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Author Topic: Space Station 13: Urist McStation  (Read 1352804 times)

Blaze

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Re: Space Station 13: Urist McStation
« Reply #24600 on: March 18, 2019, 09:19:33 am »

Colonial marines has 300 players.

I repeat. Colonial marines has 300 players.

This is not a drill.

Repeat. This is not a drill.
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Kagus

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Re: Space Station 13: Urist McStation
« Reply #24601 on: March 18, 2019, 09:26:14 am »

They still have players? Wow. I thought things crashed and burned after the latest leak + copyright issues.


Man, I went through an SS13 binge on TGstation a while back, even got a bit involved with the git community. Not really sure what happened, I just started losing interest and then a bunch of weird changes came out and made things even more unbalanced than before... I think I had effectively stopped playing by the time goof economy got fully realized/merged.

ggamer

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Re: Space Station 13: Urist McStation
« Reply #24602 on: March 18, 2019, 12:39:43 pm »

Maybe this review brought an uptick.
I recommend it.

I had just watched it, and I was wondering if the boys/gals/etc. on B12 noticed anything. Idk how many people around here play anymore though!

@kagus I'm not quite sure what the goof economy is? i did notice a few QOL changes in the linked review, like the fact that actions that take time have a progress bar now, but it doesn't look all that different. Matter replicators are new, I think, but I only ever worked in medical as a roboticist. Those war mechs would be new as well, cause all I ever did was make cyborgs and butt robots.

Kagus

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Re: Space Station 13: Urist McStation
« Reply #24603 on: March 18, 2019, 12:51:51 pm »

Goof economy was when iamgoofball did a complete overhaul of the money system and then made everything (like department tool vendors, medical equipment etc.) cost money. The idea was to make cash and salaries actually mean something. The result was that everything broke.

It got fully merged a teensy bit early, broke EVEN MORE everything, and goof eventually nuked the whole project and covered his shame.


This was only on TGstation though. And Seth wasn't playing on straight TG for most of that review.

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #24604 on: March 18, 2019, 09:49:29 pm »

Yeah, even Urist McStation's been bumping lately. We had 51 on earlier, hovering at around 40 most of the day and right now.

Android

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Re: Space Station 13: Urist McStation
« Reply #24605 on: March 19, 2019, 10:41:14 am »

Makes me happy to see this is still going strong, keep it up!  :)
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Munchkin93

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Re: Space Station 13: Urist McStation
« Reply #24606 on: October 25, 2019, 09:37:38 am »

Urist was around 40 a few months ago?! What happened? I recently heard about it and I am very interested in playing a less demanding server running Baycode (mostly). But there is NO ONE on EVER...
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Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #24607 on: October 25, 2019, 07:28:13 pm »

Can't speak for anyone else, but the main reason I stopped playing on UMcS a couple years ago now were a combination of one person who shouldn't have had mod powers using them to threaten me after I killed him in a traitor round (despite having given him every possible warning to FUCK OFF I'M DOING TATOR STUFF short of telling him) and also frequently playing shitcurity/Cap-as-shitcurity on lowpop (including things like being HoS on a round with like 6 people, beating me down and 10min brigging me because I was breaking into medical supply as chemist while being literally the only person in medical to ensure people would have stuff to heal themselves while I was prepping pills, since I'd naturally used all of my initial energy on making drugs). That and a certain other person occasionally using admeme powers to force-antag themselves and grief.

Haven't played since pop picked back up so I don't know if that sort of thing is still an issue, but there's also that my spare time is sufficiently limited that I'd rather play CM instead of spending 4 hours doing nothing on extended or an antag round with so little antagging that it's functionally extended anyways. You can only play slime rancher or whatever so many times before the process itself becomes boring.
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GiantBadger

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Re: Space Station 13: Urist McStation
« Reply #24608 on: December 06, 2019, 06:05:32 pm »

this still alive?
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #24609 on: December 06, 2019, 07:58:05 pm »

SS13 or UMcS?

Well, the answer is yes to both, to various degrees.
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IcyTea31

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Re: Space Station 13: Urist McStation
« Reply #24610 on: December 07, 2019, 04:15:08 pm »

Join the UMcS Discord, that's where most of the conversation is, as well as the server IP.
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Lord_lemonpie

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Re: Space Station 13: Urist McStation
« Reply #24611 on: April 23, 2020, 10:55:16 am »

Hey lads, I'm considering picking up spacestation 13 and remember it used to be very active on the forums. I'd love to start on Bay12's station, but is it still active? Thread seems to be a bit... barren

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #24612 on: April 23, 2020, 04:45:04 pm »

 Its still up, yeah. even working on a fairly large update of stuff
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Voted SpearBreakers Meatpieologist by Mr Frog
Incase you feel like infrequent and low quality YouTube, watch Carbon Life, Canned

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