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Author Topic: Net Gain: Corporate Espionage in 2043. Development probably abandoned.  (Read 59633 times)

BlindKitty

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Re: Net Gain - Futuristic Corporate Espionage Sim on Kickstarter - Funded!
« Reply #75 on: March 12, 2013, 01:29:05 pm »

I've got to admit, I was sold from the very beginning - but to sound a little bit more dramatic, I could say that I was sold once I heard of cyberpunk utopia. XD Longer I read this, more I want the game - I've put my 20$ into the Kickstarter and I really wish it would end sooner. 'Cos honestly, man, if I up my pledge, I'm going to walk another year in the same pants or something. ;)
My biggest problem with cyberpunk was that I always had too much ideas around it. Like my right-sided, bow-wielding paramedic. Right - sided for having cyber-arm, cyber-leg, cyber-eye and cyber-hair on right side of his body. :P
Of course, he was in so much debt for corpo that paid for his implants that he would make a great operative... See? There I am, once again tempted to pay you, instead of paying bills. :P

On a little more serious note - I really, really hope for warroom. :) It'd be great. :)
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sparkbolt

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Re: Net Gain - Futuristic Corporate Espionage Sim on Kickstarter - Funded!
« Reply #76 on: March 12, 2013, 03:15:48 pm »

Damn! RPS has once AGAIN snubbed us for the kickstarter round up. I was REALLY hoping to get in there so we might hit our higher stretch goals, but I don't think Adam cares for our project; He donated a dollar to say our $20 price was too high on the public comment thread, then cancelled the pledge... I thought RPS would be all over a project like this, but apparently not. :( We'll just have to find another way to get the word out there, I guess.

Honestly it may just be that since we hit our goal they dont think we should be on the list, even just a quick mention in the Winners section, since we weren't on it before we were "winners". Hopefully having a reasonable (and honestly extremely low) goal in order to make sure this thing happens isn't going to prevent us from getting the press we need.

BlindKitty: Hah! I've been wearing the same pants for quite a few years now :P
The war room is definitely happening! Second stretch goal, a bit more unlikely, but we'll see if we can get some press to carry us forward.

We playing as the brokers if we reach war room will we get out own sort of character in game?
The broker is supposed to be YOU, the player sitting at his "terminal". so you have in game resources and circles, but you wont see a avatar. you'll eventually get a salary and such and gain influence to rise up in the corp, and you will be able to change corporations (at significant cost), but working on your own or against the corporation is a stretch goal we're probably not going to hit. If the game does well and we keep getting funding to continue development, it's certainly notout of the question, and is one of the leading post 1.0 features.

"Specialists" is just a term for an operative with better stats/skills than the average guy. the game is very classless and levelless, relying on the character's power to speak for itself instead of an abstract "level".
« Last Edit: March 12, 2013, 03:19:43 pm by sparkbolt »
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Net Gain: Corporate Espionage.
Cyberpunk Espionage Strategy by Level Zero Games!

Mephansteras

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Re: Net Gain - Futuristic Corporate Espionage Sim on Kickstarter - Funded!
« Reply #77 on: March 12, 2013, 03:35:20 pm »

Lame.

Well, we believe in you!
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BlindKitty

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Re: Net Gain - Futuristic Corporate Espionage Sim on Kickstarter - Funded!
« Reply #78 on: March 12, 2013, 04:17:00 pm »

@sparkbolt: That's exactly the problem I've got with my pants (those I already have, that is): they won't survive much longer, since they are quite a few years old already. :P And don't be too worried about RPS. We, the Bay-Twelvers, will spread the word wherever we can, however we can. Am I right, or what? :D
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Kaje

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Re: Net Gain - Futuristic Corporate Espionage Sim on Kickstarter - Funded!
« Reply #79 on: March 12, 2013, 05:03:48 pm »

I can't see you NOT meeting your War Room stretch goal, you have 18 days left and only need another $4750 - that's more than doable.

I'll be able to drop $20 down next week!
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nenjin

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Re: Net Gain - Futuristic Corporate Espionage Sim on Kickstarter - Funded!
« Reply #80 on: March 12, 2013, 06:12:47 pm »

Lessons for the future I guess.

I don't think $20 to get access to the game is anything exorbitant. Every project I've backed starts your copy of the game at between $10 and $20....

What's probably going on is people are looking at the game, assuming a final release price and going "$20 is too much for what will be a $10 game!"

Despite you having never stated the final price.

Yet it's something that people seem to have picked up on, the gap between showing interest and actually getting the game. I find that a little strange since I can look at plenty of projects that go from "Pledge $1 to $5 for something stupid" to "Pledge $15-$20 and get the game!"

Despite the extremely low pledge goal, I think some people still expect a 1 man operation to be shooting lower than that for the entry fee. Are they right? I dunno. Your game has struck me as a $10 to $20 game. I was excited by the prospect so I accepted the upper end. But people that are on the fence, I can appreciate the $10 difference is too much for what seems like the bedroomiest of bedroom development.

Still, of all the people I thought would pull a move like that (donating to make a comment then canceling), members of the RPS staff were the last. It may have ultimately to do with the state of development and its presentation when the KS launched.

In their defense though, there are lots of Kickstarter games they mention that they don't follow up on and they've said before there's not always enough time or manpower to cover them all.

I'd be just be thankful you got that initial bump, the word is out. You may not get redonkulous levels of funding, but I'd be surprised if you don't surpass your own stretch goals. Besides, sometimes success can be a burden too. I've seen enough Kickstarters that began small and exploded...and their devs have struggled to keep up with their popularity on the internet.

