Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Making LCS for Windows  (Read 967 times)

SlatersQuest

  • Bay Watcher
    • View Profile
Making LCS for Windows
« on: June 16, 2014, 02:22:59 pm »

As you know I've been working on the Terra Vitae Mod. Unfortunately, I'm a Mac person, and most of the people here aren't.


Does anybody know of an application that I could download that would compile C++ code to a Windows executable or otherwise transform a Unix application into a Windows application?
Logged

Moochoomon

  • Escaped Lunatic
    • View Profile
Re: Making LCS for Windows
« Reply #1 on: June 17, 2014, 07:53:50 pm »

You could always upload / github the source code and have a windows user compile the mod for you.
Logged

Yannanth

  • Guest
.
« Reply #2 on: June 18, 2014, 04:27:10 pm »

.
« Last Edit: November 21, 2016, 04:21:55 pm by Yannanth »
Logged

Liberal Elitist

  • Bay Watcher
  • I'm more liberal than you are!
    • View Profile
    • The Liberal Crime Squad wiki
Re: Making LCS for Windows
« Reply #3 on: June 23, 2014, 05:43:36 am »

Try this: http://crossgcc.rts-software.org/doku.php?id=start

It's a MinGW cross compiler that runs on Mac OS X and produces Windows executables using MinGW-GCC. Should work just fine for your purposes.
Logged
The Liberal Crime Squad wiki is your friend.

Quote from: Lielac
Edit: Figured it out via a little bit of trial and error and oH MY GOD WHAT IS THIS MUSIC WHAT IS THIS MUSIC WHAT THE HECK IS IT SPACEBALLS MUSIC? WHATEVER IT IS IT IS MAGICAL

SlatersQuest

  • Bay Watcher
    • View Profile
Re: Making LCS for Windows
« Reply #4 on: June 27, 2014, 11:01:08 am »

Gaah, sorry for being away for so long. Thanks for telling me about this - I will look into it as soon as I am able!
Logged