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Author Topic: Spyro: Original Series Mod (Initial Release - has minor bugs I can't figure out)  (Read 4713 times)

Zanzetkuken The Great

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Let's see the color modifiers and the tissue selections thereof.

I have to post the whole creature raw, because of each grouping of two castes has it's own color modifiers.

Spoiler (click to show/hide)
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Putnam

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WING isn't a tissue, I'm pretty sure. Try WING:ALL

Zanzetkuken The Great

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WING isn't a tissue, I'm pretty sure. Try WING:ALL

Wasn't that.
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Hugo_The_Dwarf

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he means WING is not a tissue "[SET_TL_GROUP:BY_CATEGORY:WING:WING]"

it should be "[SET_TL_GROUP:BY_CATEGORY:WING:ALL]" or SCALE or some tissue on the wings
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Zanzetkuken The Great

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he means WING is not a tissue "[SET_TL_GROUP:BY_CATEGORY:WING:WING]"

it should be "[SET_TL_GROUP:BY_CATEGORY:WING:ALL]" or SCALE or some tissue on the wings

If you are refering to the ones above the color modifier, that is exactly what I changed.
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Putnam

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Make sure they're after the body detail plans, too.

Hugo_The_Dwarf

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Make sure they're after the body detail plans, too.
Yeah you can't color something that is not applied yet order of events are:

Add in materials/tissues (or body parts)
Assign body parts (or materials/tissues USE_MATERIAL/TISSUE_TEMPLATE:custom name:TEMPLATE)
Add layers to the body parts
Color tissues
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Zanzetkuken The Great

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This is what I am trying to run, and still getting the error:

Spoiler (click to show/hide)
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Hugo_The_Dwarf

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you call alot of BDP:STANDARD_MATERIALS and TISSUES in every caste, and even at the very top (redundant) you also manually add in a horn material/tissue which STANDARD_MATERIALS/TISSUES adds in already

and even VERTEBRATE_TISSUE_LAYERS covers horn with their respected tissues so I don't know why the tissue thickness was messed up in the first place, and why my [TISSUE_LAYER:...] code helped the issue >.>

I suggest you re organize the creature file, an example of how I do many caste critters are here :
Spoiler (click to show/hide)

or you can look at bees, ants as they have a good organized way of handling multi caste creatures
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Zanzetkuken The Great

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I suggest you re organize the creature file...

This is still better than my dragonic civilizations dragon file below.

Spoiler (click to show/hide)
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
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<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Zavvnao

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um, dragons can't open doors ><
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Zanzetkuken The Great

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um, dragons can't open doors ><

This was a judgement call on my part.  It does make the mod incompatable with adventure mode, for the most part, but it makes fortress mode more difficult, with 'archways' and bridges being the only way to divide your fort.  I made the call in order to somewhat offset all of the [NATURAL_SKILLS] of the various castes.
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Zanzetkuken The Great

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Artisan World Release (Contains something from a later game)
-Cut out everything in the creature_standard.txt file that doesn't belong in the Spyro the dragon game, or the later games.
+4 civilizations (languages later)

Note:not compatable with mods that modify or use anything in the vanilla creature_standard.txt or entity_default.txt documents
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Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon
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