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Author Topic: Space Station 13: Urist McStation  (Read 2007088 times)

Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #1470 on: March 15, 2013, 07:24:10 pm »

Karmakarp the mighty sees all your misdeeds and he punishes them MOST SEVERELY.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

ShoesandHats

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Re: Space Station 13: Urist McStation
« Reply #1471 on: March 15, 2013, 07:25:27 pm »

Hey man, the reason I lost wasn't because I died, it was because someone else was on the shuttle.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #1472 on: March 15, 2013, 07:28:46 pm »

ALL HAIL KARMAKARP, THE UNDISPUTED OVERLORD OF URIST MCSTATION!

Kalemyr Skyfire

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Re: Space Station 13: Urist McStation
« Reply #1473 on: March 15, 2013, 08:08:51 pm »

Nah, all you have to do is apply a whole energy gun charge to one. This is why you carry like 4 or 5 energy guns, preferably with one being the Captain's Antique laser pistol.
That's like 3/4 of the amount of weaponry in the armory! I seriously do not understand why someone would carry 5 guns IC, I mean what if you get tackled by an alium? Wouldn't it make more sense to spread the amount of weaponry evenly? That way if one person dies the party isn't seriously affected as a whole.

Anyway it sounds like I'm missing out on a lot. Hopefully I should be able to get on the temp server tomorrow if I'm lucky.
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Quote from: Confucius
Our greatest glory is not in never falling, but in rising every time we fall.

Quote from: Isaac Asimov
People who think they know everything are a great annoyance to those of us who do.

Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #1474 on: March 15, 2013, 08:35:33 pm »

Nah, all you have to do is apply a whole energy gun charge to one. This is why you carry like 4 or 5 energy guns, preferably with one being the Captain's Antique laser pistol.
That's like 3/4 of the amount of weaponry in the armory! I seriously do not understand why someone would carry 5 guns IC, I mean what if you get tackled by an alium? Wouldn't it make more sense to spread the amount of weaponry evenly? That way if one person dies the party isn't seriously affected as a whole.

Anyway it sounds like I'm missing out on a lot. Hopefully I should be able to get on the temp server tomorrow if I'm lucky.


There's six/seven guns in the armor, plus one in the HoS locker, HoP locker, Captain locker, Captain's antique, and then you can order lots from the Supply shuttle. Lots. So, baseline is ten guns on station, plus you can order a bunch more right off the bat. About four.

Also, yes, I spread the guns out when I find someone else alive. I usually give them half what I have. Because aliens are bosslike.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #1475 on: March 15, 2013, 09:49:09 pm »

I should have not of went the extra mile and kill that Sec officer.
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #1476 on: March 15, 2013, 09:57:02 pm »

RPing brain rot is scary shit. I walk into the operating theater and see the clown stabbing its eyes out with a screwdriver, screaming that "its eyes were useless" and that it was "kicking them out."

Man of Paper

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Re: Space Station 13: Urist McStation
« Reply #1477 on: March 15, 2013, 10:24:24 pm »

My best, and first, round of Genetics so far.
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Gruntdonttoot

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Re: Space Station 13: Urist McStation
« Reply #1478 on: March 15, 2013, 11:03:32 pm »

Well a french chef was pretty fun for the first time!
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Fayrik

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Re: Space Station 13: Urist McStation
« Reply #1479 on: March 15, 2013, 11:06:46 pm »

My best, and first, round of Genetics so far.
My best, and first, round of Virology so far.

So, while no one really noticed my efforts to immunize the ship against brain rot and flu, I'm hoping at least some of you guys noticed the fact that I'd unleashed the common cold upon you all in the shuttle.

All it took was to inject the chef with 5 units while he was hiding in a locker. By the time the shuttle had reached cent comm the entire station was infected.

Well a french chef was pretty fun for the first time!
Yeah. He was a bit of a jerk, but in a fun way. He also cooked good food.
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So THIS is how migrations start.
"Hey, dude, there's this crazy bastard digging in the ground for stuff. Let's go watch."

Ivefan

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Re: Space Station 13: Urist McStation
« Reply #1480 on: March 15, 2013, 11:11:27 pm »

A hectic round and some new dilemmas for me on how to act as AI...
Also, Glloyd, Just because you got access as captain does not mean you should go anywhere and poke anything you might need at the moment.

Oh, and the people playing borg that round, any suggestions on what to do to improve my AI?
« Last Edit: March 15, 2013, 11:21:02 pm by Ivefan »
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Gruntdonttoot

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Re: Space Station 13: Urist McStation
« Reply #1481 on: March 15, 2013, 11:14:14 pm »


All it took was to inject the chef with 5 units while he was hiding in a locker. By the time the shuttle had reached cent comm the entire station was infected.
I was wondering who was opening and closing my locker. XD
Well a french chef was pretty fun for the first time!
Yeah. He was a bit of a jerk, but in a fun way. He also cooked good food.
I was going for the stereotypical snooty french chef, so I guess I nailed it? And glad you liked my food! :D
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Vactor

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Re: Space Station 13: Urist McStation
« Reply #1482 on: March 15, 2013, 11:49:03 pm »

A hectic round and some new dilemmas for me on how to act as AI...
Also, Glloyd, Just because you got access as captain does not mean you should go anywhere and poke anything you might need at the moment.

Oh, and the people playing borg that round, any suggestions on what to do to improve my AI?

I thought we behaved well, the humans just mistrusted our judgement too much.  As a security robot, it would be silly if we let criminals go because they order us to.  When someone has attacked people, their apprehension and containment is what prevents harm to other humans.  In the case of Randall B Evans, he escaped from handcuffs when first arrested, the second arrest he was caught red handed, and all precautions were taken by borg-180 to keep him in custody, such as keeping him stunned until someone came to take him into custody.

It didn't help that a random law was uploaded that had no bearing on our actions, but furthered suspicion of us.
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http://www.bay12forums.com/smf/index.php?topic=141525.0

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RexMundi

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Re: Space Station 13: Urist McStation
« Reply #1483 on: March 16, 2013, 12:08:49 am »

Since this is a SS13 thread, may I ask if BS12 is still up?
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Gruntdonttoot

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Re: Space Station 13: Urist McStation
« Reply #1484 on: March 16, 2013, 12:19:39 am »

Since this is a SS13 thread, may I ask if BS12 is still up?
Yup, 39 players on right now (38 not including me).
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