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Author Topic: [50.xx] Succubus Dungeon 19.0 - Dens and Altars  (Read 226186 times)

Boltgun

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Re: [CIV][40.24] Succubus Dungeon 12.1 - You have summoned a nightmare!
« Reply #375 on: June 04, 2015, 07:27:58 am »

That may work too, by the way it seems that the gem cutter is not working with rough gems in bins. This is being an headache now.
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Iazo

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Re: [CIV][40.24] Succubus Dungeon 12.1 - You have summoned a nightmare!
« Reply #376 on: June 24, 2015, 01:19:06 pm »

What's this? Will deep succubi be back? Oh joy! :D
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Boltgun

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Re: [CIV][40.24] Succubus Dungeon 12.1 - You have summoned a nightmare!
« Reply #377 on: June 27, 2015, 03:57:16 pm »

What's this? Will deep succubi be back? Oh joy! :D

Once i get the lazy newb pack mod support working so you'll be able to chose what to have, yes.
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Iazo

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Re: [CIV][40.24] Succubus Dungeon 12.1 - You have summoned a nightmare!
« Reply #378 on: July 05, 2015, 06:24:25 am »

What do you mean? There's a way to choose what you play in Lazy Newb Pack? I thought only Masterwork had it.
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Boltgun

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Re: [CIV][40.24] Succubus Dungeon 12.1 - You have summoned a nightmare!
« Reply #379 on: July 05, 2015, 10:24:27 am »

What do you mean? There's a way to choose what you play in Lazy Newb Pack? I thought only Masterwork had it.

The LNP added a mod system, as you can activate/deactivate a mod like in masterwork and they should play nice with each other. I'll be able to add the option to play the deep succubi there.
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Iazo

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Re: [CIV][40.24] Succubus Dungeon 12.1 - You have summoned a nightmare!
« Reply #380 on: July 06, 2015, 11:49:52 am »

So, what else will be new? Or is it a surprise?
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Boltgun

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Re: [CIV][40.24] Succubus Dungeon 12.1 - You have summoned a nightmare!
« Reply #381 on: July 08, 2015, 02:40:13 am »

So, what else will be new? Or is it a surprise?

I'll put the temple of sin back with pyromancy and other powers. There will also be a new version of the abyssal temple too with fire storms, invader luring and other fun stuff. All of those will be rebalanced.
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Iazo

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Re: [CIV][40.24] Succubus Dungeon 12.1 - You have summoned a nightmare!
« Reply #382 on: July 09, 2015, 12:34:24 pm »

Will we still get slade anvils?
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Boltgun

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Re: [CIV][40.24] Succubus Dungeon 12.1 - You have summoned a nightmare!
« Reply #383 on: July 10, 2015, 03:17:38 am »

Will we still get slade anvils?

Yes, without steel making you need an alternative for the times that the civ did not strike iron ores.
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AquaMouser

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Re: [CIV][40.24] Succubus Dungeon 12.1 - You have summoned a nightmare!
« Reply #384 on: July 10, 2015, 11:52:53 am »

finally got me comp back, and i see boltbunny is busy working again *starts channeling all his excess energy so bolt will not have to sleep and can work 24/7*

Cannot wait till the next part Bolt, please keep up the great work.

Aqua
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Iazo

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Re: [CIV][40.24] Succubus Dungeon 12.1 - You have summoned a nightmare!
« Reply #385 on: July 17, 2015, 05:37:19 am »

Hey, I have a question. Can Succubi and Deep Succubi swim in magma? I know they're immune to fire, but I have no idea whether magma is fire-temperature, or something else.

If they fall in a volcano, will they burn, or drown?
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Boltgun

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Re: [CIV][40.24] Succubus Dungeon 12.1 - You have summoned a nightmare!
« Reply #386 on: July 17, 2015, 05:42:22 am »

They can swim in magma. (or drown if they don't have skill) Falling in a volcano is a sure dorwning or death by impact because liquid does not stop a fall. They'll go straight into the magma sea and die there.

In addition their cloth will not burn off if they get in contact with magma or fire. Clothing should only catch fire if they touch magma mist.

One thing to note is that the succubi will refuse to walk on spilt magma, even a 1/7 level puddle is blocking. I found no way around that yet.
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Iazo

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Re: [CIV][40.24] Succubus Dungeon 12.1 - You have summoned a nightmare!
« Reply #387 on: July 17, 2015, 06:02:55 am »

That's okay, I was thinking of making 'succubus showers'.

Magma piped in above a corridor, let it drop one Z level and then drain through a grate the level below.

That would work, right?
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Boltgun

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Re: [CIV][40.24] Succubus Dungeon 12.1 - You have summoned a nightmare!
« Reply #388 on: July 17, 2015, 02:48:04 pm »

Yep, it will lead to weird phenomenons but it will not kill anyone. In fact you can probably make defenses with that.
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Iazo

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Re: [CIV][40.24] Succubus Dungeon 12.1 - You have summoned a nightmare!
« Reply #389 on: July 17, 2015, 03:07:58 pm »

I think the last version upgraded the way dwarfs think about things.

Can you make the nakedness thoughts go away without hacking with dfhack, or is that still hardcoded?
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