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Author Topic: Space Station 13: Urist McStation  (Read 2007820 times)

Yoink

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Re: Space Station 13: Urist McStation
« Reply #24540 on: November 29, 2016, 11:13:34 pm »

Yeah but farting is such an integral part of the SS13 experience... you can't *burp, either, even though it's listen in *help. :(
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #24541 on: November 29, 2016, 11:14:52 pm »

 If you say so.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #24542 on: November 30, 2016, 12:07:57 am »

Semi related to earlier discussion, crowbars spawn in the spawn room as of next update.

Ehndras

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Re: Space Station 13: Urist McStation
« Reply #24543 on: November 30, 2016, 04:34:50 pm »

Really.... Fun, fun, fun.

Never did learn how to hack open doors. I do, however, love hacking them closed.

If you alternate every other wire in pulsing, then work your way back up, you totally disable the door without getting shocked.
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Kot

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Re: Space Station 13: Urist McStation
« Reply #24544 on: November 30, 2016, 04:39:12 pm »

Wires are randomized.
Also, to hack open a door you just pull up the bolts if they are down and then hack the power which will turn the test light off and then you crowbar the doors open. Be aware that the backup power comes back after 30 seconds so you might also bolt them down while they're open if you want an escape route.
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Ehndras

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Re: Space Station 13: Urist McStation
« Reply #24545 on: November 30, 2016, 04:40:19 pm »

Wait, you can pull up bolts?
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Kot

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Re: Space Station 13: Urist McStation
« Reply #24546 on: November 30, 2016, 04:44:03 pm »

I am pretty sure you can. The exception in hacking are the high-sec doors which are a bit trickier, IIRC
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #24547 on: November 30, 2016, 05:01:46 pm »

 You can toggle bolts with a multitool.
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Darkond2100

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Re: Space Station 13: Urist McStation
« Reply #24548 on: November 30, 2016, 05:17:30 pm »

You can toggle bolts with a multitool.
Only if the door has power, and then, only if the room the door is assigned to has power.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #24549 on: November 30, 2016, 06:10:27 pm »

 These are true qualifiers.
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Man of Paper

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Re: Space Station 13: Urist McStation
« Reply #24550 on: December 02, 2016, 09:48:42 am »

So I'm just gonna drop this link to a Cracked article here, if only because the first sentence perfectly describes SS13.

Also because I'm some sort of pleb that can't manage embedding a url in text I'm throwing it down in this nifty spoiler below! (Also instructions would be appreciated, I've only ever been active on one forum and it was hosted by invisionfree so things are sliiiiiiightly different.)

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IcyTea31

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Re: Space Station 13: Urist McStation
« Reply #24551 on: December 02, 2016, 10:21:42 am »

Code: [Select]
[url=example.org]Example.[/url]
Example.
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AH

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Re: Space Station 13: Urist McStation
« Reply #24552 on: December 03, 2016, 12:53:02 pm »

You can pull up the bolts but it's slightly more complicated - you have to pulse the bolt wire, cutting it won't do.
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Bdthemag

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Re: Space Station 13: Urist McStation
« Reply #24553 on: December 04, 2016, 09:43:36 pm »

how is this still alive
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Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #24554 on: December 04, 2016, 09:48:27 pm »

how is this still alive
We can't stop trying.
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