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Author Topic: Adventurer Fort: still useful i guess  (Read 153502 times)

Felikes

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Re: Adventurer fort building (aka dfhack r3 was released)
« Reply #450 on: February 06, 2023, 06:10:13 pm »

I have a question, how to remove a very large farm plot you've occasionally made? My character cannot do it no matter which tile do I try to do it from. You may also want to limit the number of possible width/height to something like 8 or 10.
- just tried the gather webs job... works strange, you step on the web (without triggering it) but you need to manually pick it up then...
Post from 2013, ye, xd, but...
How did you manage to do that?
I cannot figure out how to collect webs for the life of me: using GatherWebs job onto a cave spider silk web gives a "working(-1)" for one tick and doesn't do anything, crawling or walking into the web destroys it, using "collect webs" option in the loom puts me into a crafting menu in which I can't do anything.
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Ziusudra

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Re: Adventurer fort building (aka dfhack r3 was released)
« Reply #451 on: February 06, 2023, 06:57:55 pm »

How did you manage to do that?
I cannot figure out how to collect webs for the life of me: using GatherWebs job onto a cave spider silk web gives a "working(-1)" for one tick and doesn't do anything, crawling or walking into the web destroys it, using "collect webs" option in the loom puts me into a crafting menu in which I can't do anything.
To get onto the tile with the web, jump onto it, then just get it.
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Ironblood didn't use an axe because he needed it. He used it to be kind. And right now he wasn't being kind.

Warmist

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Re: Adventurer Fort: still useful i guess
« Reply #452 on: April 24, 2024, 03:13:32 am »

Hi. I like thread necromancy... Also i've "fixed" advfort to kind-of-work in new version. Will improve and etc later.

Link: here's a download link

Also there is discussion/plans here on github

Ten_Tacles

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Re: Adventurer Fort: still useful i guess
« Reply #453 on: April 26, 2024, 07:58:24 am »

Hi. I like thread necromancy... Also i've "fixed" advfort to kind-of-work in new version. Will improve and etc later.

Link: here's a download link

Also there is discussion/plans here on github

Oh that's amazing!

Even if adv-fort was always quite buggy, I love playing with it
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Eric Blank

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Re: Adventurer Fort: still useful i guess
« Reply #454 on: April 26, 2024, 04:04:39 pm »

...that was fast. Adventure mode is still in beta.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

velanos

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Re: Adventurer Fort: still useful i guess
« Reply #455 on: February 03, 2025, 04:43:55 pm »

I get an error that says 'This script requires an adventurer mode with (l)ook or default mode'. I have no idea what to do I just posted the advfort file in the gui and I just want to mine in adventure mode really
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velanos

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Re: Adventurer Fort: still useful i guess
« Reply #456 on: February 04, 2025, 03:57:43 pm »

Re: I fixed my own error by just removing that check
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lethosor

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Re: Adventurer Fort: still useful i guess
« Reply #457 on: February 04, 2025, 11:31:54 pm »

I get an error that says 'This script requires an adventurer mode with (l)ook or default mode'. I have no idea what to do I just posted the advfort file in the gui and I just want to mine in adventure mode really
You should have also gotten an error before this that said:
Code: [Select]
UNTESTED WARNING: the "gui/advfort" script has not been validated to work well with this version of DF.
It may not work as expected, or it may corrupt your game.
Please run the command again to ignore this warning and proceed.
This is expected, because we haven't been able to update it for DF 51 yet.


Re: I fixed my own error by just removing that check
Can you submit your changes on GitHub? https://github.com/DFHack/scripts/blob/master/gui/advfort.lua
I know updates to this script have been requested - I suspect there is more needed to make it work properly, but if you have something that helps it along, that would be appreciated.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

velanos

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Re: Adventurer Fort: still useful i guess
« Reply #458 on: February 05, 2025, 03:19:13 pm »

@lethosor I have proposed a change on the github I have a bit of time now so I will try to get more working. I have no reference of mining actually working with advfort that was what I inteded to do so I might just get the classic version and see what happens there so I would know what I actuall need to see happening when it works.
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