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Author Topic: UnReal World - Now on Steam! (3.51 Stable, 29th Jun. 2018)  (Read 164710 times)

Lukewarm

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Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
« Reply #570 on: April 27, 2013, 04:29:09 pm »

How does climbing help me spot things to throw rocks at, and hopefully eat?
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USEC_OFFICER

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Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
« Reply #571 on: April 27, 2013, 04:33:14 pm »

How does climbing help me spot things to throw rocks at, and hopefully eat?

If you're on the overworld map (or whatever it's called), it'll massively increase the amount of squares you can see at once, meaning that you're spending less time looking for things to throw rocks at, and more time throwing rocks at things, and hopefully killing them.
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Blaze

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Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
« Reply #572 on: April 27, 2013, 04:34:27 pm »

With enough perception you can also see "through" the trees, showing animals/NPCs on the World map.
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Lukewarm

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Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
« Reply #573 on: April 27, 2013, 04:37:33 pm »

I didn't think you could go the the overworld map from a tree. I don't think Enter worked...though I may or may not have been hitting space every time I tried. How do you get to that from a tree?
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USEC_OFFICER

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Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
« Reply #574 on: April 27, 2013, 04:45:52 pm »

I didn't think you could go the the overworld map from a tree. I don't think Enter worked...though I may or may not have been hitting space every time I tried. How do you get to that from a tree?

You have to be in the overworld map before you start climbing.
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Lukewarm

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Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
« Reply #575 on: April 27, 2013, 04:47:06 pm »

So I open the over world, then open my skills and use a square with trees on it?
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scriver

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Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
« Reply #576 on: April 27, 2013, 05:14:34 pm »

Correct!
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Love, scriver~

Robsoie

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Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
« Reply #577 on: April 27, 2013, 05:47:30 pm »

Be carefull when climbing that you are not carrying too much, a high penalty on a not high climbing skill can make the process very dangerous.
Having to crawl for weeks due to very bad injuries from falling can be slightly annoying, especially when some Njerpez are scouting around :)

edit : by the way, UnrealWorld 3.16 is not in beta anymore , stable final 3.16 has been released.
« Last Edit: April 27, 2013, 05:49:48 pm by Robsoie »
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Moogie

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Re: UnReal World - Free to play! Donate! (3.16-Beta3, 4th April 2013)
« Reply #578 on: April 27, 2013, 06:00:03 pm »

edit : by the way, UnrealWorld 3.16 is not in beta anymore , stable final 3.16 has been released.

Thank you, updated :)
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I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

DrPoo

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Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
« Reply #579 on: April 27, 2013, 07:13:22 pm »

It is still free to play right?
(though i wouldnt mind paying for it now i know what an awesome game it is)
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Moogie

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Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
« Reply #580 on: April 27, 2013, 07:44:10 pm »

Yup, still entirely free! And still entirely worth putting a dollar or two into the jar, if you're so inclined. :)
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I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

Rhazak

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Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
« Reply #581 on: May 26, 2013, 09:34:24 am »

I've updated my graphics mod, Wickerman's Graphical Enhancement Mod, version 3.2: http://z3.invisionfree.com/UrW_forum/index.php?showtopic=1921

WMGEM ver.3.2 changelog:
  • I've replaced every single one of the real-life pictures in the game with drawn images, some 140 or so images. I don't have a late game save so I haven't been able to see how they all look, please give your opinion. :)
  • Even more drawn portraits, there's now 62 of them. And since only "North" ones can go over the limit of 6 portraits per culture I put the excess ones as north_ . If there is a north picture you'd like for one of the other cultures simply change its name to east or west 1-6.
Spoiler: more... (click to show/hide)

And probably some other stuff I don't remember. I haven't tested any of this a whole lot so please give me your opinion and any critique you might have.

Here is a mini preview, it's not all the stuff that's been added.


I also had a go at making my first ever mods outside graphic stuff.
Egg nests, grouse eggs, capercaille eggs, swan eggs, eagle eggs(found on mountains), mallard and tufted duck eggs can all be found in the game, I'm not sure about any of the stats I gave them though, if you boil them they become appetizing but otherwise you can eat raw too.



And rabbit burrows, it comes in two versions, rotten carcass and fresh. The idea is that you stick your hand in the burrow, grab a rabbit and immediately snap its neck but some times you find a long dead carcass instead. And they're actually mushrooms but yeah... fresh rabbit is slightly poisonous if you don't boil it and rotten is just not ok to eat at all.


They're both included in the pack as optional mods, I'll put them as separate mods later.
« Last Edit: May 27, 2013, 09:35:41 am by Rhazak »
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Sergius

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Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
« Reply #582 on: May 26, 2013, 11:47:19 am »

Wicked...
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Skyrunner

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Tiruin

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Re: UnReal World - Free to play! Donate! (3.16-Final, 27th April 2013)
« Reply #584 on: May 27, 2013, 08:44:15 am »

I think that's an understatement of how good they look. :P

But really. It's so...smooth.
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