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Author Topic: Pathfinder (Dungeons and dragons) Neonivek is your DM! (ENDED)  (Read 8240 times)

Paul

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Re: Pathfinder (Dungeons and dragons) Neonivek is your DM!
« Reply #90 on: February 20, 2013, 09:46:31 pm »

Fine, I'll roll a swordlord or an archer.. or a spellcaster. If neonivek is fast enough to send us the world details no later than tomorrow.
If not, due to exams coming next week, I may have to skip the first session. :p

You can make a caster. Just go with what you want, we'll deal with it. Maybe a caster with some buffs, then you can beef up the rogue or the magus to be the front line warrior  ;)
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DoomOnion

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Re: Pathfinder (Dungeons and dragons) Neonivek is your DM!
« Reply #91 on: February 20, 2013, 09:54:32 pm »

Nope, not gonna make another buffer. Might just go back to being a magus, :p
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Paul

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Re: Pathfinder (Dungeons and dragons) Neonivek is your DM!
« Reply #92 on: February 20, 2013, 11:01:26 pm »

Having two of them wouldn't hurt anything. Go for it :)
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Girlinhat

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Re: Pathfinder (Dungeons and dragons) Neonivek is your DM!
« Reply #93 on: February 20, 2013, 11:08:55 pm »

I'm also a wizard, but being utility-focused I won't be a whole lot of good in combat.  By contrast, the Magus has poor utility and should be treated more as melee class than anything else.

GMichelIV

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Re: Pathfinder (Dungeons and dragons) Neonivek is your DM!
« Reply #94 on: February 20, 2013, 11:18:01 pm »

I think this is going to be a sick group of companions.

EDIT: Besides who wants to play for strick combat utility? If I wanted that I'd play Warhammer, where every unit type is merely a type and every unit has its purpose.
« Last Edit: February 20, 2013, 11:22:33 pm by GMichelIV »
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...And by "Diplomacy" I mean "Axes" of course.

Neonivek

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Re: Pathfinder (Dungeons and dragons) Neonivek is your DM!
« Reply #95 on: February 21, 2013, 12:00:54 am »

Times like this I wish I had hex paper.

I do want to map out the world to some extent, at least the known world.
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GMichelIV

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Re: Pathfinder (Dungeons and dragons) Neonivek is your DM!
« Reply #96 on: February 21, 2013, 12:04:50 am »

Do you want help acquiring suitable hex template PDfs etc?
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...And by "Diplomacy" I mean "Axes" of course.

Girlinhat

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Re: Pathfinder (Dungeons and dragons) Neonivek is your DM!
« Reply #97 on: February 21, 2013, 12:05:45 am »

www.lmgtfy.com/?q=hex+paper

roll20.net also allows Hex maps instead of Square.

Neonivek

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Re: Pathfinder (Dungeons and dragons) Neonivek is your DM!
« Reply #98 on: February 21, 2013, 12:59:08 am »

Well I think that is everyone. I thought more people would join but I guess their times don't coincide.

I'll start putting the information together.
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GMichelIV

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Re: Pathfinder (Dungeons and dragons) Neonivek is your DM!
« Reply #99 on: February 21, 2013, 01:07:04 am »

Awesome!!!! Do it!

EDIT: Sorry...drunk on rye again.
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...And by "Diplomacy" I mean "Axes" of course.

Neonivek

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Re: Pathfinder (Dungeons and dragons) Neonivek is your DM!
« Reply #100 on: February 21, 2013, 01:08:34 am »

Ohh Mich Rye the Dungeon Guy... *head shake*
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Neonivek

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Re: Pathfinder (Dungeons and dragons) Neonivek is your DM!
« Reply #101 on: February 21, 2013, 09:19:27 pm »

To speed things along I will say the creation rules. I am still putting things together (with a helping spoonful of procrastination) but I don't want people waiting too long.

-Level 1
-Classes: There are no class restrictions
-Races: All standard races: Goblins, Kobolds, Drow (Ignore allignment rules).
-Starting Gold: 100gp

Dieties:
-Nethys: Magic, Knowledge, Destruction
-Minor Dieties: Any domain except magic. Nethys has no competition. You may invent your own diety as there are as many as there are stars in the sky.

Important notes:
-The world is split into a surface and underground areas, both of equal size. While the surface world is mostly civilised with pockets of instability blocked off by powerful military regimes the underground world is mostly unknown with no one kingdom really knowing too much about the other with a lot of chaos.
-Humans are the overwhelming majority (99%) of the land surface and consider themselves supperior at best and have genocidal rage at worst. Keep that in mind when chosing your race.
-Dwarves, Goblins, Kobolds, Half-elves (the vast majority who are half-drow), and Drow make up the rest.
-While there is a coast the continent is covered in steep rocky cliffs. There are only two major ports in the entire continent so sea travel is difficult at best.
-The only other known continent is known as the "Orient" but due to a lack of trading routes and ports very few ships dock.
-Magic is rare outside of specific city centers of the world, who specifically employ them. As well the use of magic is strictly forbidden in many parts of the world as well.
-Elves only exist as a rare birth between two Half-elves and do not have their own culture.
« Last Edit: February 21, 2013, 10:09:27 pm by Neonivek »
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GMichelIV

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Re: Pathfinder (Dungeons and dragons) Neonivek is your DM!
« Reply #102 on: February 21, 2013, 09:29:26 pm »

The only other known continent is known as the "Orient" but due to a lack of trading routes and ports very few ships dock.

Is it known if human(oids) live there, and what if anything is known about them?
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...And by "Diplomacy" I mean "Axes" of course.

GMichelIV

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Re: Pathfinder (Dungeons and dragons) Neonivek is your DM!
« Reply #103 on: February 21, 2013, 09:39:24 pm »

Also, I cannot decide and would appreciate thoughts - fighting rogue or roguish fighter?

Neonivek, where would you like the character sheets sent/posted?

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...And by "Diplomacy" I mean "Axes" of course.

Girlinhat

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Re: Pathfinder (Dungeons and dragons) Neonivek is your DM!
« Reply #104 on: February 21, 2013, 09:42:10 pm »

*Puts on her Dwarf Hat and prepares to descend.*

Interesting ploy with the lack of true elves...  The forbidance of magic will make certain areas tricky, diplomacy may be required.  And by "Diplomacy" I mean "Axes" of course.  I just hope this doesn't make spell acquisition difficult, as we have 3 casters with spellbooks, and need to be able to add new spells, granted we ARE getting like 6 per level, so we're decently equipped to spam out level-gain spells too.

It sounds like Acrobatics and Climb will be more useful than Profession (Sailor), especially if there's a large under-world then there's all SORTS of potential for bottomless cracks and sheer cave walls.

Exactly -how- rocky are areas?  Packed rock, goat-country, wagon-prohibitive, 'better try and saddle a giant goat', or 'the only way to get anywhere is ropes and hooks'?  In other words, should I worry about bringing a wagon or is the terrain too difficult?

NINJA: Michel - rogue, more than likely.  The Magus will provide plenty of melee superiority.
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