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Author Topic: Adventurer Fort: still useful i guess  (Read 122523 times)

ptb_ptb

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Re: Adventurer fort building (aka dfhack r3 was released)
« Reply #120 on: November 22, 2014, 07:49:55 am »

Will be fixed someday for 0.40, or is abandoned?
Oh my goodness. This is the first time I've noticed this. I really really hope it will be updated. :)
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McFeel

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Re: Adventurer fort building (aka dfhack r3 was released)
« Reply #121 on: November 22, 2014, 09:01:09 am »

:) I miss it so much...
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Warmist

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Re: Adventurer fort building (aka dfhack r3 was released)
« Reply #122 on: November 30, 2014, 04:52:25 am »

Just posting to indicate that this is not dead. I'm currently working on this.

McFeel

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Re: Adventurer fort building (aka dfhack r3 was released)
« Reply #123 on: November 30, 2014, 09:18:40 am »

Thanks for saying, I was thinking it was a bit abandoned  :).
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Warmist

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Re: Adventurer fort building (aka dfhack r3 was released)
« Reply #124 on: November 30, 2014, 02:36:28 pm »

Okay so today had some progress with adventure fort. So to recap what was wrong in new (40.xx series) df:
Toady reworked how actions (including jobs) are performed, and because my lazy implementation depended on df filling out most of the stuff needed to perform jobs, it broke (or more exactly stopped helping as much as i would have liked). At first i saw no way to easily fix that, thus created a mock-version that assigns jobs to companions instead of you (somehow df fills out stuff for other creatures?).
Today i had quite some luck (by using dark magics) to figure out how actions (namely "Job" action) work. Thus revived some of the functionality. This is most of the simple "do stuff on that tile" jobs. Building is still broken (items don't get correctly placed in job) and plant gathering also does not work for some reason...

So for anyone who want to play with it i'll upload it soon and post a link to it. Though be warned: it might need dfhack version that is not yet released.

Link: the branch that will hold all changes
« Last Edit: November 30, 2014, 02:58:54 pm by Warmist »
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Rumrusher

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Re: Adventurer fort building (aka dfhack r3 was released)
« Reply #125 on: December 01, 2014, 04:13:14 pm »

so far the script works in 40.16( and 40.15 release copies of dfhack) and if you need to bypass the whole lack of item crafting you could use  these two lua scripts select worker and Comfort though you have to wait manually for them to finish a job. but hey they work.
though I might have to try to improve comfort to allow you to order more than one guy.

recently learn that trees instantly 'regrow' back if you chop them down in advfort so... free lumber, also if you remove the hard lock on detailwall and detailfloor you can engrave on trees.
oh and you can climb and do jobs as well.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Warmist

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Adventurer fort reborn!
« Reply #126 on: December 07, 2014, 03:11:55 pm »

I have great news everyone: advfort is (somewhat) fixed (read: hacked) into working condition.

Robsoie

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Re: Adventurer fort reborn!
« Reply #127 on: December 07, 2014, 03:42:16 pm »

Great thanks !
I had decided to stop playing adventure mode for a while, waiting for some of the annoying bugs and various nonsense  breaking my immersion and roleplay attempts to get fixed , but if advfort is now working i will have no choice but to play again :D

Ah those forest retreats waiting only for a mad adventuring woodcuter to deal with those home trees :D
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Warmist

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Re: Adventurer fort reborn!
« Reply #128 on: December 07, 2014, 03:43:20 pm »

A word of warning: do not cut wood in the dark...
Spoiler (click to show/hide)

Robsoie

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Re: Adventurer fort reborn!
« Reply #129 on: December 07, 2014, 03:44:54 pm »

More friends to play with in the dark :D
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smjjames

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Re: Adventurer fort reborn!
« Reply #130 on: December 07, 2014, 05:07:55 pm »

A word of warning: do not cut wood in the dark...
Spoiler (click to show/hide)

Lol, just turn off bogeymen.
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Magistrum

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Re: Adventurer fort reborn!
« Reply #131 on: December 07, 2014, 05:11:06 pm »

Lol, just turn off bogeymen.
Pff, a great hero invites bogeyman to enjoy the campfire.
On a completely unrelated note, does anyone know what happened to silentwhispers?
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Robsoie

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Re: Adventurer fort reborn!
« Reply #132 on: December 07, 2014, 06:15:25 pm »

note : i thought it was part of the latest version of DFHack , as the advfort.lua is in it, but it's in fact an old version, from when advfort wasn't working.
Make sure to download the actual working version of advfort.lua on the 1st post of this thread and replace the one that is in the latest version of dfhack by it.

I just spent a dozen of minutes not understanding why no advfort actions were doing anything before figuring out the advfort.lua coming with the 40.19 version of dfhack is not the working one :D

But once you get it working, elven sites are so much more fun
Spoiler (click to show/hide)
:D
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Rumrusher

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Re: Adventurer fort reborn!
« Reply #133 on: December 07, 2014, 07:02:16 pm »

A word of warning: do not cut wood do jobs in the dark...
Spoiler (click to show/hide)
you're better off making a 1 tile floor over a hill to ward off bogeymen but yeah don't expect that because you can build stuff you are able to build stuff quickly... unless warmist  adds Quickdwarf mode for advfort
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Robsoie

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Re: Adventurer fort reborn!
« Reply #134 on: December 07, 2014, 07:17:35 pm »

After having plenty of fun, i really wonder why being able to do the Fortress actions hasn't been implemented in adventure mode from the beginning, advfort is showing that it works great and add a lot much more things to do.
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