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Author Topic: [50.xx] Succubus Dungeon 19.0 - Dens and Altars  (Read 226273 times)

Boltgun

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Re: [CIV][40.24] Succubus Dungeon 12.1 - You have summoned a nightmare!
« Reply #390 on: July 17, 2015, 03:16:06 pm »

I have yet to see them get naked thought in the first place. So I guess the emotion system changed that.
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Bodyless

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Re: [CIV][40.24] Succubus Dungeon 12.1 - You have summoned a nightmare!
« Reply #391 on: September 13, 2015, 12:45:50 pm »

There seems to be some issue with Spirits of Fire.
I got a few from migrant waves and my succubi are getting stuck when standing next to them.
No reports but lots of message about canceled jobs because of unreachable area.
I am also having a hard time getting them pastured anywhere safe.

EDIT: Turning off temperature helped... a bit. dont know what is happening.
« Last Edit: September 13, 2015, 01:15:20 pm by Bodyless »
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Boltgun

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Re: [CIV][40.24] Succubus Dungeon 12.1 - You have summoned a nightmare!
« Reply #392 on: September 14, 2015, 03:54:44 am »

There seems to be some issue with Spirits of Fire.
I got a few from migrant waves and my succubi are getting stuck when standing next to them.
No reports but lots of message about canceled jobs because of unreachable area.
I am also having a hard time getting them pastured anywhere safe.

EDIT: Turning off temperature helped... a bit. dont know what is happening.

I thought I removed Spirits of Fire from migration waves and caravans because they lit everything on fire and breaks pathing (or rather the succubi do not want to haul something flammable through). I'll check that again.
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Bodyless

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Re: [CIV][40.24] Succubus Dungeon 12.1 - You have summoned a nightmare!
« Reply #393 on: September 15, 2015, 10:41:16 am »

There seems to be some issue with Spirits of Fire.
I got a few from migrant waves and my succubi are getting stuck when standing next to them.
No reports but lots of message about canceled jobs because of unreachable area.
I am also having a hard time getting them pastured anywhere safe.

EDIT: Turning off temperature helped... a bit. dont know what is happening.

I thought I removed Spirits of Fire from migration waves and caravans because they lit everything on fire and breaks pathing (or rather the succubi do not want to haul something flammable through). I'll check that again.

I think i know the problem:
The link("Windows build, unpack and enjoy") on the first page still links to the 12.0 Version, instead of 12.1.
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Boltgun

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Re: [CIV][40.24] Succubus Dungeon 12.1 - You have summoned a nightmare!
« Reply #394 on: September 15, 2015, 11:13:38 am »

Doh! I'll update asap.
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celem

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Re: [CIV][40.24] Succubus Dungeon 12.1 - You have summoned a nightmare!
« Reply #395 on: September 19, 2015, 04:31:37 am »

Do you have a known issue of some kind with Corrupt Prisoners?

When I ran the reaction at the den next to my trade depot (which was full of goblin merchants) I got a bunch of dfhack errors.

I'll try and reproduce it later today so I can provide you the dump, oil is hard to come-by for my fortress right now.

Is using the latest download from this thread unpacked into MWReborn.
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Marksdwarf Pillboxes
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Boltgun

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Re: [CIV][40.24] Succubus Dungeon 12.1 - You have summoned a nightmare!
« Reply #396 on: September 21, 2015, 03:09:44 am »

Do you have a known issue of some kind with Corrupt Prisoners?

When I ran the reaction at the den next to my trade depot (which was full of goblin merchants) I got a bunch of dfhack errors.

I'll try and reproduce it later today so I can provide you the dump, oil is hard to come-by for my fortress right now.

Is using the latest download from this thread unpacked into MWReborn.

If you are using MWReborn, I recommend using this package instead, it contains a few changes made specificaly for reborn.

The one in this thread is targeted for vanilla and the raw changes is sure to cause issues.

Otherwise, could you post the dfhack errors?
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celem

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Re: [CIV][40.24] Succubus Dungeon 12.1 - You have summoned a nightmare!
« Reply #397 on: September 22, 2015, 07:20:53 am »

Thats actually the download I was using.  I seem to have posted the problem into the wrong thread however...
Issue was using the file you just linked, and latest MWReborn

I dont have the exact error dump, i'll see if i can fish it out.  It certainly began with a 'script-environment' being a nil-reference...dont recall the rest of the trace, will try to reproduce
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Marksdwarf Pillboxes
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Boltgun

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Re: [CIV][40.24] Succubus Dungeon 12.1 - You have summoned a nightmare!
« Reply #398 on: September 22, 2015, 09:34:15 am »

Did you also updated dfhack, I think the one currently linked in the MDF release is outdated. But on the other hand Meph is soon back from his trip so it should be cleared soon.
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Boltgun

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Because 0.42 is a full of features that are just perfect for the succubi.

Update 13.0

The mod is updated to the latest version of DF so you can build slade tavern spire and temples, fill them with masterful instruments and have the succubi sing their masterful songs and mesmerize goblin bards. The sprite for the new jobs are also included and well as a new ones for the manager and keeper of secrets.

This also introduces their many needs. The succubi will become bored and stress each other without a proper place to socialize and play music in. They can ever trigger berserk when arguing, I have not observed a casualty out of this but be careful.

It is important to note that there is no dfhack for this version of DF yet. So the more esoteric workshops like the summoning circle or the den of iniquity are disabled for now. What remains are the sources of construction materials (slade and glass) and you can still heat up the forges to compensate for the lack of magma.

And last but not least, the evil pets now live properly in their evil biomes so your adventurers can die to tentacle monsters or other niceties.

Spoiler: Changelog (click to show/hide)

Downloads
Windows build, unpack and enjoy
Standalone patch
Github mirror
« Last Edit: December 23, 2015, 12:13:57 pm by Boltgun »
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Immortal-D

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Nice :)  Since Phoebus is officially on hiatus now, will you be switching fully to Obsidian?

Boltgun

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Nice :)  Since Phoebus is officially on hiatus now, will you be switching fully to Obsidian?

It is too early to tell, both Phoebus and Obsidian got no release for 0.42 so I'll pick the one that is best maintained.

I'll may use a 24x sprite too with a new sheet if one get released, there is some good work in progress now.
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KillzEmAllGod

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Do even of the downloads just work with ascii?
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Boltgun

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Do even of the downloads just work with ascii?

Yes, they do. Dropping the standalone patch on your df install should be the easiest way to go, otherwise simply disable graphics in your init files.
« Last Edit: December 29, 2015, 03:58:38 am by Boltgun »
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Kuschelflummi

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So.. the hot demons burn books.. what about scrolls?
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