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Author Topic: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS  (Read 50447 times)

Agent_Irons

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #300 on: August 13, 2014, 03:53:40 pm »

Noticed velociraptors have 'fifth toe's claw' to refer to the outsized killing talon. Perhaps something more dramatic would be better?
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Eotyrannus

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #301 on: August 14, 2014, 07:05:44 am »

That should probably be on the first of three toes anyway. Shall try and fix when I get my laptop back from being fixed itself.
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GuesssWho

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #302 on: August 15, 2014, 01:26:29 am »

. . . I'm not sure which version I have right now. Do you still have older versions, and if so how do I figure out which to use?
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I have no clue what I am doing here.


I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Eotyrannus

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #303 on: August 15, 2014, 02:32:31 am »

. . . I'm not sure which version I have right now. Do you still have older versions, and if so how do I figure out which to use?
Don't believe I have them, no. My best guess on checking for the new version would be to backup your save game/current dorf-fort files, delete the normal ones, download and add the new dorf-fort files, and then copy your mods/save-files back.
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StupidElves

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #304 on: November 19, 2014, 09:51:58 pm »

Bumping this, because it was a pain to find when I wanted to link my friend to it.
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Accidentally made over 5000 copper maces once. I have no idea how that happened.

GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Illogical_Blox

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #305 on: November 22, 2014, 08:36:41 am »

Ooh, nice work. I love dinosaurs, and I'm thinking of making an archeology mod. Good stuff.
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Me: "Just imagine a load of dwarves sitting round a table, and one of them says, 'I like stranglers for... for their... their...'"
Brother: "SOFT HANDS!"

rmblr

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #306 on: November 24, 2014, 03:10:11 am »

Would seriously love a DF2014 version of this!
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StupidElves

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #307 on: November 24, 2014, 07:32:43 am »

Would seriously love a DF2014 version of this!

There is one. It's just that the file says it's for the previous version. It is, in fact, for DF 2014.
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Accidentally made over 5000 copper maces once. I have no idea how that happened.

GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

StupidElves

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #308 on: November 28, 2014, 05:01:33 pm »

Are any of the dinosaurs pack animals?
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Accidentally made over 5000 copper maces once. I have no idea how that happened.

GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Agent_Irons

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #309 on: December 09, 2014, 08:48:25 pm »

Are any of the dinosaurs pack animals?
I don't recall seeing any of the dinosaurs used as pack animals by dwarves, but I think some of the ox-like ones are elven pack animals. Elves draw from a different list.
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Naryar

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #310 on: December 10, 2014, 07:57:34 am »

i certainly hope elves ride tyrannosaurs in this mod

Agent_Irons

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #311 on: December 10, 2014, 08:14:54 pm »

The last I heard Eotyrannus was working on a really awesome depth=time thing, where the surface is Cenozoic, cave one is cretaceous, cave two is jurassic, cave three is triassic, and the magma sea is full of cambrian horrors adapted for the magma environment.

So the elves would ride saber-toothed tigers.

As-is I'm pretty sure they can ride tyrannosaurs, but if that's the worst thing you can think of elves riding you need to take a tour of all the other horrible things that existed.
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StupidElves

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #312 on: December 10, 2014, 09:28:16 pm »

i certainly hope elves ride tyrannosaurs in this mod

They can, as they have a mount tag. They are also trainable, to the point of domestication. Yeah, have fun with a fort full of T rexes as pets.
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Accidentally made over 5000 copper maces once. I have no idea how that happened.

GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Naryar

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #313 on: December 11, 2014, 04:31:12 am »

the magma sea is full of cambrian horrors adapted for the magma environment.

!!BURGESS!!

this i must see

Agent_Irons

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Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« Reply #314 on: December 11, 2014, 03:31:17 pm »

the magma sea is full of cambrian horrors adapted for the magma environment.

!!BURGESS!!

this i must see

Magma anomalocarids. Wiwaxia that leave little trails of magma. Oh the possibilities!
(Eotyrannus, dear leader, we miss you)
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