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Author Topic: You are a Human scout (You are the Head of a Hydra spin-off)  (Read 7938 times)

Zanzetkuken The Great

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You are a Human scout (You are the Head of a Hydra spin-off)
« on: March 19, 2013, 04:54:46 pm »

This thread will eventually be a suggestion game that takes place in my You are the head of a hydra game.  However, at the current point, one more 'day' needs to pass in that thread before this one is able to start.  The reason?  The main character is going to be the scout that recently fought the hydra, and cut off 5 heads, but was wounded.

If you are wondering why I am creating this thread now, it is in order to write up turn 14 of the you are the head of a hydra thread, with what the players of this thread would want.  There are some things that are required due to the thread, but I tried to leave it as open as I could.  Notes are in [].

Spoiler: Character Sheet (click to show/hide)
« Last Edit: March 19, 2013, 08:00:22 pm by Zanzetkuken The Great »
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Zanzetkuken The Great

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Re: You are a Human scout (You are the Head of a Hydra spin-off)
« Reply #1 on: March 19, 2013, 04:55:07 pm »

Reserved for Turn List.
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GreatWyrmGold

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Re: You are a Human scout (You are the Head of a Hydra spin-off)
« Reply #2 on: March 19, 2013, 05:16:24 pm »

Name: I don't have the language on my tablet. How about the word for "Hand" and the one for "God" put together?
Gender: Female, why not?
Secondary profession: Waiting till I have a bio idea.
Bio: Waiting until I have a bio idea.

Inventory Augmentations: Arrows, Map, Coins, Rations, Hewardian Handy Haversack, Knife, Poison, Book, Magical Cloak (teleportation), Magical Ring (??)...nothing else good comes to mind.
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GrizzlyAdamz

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Re: You are a Human scout (You are the Head of a Hydra spin-off)
« Reply #3 on: March 19, 2013, 07:54:47 pm »

I think we need a bunch more rolls to work with- Can't make her an important figure in, or even specifically relate to the world without a lot more knowledge of it. Tried to write a vague outline, but couldn't avoid building assumptions- needs rolls on the other civs equal to what we have for the dwarves.

Name: Anoth-m (God-hand..)
Race: Human
Gender: Female
Primary Profession: Master Scout; Personal servant/bodyguard of a noble & (her!) family
Secondary Profession: Trainer/teacher
Bio: Parents are still around. Some brothers and sisters. Got her position due to her skill and pious nature. She was sent to a: deliver a message to the dwarves, looking for peace due to elven aggression or b: find information on her employer's son, who managed to slip into the last battle without permission. She's horrified to discover the hydra. In her younger days she was a dedicated student, having won a lottery for a charter school. Later on she took up training and after a time was hired for her general services to a family. Somewhat educated, but not much interaction with other civs. She's pretty gifted, on the border of being a prodigy, but her schooling is very much responsible for her current abilities.
Injuries: [Do not add anything or remove anything from here] Distinctive facial scar from a rival or injustice, bonus points if she's pretty
Many shallow bite-based wounds across abdomen.

Inventory:  [Add anything that would be reasonable.  Below has already been mentioned in thread, so cannot be removed.]
Leather Armor with 50% invisibility enchantment.
Father's Mother's Iron shortsword
Longbow (broken)
Rope reed fiber clothing
moderate amount of currency, well off
letter to dwarves/son

Roll for her appearance/age? (no older than 30 I vote)
Trying to keep her somewhat normal, since she might be able to die.
« Last Edit: March 19, 2013, 07:58:13 pm by GrizzlyAdamz »
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Fr0stByt3

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Re: You are a Human scout (You are the Head of a Hydra spin-off)
« Reply #4 on: March 19, 2013, 07:59:10 pm »

I got nothin', so just PTW for naow.
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Zanzetkuken The Great

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Re: You are a Human scout (You are the Head of a Hydra spin-off)
« Reply #5 on: March 19, 2013, 08:02:07 pm »

I think we need a bunch more rolls to work with- Can't make her an important figure in, or even specifically relate to the world without a lot more knowledge of it. Tried to write a vague outline, but couldn't avoid building assumptions- needs rolls on the other civs equal to what we have for the dwarves.

Hmm...Can you name a list of things I should roll for?  I would undoubtedly forget a large amount.
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Aseaheru

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Re: You are a Human scout (You are the Head of a Hydra spin-off)
« Reply #6 on: March 19, 2013, 08:06:48 pm »

Spoiler (click to show/hide)
wait, is this many people or just one person?

Inventory: 
Leather Armor with 50% invisibility enchantment.
Iron shortsword
Longbow (broken)
Rope reed fiber clothing
Quiver w/ 20 bone-tipped arrows
Pouch of coins, rations for a week
Unlisted Object
Map
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Zanzetkuken The Great

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Re: You are a Human scout (You are the Head of a Hydra spin-off)
« Reply #7 on: March 19, 2013, 08:12:54 pm »

wait, is this many people or just one person?

One entity.
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Aseaheru

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Re: You are a Human scout (You are the Head of a Hydra spin-off)
« Reply #8 on: March 19, 2013, 08:19:01 pm »

In that case Im with adamz's idea.
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GrizzlyAdamz

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Re: You are a Human scout (You are the Head of a Hydra spin-off)
« Reply #9 on: March 19, 2013, 11:40:22 pm »

Erm, here's a copy+paste from the hydra thread of dwarven civ rolls.
Spoiler (click to show/hide)

Besides this, what we know about humans is they have a tendency to worship dragons, are naturally hostile, have a limited monarchy, have some slavery and either no specific honor system or honor doesn't matter very much to them at all.

Spoiler (click to show/hide)


/shrug, add whatever else strikes your fancy. I like knowledge.

-edit
Also, age/apearance
« Last Edit: March 20, 2013, 12:02:32 am by GrizzlyAdamz »
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scapheap

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Re: You are a Human scout (You are the Head of a Hydra spin-off)
« Reply #10 on: March 20, 2013, 12:09:52 pm »

Gender: Female
Primary Profession: Master Scout
Secondary Profession: Sailor
Ah! Flashbacks!

Spoiler (click to show/hide)

I blame you.
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Zanzetkuken The Great

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Re: You are a Human scout (You are the Head of a Hydra spin-off)
« Reply #11 on: March 20, 2013, 03:05:22 pm »

...I am obviously going to need to have this start be a distance away from where the events of you are the head of a hydra is taking place at.  I don't think the dwarves could conquer these people.

Spoiler (click to show/hide)
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Parsely

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Re: You are a Human scout (You are the Head of a Hydra spin-off)
« Reply #12 on: March 20, 2013, 03:08:27 pm »

I have no idea what this is, but I'm betting its gonna be cool, so PTW.
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Aseaheru

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Re: You are a Human scout (You are the Head of a Hydra spin-off)
« Reply #13 on: March 20, 2013, 03:11:25 pm »

I wonder if we can get guns...
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GrizzlyAdamz

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Re: You are a Human scout (You are the Head of a Hydra spin-off)
« Reply #14 on: March 20, 2013, 04:46:43 pm »

Still needs MOAR ROLLS! But many thanks good sir, here's my updated bio.

Spoiler (click to show/hide)

But yep, more rolls, elfies & gobbos too. Detailed bios of how you percieve the civs to be, like you had for the dwarves,
Spoiler (click to show/hide)
would also be most appreciated. WORK, SLAVE! Please?
« Last Edit: March 20, 2013, 05:00:18 pm by GrizzlyAdamz »
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