking? And he let's me drink beer!? OH BOY! Ecstatic
Overlength quote count: 2

Gabeux

  • Bay Watcher
  • Addicted to building stuff.
    • View Profile
Re: Cube World
« Reply #264 on: October 01, 2019, 01:23:44 am »

Yeah based on what old timers have been saying, I was wrong that it would be a good surprise. Even though I played unbiased, the game is pretty boring and disappointing in a lot of ways. Every single thing you think you can break or interact with, you can't.
Killing mobs is a complete waste of time unless you bump into some that actually drop some gear, and the game is completely unfriendly to newcomers.
As a DF player I definitely don't expect to have my hand held, but this one feels pretty artificial and weird. And if I understood correctly, if you unlock the power to ride pets in a region, you cannot ride them in another region? Why take away something from the player like that?
And I played co-op..me and gf weren't very amused to spend so much time holding W and everywhere we went was unrewarding and meaningless. If it wasn't our inherent like for 'cube games', I don't think we would keep trying.
We played Trove a lot years ago and dropped it because of the usual MMO-end-game-skinner-box-lottery-ticket-gambing style it was, but all the way to the end Trove was pretty fun.
I did get to understand what CW wants you to do, but honestly I cannot see any sense in this sort of flow. At least playing as a Mage is mildly fun on its own since the Float feels along with Teleport and climbing feels like an exploit.

I'll probably give it a couple more hours solo, but I can totally understand why old timers would get mad.

E: Now that I work with gamedev, I feel bad for being harsh towards games. But at the same time, bound to honesty. Maybe if I follow the exact right flow in the dev's mind, I can learn something.  :P

E2: I played for almost 2h solo and it's still very bad. Killing a cow, pig or sheep takes way too long. Nothing drops gear. Quests that should give you gear can be on the literal opposite edge of your region, which could take you dozens of minutes to get to (or even an hour) by just dragging yourself all the way there with nothing else to do on the way. Even though I have 10 different pet food, I cannot seem to tame any pets. If I could, it would bring a little hope that I could move a bit faster with one.
« Last Edit: October 01, 2019, 09:05:18 am by Gabeux »
Logged
It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Cube World
« Reply #265 on: October 01, 2019, 01:56:27 am »

the problem with "indies going dark" is that deprives them of the most important design help, player feedback. seen this play out over and over again. developer has a nice idea, a solid core that needs to be expanded into a game. some stuff works, some doesn't. developer can't take nonconstructive criticism and turn it into actionable items to make the game better, instead takes it personal and removes feedback from the equation. gameplay evolves blindly while the game gets developed and played by the same set of dedicated persons for which is a work of love. game gets released into the world, and lo and behold, all the problem that raised criticism are still there, except expanded after years of development of both the good and bad parts. same stuff that happened to Forsaken Fortress, Bit Odyssey, StarMade, etc etc.
Logged

0cra_tr0per

  • Bay Watcher
    • View Profile
Re: Cube World
« Reply #266 on: October 02, 2019, 08:08:43 pm »

https://www.youtube.com/watch?time_continue=153&v=XZFRfzcmMDw

The whole PVP addition is !!FUN!!.

I'm now gonna hijack this and make this a Hunt Down the Freeman thread, considering at least HDTF never had an alpha to have features butchered from.
Logged
Sigtext
Latest quote:
Little Billy: Daddy's here and he's cooking? And he let's me drink beer!? OH BOY! Ecstatic
Overlength quote count: 2

Gabeux

  • Bay Watcher
  • Addicted to building stuff.
    • View Profile
Re: Cube World
« Reply #267 on: October 03, 2019, 10:28:31 pm »

Lol I heard about that. I believe yesterday's silent patch was to address that, I assume. Then again, I also assume any future patches will be silent, given the dev is deleting his old blogs and some other stuff, for some reason.

I've wrote a review for it on Steam. Even though I wasn't there for the alpha and don't really care about the game's project history and all the weirdnesses in and around it, I was pretty fascinated on how and why go with that progression scheme, and if there was any pot of gold to be found over the rainbow. After coming up with an OP duo-comp (Guardian Warrior and Water Mage) and getting gud with my wife, finishing about 4-5 regions and having her find a 5-stars Plus Weapon (a weapon that keeps its Level on Regions adjacent/close to the one you found/crafted it in - up to 2 regions away I think), we can blaze through adjacent regions. By then we quickly confirm there really is no pot of gold at the rainbow's end, and that's super, duper weird.
Of course, we DID know that the moment we first launched the game, but it's mindblowing in a weird way to experience it first hand.

It's almost hard for me to cope with that, with what's the reasoning to have such a system along with no end-goals (or actual, tangible goals). The coupling of those two things must be deliberate. Either that or I'm reading too much into it and the whole thing is really a huge derp, or just the dev giving up on an infinite iteration cycle and spitting out the game out of the design-mill so his soul can be free of it.
Sorry if I sound too 'pompous' about it, or that I'm seemingly beating a dead horse, but it's fucking weird and I can't really process it.

If we are talking about the objective game of right now (and discard all that it could be), a few fixes, to me who 'gotgud' should be done to salvage the game:
- Sell Special Items such as Gliders, Boats, etc, in towns, for a descent and stable price (25-100g), after you first found them. And please make reins cheap ffs, I already wasted enough time acquiring a pet by offering 30 different food items for each thing that moves.
- Add more difficult and rare Artifacts that give you boosts that matter (raises damage, regens, haste, etc), and make Player Level actually matter for anything (even if very slightly, such as 0.5% - 1% increase in attributes per level).
- Add an end-goal. Any end-goal. Give the player something when he achieves it. Anything. A cape. An aura. A refund.
If we mention what it could be though, then it's very sad.

All that said, I wonder how I would react if me and my team got put through such a spotlight, specially when the moment involves pitchforks and torches.  :P
« Last Edit: October 03, 2019, 10:35:14 pm by Gabeux »
Logged
It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

BigD145

  • Bay Watcher
    • View Profile
Re: Cube World
« Reply #268 on: October 04, 2019, 10:25:16 am »

Quote
Cube World punishes you severely for freely exploring. The game is about specific, near-linear progression, rather than open-ended and emergent gameplay.

Is this it? Is this the whole point of the current iteration? Just trying to be different in a sea of open world games? Trying not to even be similar to Assassins Creed and those types of games? Ass Creed is at least entertaining for a little bit longer?
Logged

Damiac

  • Bay Watcher
    • View Profile
Re: Cube World
« Reply #269 on: October 04, 2019, 10:50:49 am »

Why is steam pushing this so hard, and how did it get the tag "masterpiece"?

It looks like a generic minecraft clone, I get that the gameplay is different but why on earth would you use big chunky blocks if you're not going to mine said big chunky blocks?

I wouldn't comment normally except it seems this game is being pushed really hard, and I find myself wondering what exactly is it that's supposed to make this game so good.

From the reviews and comments here I see that my initial reaction was close enough. "A minecraft clone except without the minecraft stuff", it seems like the entire point was to get people to say "Oh, another minecraft clone? Ok then" so they could say "HAhaha you fool, it's nothing like minecraft, why would you think that just because it looks identical?"

It's like they were banking on... condescension? I don't get it. Maybe I'm getting grumpier in my old age.

Hey Neonivek, nice to see you're still here and still the guy I remember.  Someone's gotta push the less popular viewpoints.  High five to a fellow contrarian devil's advocate.
Logged
Pages: 1 ... 16 17 [18] 19