I'm curious as to Adam's reasoning.....but having gone to school for Journalism, I know they're loathe to explain themselves unless they're cornered.
« Last Edit: March 12, 2013, 06:41:55 pm by nenjin »
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Aklyon

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Re: Net Gain - Futuristic Corporate Espionage Sim on Kickstarter - Funded!
« Reply #81 on: March 12, 2013, 06:36:56 pm »

$20 is more or less the most average of prices I've seen these days (not counting console games). THe only thing I'd backed that was less than $10 for the game itself was Code Hero ($1), and that seems to have run into problems, but not showstopper ones.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Mullet Master

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Re: Net Gain - Futuristic Corporate Espionage Sim on Kickstarter - Funded!
« Reply #82 on: March 12, 2013, 07:04:45 pm »

I think any editor of RPS has no room to call any game overpriced. They allowed a full page ad for PA for a long time, and it's only an alpha. And a poor one at that. What do the hell they care about a game's price?


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Draco18s

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Re: Net Gain - Futuristic Corporate Espionage Sim on Kickstarter - Funded!
« Reply #83 on: March 12, 2013, 07:23:50 pm »

$20 is more or less the most average of prices I've seen these days (not counting console games). THe only thing I'd backed that was less than $10 for the game itself was Code Hero ($1), and that seems to have run into problems, but not showstopper ones.

From another forum

Quote from: 'Draco18s'
Quote from: 'Seriously Mike'
However, their "preorder" donation tier is a bit higher than usual.
...$20?

Not really.

Hero-U, $20
Star Citizen, $30
Blackspace, $35 Earlybird
FTL: Faster Than Light, $25
SRO, $25 (for the campaign server / non-subscription multiplayer)
SRR, $15
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nenjin

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Re: Net Gain - Futuristic Corporate Espionage Sim on Kickstarter - Funded!
« Reply #84 on: March 12, 2013, 07:41:10 pm »

I think any editor of RPS has no room to call any game overpriced. They allowed a full page ad for PA for a long time, and it's only an alpha. And a poor one at that. What do the hell they care about a game's price?

He is entitled to a personal opinion, as a gamer and a person, since most of video games are about subjective taste and preferences. And I'd say it's at least part of his responsibility to notice stuff like price/content on behalf of readers. (Although if he felt that way, he didn't make it clear in the article.) Still, harsh beans. When I think of the projects where people have fake pledged just to say something...it generally hasn't been for good reasons. (SB, we have a thread for...not so great Kickstarters. Being involved in the process, if you feel like you want some anxiety or, ironically, some confidence building, check it out ;P)
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

sparkbolt

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Re: Net Gain - Futuristic Corporate Espionage Sim on Kickstarter - Funded!
« Reply #85 on: March 12, 2013, 10:50:49 pm »

Oh yeah, no I'm not holding it against him or anything, I can understand if someone doesn't like the @20 price point.
But I've done my budget and analysis, I know what kind of market I should expect for a niche game like this, and I just don't have the kind of PR strength to offer less and make up for it with a higher volume of fans. I know people who want a game like thisa will think it's reasonable, and those that need something for less than $20 - which seriously, is a pretty small sum in the first place when we're talking entertainment and luxuries in the first place - aren't really the kind of people who'd be interested enough to really get into a game like this, anyway. Also, kickstarter recommends a $20-$25 price range as the ideal target :P

I think we're not on the katchup because we hit our goal already, but I was hoping we'd at least get on the Winners section!

I know that the lack of gameplay videos turn a lot of people off, I'm not happy about it either... I know if I had it now I would be getting significantly more press and backers, but I'm still just one guy who has been working paycheck to paycheck. I was hoping to finish and offer the prototype DURING the kickstarter. Still, the time came and it was either do this now and take the leap, or put all of it on hold and work on reviving my finances before trying again. I took the leap, and with the backers (and bay12!) We've reached the other side!
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Net Gain: Corporate Espionage.
Cyberpunk Espionage Strategy by Level Zero Games!

Aklyon

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Re: Net Gain - Futuristic Corporate Espionage Sim on Kickstarter - Funded!
« Reply #86 on: March 12, 2013, 10:58:06 pm »

I know we're awesome, but have you had any help from any other big forum?
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Draco18s

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Re: Net Gain - Futuristic Corporate Espionage Sim on Kickstarter - Funded!
« Reply #87 on: March 12, 2013, 11:06:58 pm »

I know we're awesome, but have you had any help from any other big forum?

Dumpshock has kicked in at least a few backers.  That's actually where I heard about the project first.

You might also try Arcen Games forum.  Keith and X4000 are great fellows.
« Last Edit: March 12, 2013, 11:11:29 pm by Draco18s »
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sparkbolt

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Re: Net Gain - Futuristic Corporate Espionage Sim on Kickstarter - Funded!
« Reply #88 on: March 12, 2013, 11:15:14 pm »

I know we're awesome, but have you had any help from any other big forum?
Mainly /tg/ on 4Chan actually. I talked with them for months before while i worked on the game, and regularly have threads running on there.
Otherwise, yeah, you guys are right up there! Fewer backers than reddit but $200 more!

Actually only got 2 (direct) backers from dumpshock. There's that huge pool of unknown referrals so who knows what's in there.
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Net Gain: Corporate Espionage.
Cyberpunk Espionage Strategy by Level Zero Games!

Aklyon

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Re: Net Gain - Futuristic Corporate Espionage Sim on Kickstarter - Funded!
« Reply #89 on: March 12, 2013, 11:26:30 pm »

I know we're awesome, but have you had any help from any other big forum?
You might also try Arcen Games forum.  Keith and X4000 are great fellows.
I already knew that Arcen was awesome, its the only other forum I have open in firefox besides here most of the time.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
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