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Author Topic: Space Station 13: Urist McStation  (Read 1220439 times)

Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #12000 on: November 21, 2013, 06:39:16 pm »

Basically if assistants get maint. access they can run a whole second secret station.
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #12001 on: November 21, 2013, 06:45:59 pm »

Basically if assistants get maint. access they can run a whole second secret station.

Not sure if I should be worried or incredibly excited.
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LeoLeonardoIII

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Re: Space Station 13: Urist McStation
« Reply #12002 on: November 21, 2013, 06:49:12 pm »

Basically if assistants get maint. access they can run a whole second secret station.

Not sure if I should be worried or incredibly excited.
Depends on whether you're trying to cause trouble or put a stop to it.
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kisame12794

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Re: Space Station 13: Urist McStation
« Reply #12003 on: November 21, 2013, 07:38:16 pm »

Snip
You mean... From TES4?
Oh god. I need to learn to be security so I can hear that.
Or be criminal scum when HoS Bass Reeves is on the job. It also appears to cycle through a list of phrases. One of my favorites went something like "God made tommorow for the criminals we did not catch today!" But yeah. Awsome, at least for now.
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The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #12004 on: November 21, 2013, 08:05:49 pm »

There aren't many places to hide in maintenance on the other stations. It's all straight tunnels and small rooms. Efficiency station gives the maintenance crawler a chance, and even then you can still dig him out if you have a couple officers.
You'd need well coordinated officers to search each sector.


Space Hulk 13 anyone? Give the security officers some nice-ish armor and L6 SAWs, and fill the tunnels with Xeno hunters, and we have Space Hulk: The Game Mode.
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kisame12794

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Re: Space Station 13: Urist McStation
« Reply #12005 on: November 21, 2013, 08:12:40 pm »

My god. I would totally play that. Although maybe give some guys a different loadout? Maybe one with a flamethrower, to purge the hated Xenos with the purifying flame of promethium plasma?
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The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

LeoLeonardoIII

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Re: Space Station 13: Urist McStation
« Reply #12006 on: November 21, 2013, 08:19:42 pm »

I say make everyone grab whatever weapons they can. Clown all honking at the alien in the maintenance tunnels, honks echoing up and down the station - and then silence.

"I always hated that guy"
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Android

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Re: Space Station 13: Urist McStation
« Reply #12007 on: November 21, 2013, 08:26:54 pm »

It would be a huge feat for this server to get Glloydstation to be apart of the map rumble.
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #12008 on: November 21, 2013, 08:30:33 pm »

Snip
You mean... From TES4?
Oh god. I need to learn to be security so I can hear that.
Or be criminal scum when HoS Bass Reeves is on the job. It also appears to cycle through a list of phrases. One of my favorites went something like "God made tommorow for the criminals we did not catch today!" But yeah. Awsome, at least for now.
You can change the setting with a screwdriver. It cycles between "good cop," "bad cop," and "shitcurity," last I checked. The last setting gets you lines like "Face the wrath of the golden bolt" and "Stop or I'll bash you!"

kisame12794

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Re: Space Station 13: Urist McStation
« Reply #12009 on: November 21, 2013, 08:33:37 pm »

Oh. My. God. Best item. It does look pretty shitty though. Maybe I should sprite a new one. Meh.
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The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

Kydrasz

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Re: Space Station 13: Urist McStation
« Reply #12010 on: November 21, 2013, 08:51:59 pm »

Actually just give the Security some terrible armor since well you know terminator armor is basically cardboard against genestealers.
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #12011 on: November 21, 2013, 09:11:30 pm »

In third edition WH40K, this was true because Rending worked differently. You could Rend 1/6 times you struck. Now a days, rending only works 1/36 times you strike, so it's been nerfed hugely. Terminators still lose because they only get one attack and genestealers on the charge get FOUR but you know. Details.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
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Itnetlolor

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Re: Space Station 13: Urist McStation
« Reply #12012 on: November 21, 2013, 09:15:39 pm »

There aren't many places to hide in maintenance on the other stations. It's all straight tunnels and small rooms. Efficiency station gives the maintenance crawler a chance, and even then you can still dig him out if you have a couple officers.
You'd need well coordinated officers to search each sector.
Space Hulk 13 anyone? Give the security officers some nice-ish armor and L6 SAWs, and fill the tunnels with Xeno hunters, and we have Space Hulk: The Game Mode.
* Itnetlolor flops his lips rapidly as he barks out orders.

b_knight286

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Re: Space Station 13: Urist McStation
« Reply #12013 on: November 21, 2013, 10:43:30 pm »

Good to see my usage of the term 'fun gas' has spread to another wise soul, heheheh.
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #12014 on: November 22, 2013, 02:00:25 am »

Basically if assistants get maint. access they can run a whole second secret station.
Assistants have maint access by default on tg. Efficiencystation is pretty fun, really.

E: I just played another round as M14-UVV, the all-caps and swearing pAI on Basil. I'm being called the Anus God in OOC right now. There was no ERP, don't worry.
« Last Edit: November 22, 2013, 03:52:37 pm by miauw62 »
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