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Poll

Move Orange to new version, worldgen, setup? ("Yes" wins. OP updated with new embark, party and info)

Yes
- 10 (83.3%)
No
- 1 (8.3%)
Maybe, I don't know, I have to flip a coin first (For Splint only, secretly "Yes")
- 1 (8.3%)

Total Members Voted: 12

Voting closed: March 30, 2013, 03:52:23 am


Pages: 1 ... 5 6 [7]

Author Topic: Fallout: Equestria - Orange (Community Stable)  (Read 26064 times)

Replica

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Re: Fallout: Equestria - Orange (Community Stable)
« Reply #90 on: April 22, 2013, 08:04:41 pm »

Fix to boulders(That I found) Build over them, it should get rid of them.

I just smooth them.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Maklak

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Re: Fallout: Equestria - Orange (Community Stable)
« Reply #91 on: May 17, 2013, 03:35:19 pm »

Is Orange over?
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
Dropbox referral

Splint

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  • War is a valid form of diplomacy.
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Re: Fallout: Equestria - Orange (Community Stable)
« Reply #92 on: May 17, 2013, 06:59:25 pm »

Oh you know Replica. Just taking its sweet time.
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