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Author Topic: Lazy Newb Pack Development Thread  (Read 29132 times)

Wannabehero

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Re: Lazy Newb Pack Development Thread
« Reply #30 on: March 10, 2014, 03:48:45 pm »

Awesome work Lucas, as always.

LNP is indispensable to newbs.  I remember how much it helped me when I was a newbie.

If we create graphics packs, can/will you add them to LNP?  I'm currently slowly working on a 20px tileset, and was wondering what the bribe might entail.
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daveralph1234

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Re: Lazy Newb Pack Development Thread
« Reply #31 on: March 11, 2014, 02:48:12 pm »

Version 18.1

Double clicking on items in the utility list will no longer toggle their check state and will instead correctly launch the utility.

Updated version information in help/about dialog.

TolyK

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Re: Lazy Newb Pack Development Thread
« Reply #32 on: March 11, 2014, 02:59:20 pm »

Just wanted to say again, thanks for keeping LNP going. :D
(Why do you have "unofficial" in our sig?)
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Hugo_The_Dwarf

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Re: Lazy Newb Pack Development Thread
« Reply #33 on: March 11, 2014, 03:06:29 pm »

Because Lucas originally made it, but due to real life/boredom? He stopped updating it and release it's source code, so now daveralph1234 took it up to maintain LNP and since he is not the creator, it is unofficial.
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TolyK

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Re: Lazy Newb Pack Development Thread
« Reply #34 on: March 11, 2014, 03:32:38 pm »

No, I meant more like... as far as I remember, Lucas handed it off to the community, since he didn't have time to work (and/or will) on it (neither did/do I, unfortunately).
This, this would be the official thread. :P
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Wannabehero

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Re: Lazy Newb Pack Development Thread
« Reply #35 on: March 11, 2014, 05:20:55 pm »

Keep up the good work Daveralph
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Uthric

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Re: Lazy Newb Pack Development Thread
« Reply #36 on: March 13, 2014, 02:02:35 pm »

so where do i find the most up to date LNP?
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fricy

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Re: Lazy Newb Pack Development Thread
« Reply #37 on: March 13, 2014, 02:54:55 pm »

so where do i find the most up to date LNP?
Here.

PeridexisErrant

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Re: Lazy Newb Pack Development Thread
« Reply #38 on: March 14, 2014, 01:11:16 am »

Another small feature request... recognise .bat scripts as executable utilities. 

When I switched the pack back to just using this GUI, I didn't realise that it broke my dfterm3 setup - I was using a .bat script to install the first time, then run each time after.  I found this after realising that I could modify my legends processing script to run from another folder trivially with 'CD/folder'... and it not showing up in the list.  The exclusions file might expand, but it'll be worth it!  (I'll release r50 once this is available)
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I maintain the DF Starter Pack - over a million downloads and still counting!
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daveralph1234

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Re: Lazy Newb Pack Development Thread
« Reply #39 on: March 14, 2014, 08:21:52 pm »

Version 18.2

Utilities list now supports .bat scripts

PeridexisErrant

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Re: Lazy Newb Pack Development Thread
« Reply #40 on: March 14, 2014, 08:50:40 pm »

Yay!  New pack version coming up... and it's mostly a GUI update, so thanks for your work and all the awesome results. 
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PeridexisErrant

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Re: Lazy Newb Pack Development Thread
« Reply #41 on: March 19, 2014, 11:11:06 pm »

An odd behaviour I wanted to ask about:  When the GUI is launched, it check for a file ("LNP1.8.txt) in the DF folder.  If the file is not present the GUI copies the contents of LNP/extras into the DF folder, creates the file saying that it installed extras on $date, and shows a popup message. 

This is why my pack has inexplicably had a bunch of random files and folders appear...  It makes sense that this would be a feature when the LNP was generally distributed as a standalone program - it adds worldgen and embark profiles, I'm not sure how overwrites are handled. 

I've dealt with this by just renaming the LNP/extras folder LNP/useful, and the whole issue goes away. 
« Last Edit: March 19, 2014, 11:16:57 pm by PeridexisErrant »
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PeridexisErrant

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Re: Lazy Newb Pack Development Thread
« Reply #42 on: March 24, 2014, 09:59:51 pm »

Unfortunate triple-post, but I've got a bug which I'm pretty sure was introduced by the update to GUI v18.2

People have been reporting issues with jumbled text and tilesets, which seems to be traceable to problems switching out the raw/objects folder. 

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daveralph1234

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Re: Lazy Newb Pack Development Thread
« Reply #43 on: March 28, 2014, 09:12:23 am »

Version 18.3

Fixed a number of bugs, most notably this one:
Unfortunate triple-post, but I've got a bug which I'm pretty sure was introduced by the update to GUI v18.2

People have been reporting issues with jumbled text and tilesets, which seems to be traceable to problems switching out the raw/objects folder. 

PeridexisErrant

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Re: Lazy Newb Pack Development Thread
« Reply #44 on: April 11, 2014, 02:07:26 am »

Quick question - any particular reason not to have the code at https://github.com/daveralph1234/LazyNewbPack as well as / instead of on DFFD?  It'd make collaboration a lot easier, what with having a well-defined way to contribute code or raise issues and suggest improvements. 
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