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Author Topic: Tumblewyrd [6/6 players]  (Read 5470 times)

Greenstarfanatic

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Re: Tumblewyrd [6/6 players]
« Reply #105 on: April 29, 2013, 03:15:44 pm »

A few more shots should do it. BANG!
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Kadzar

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Re: Tumblewyrd [6/6 players]
« Reply #106 on: April 29, 2013, 04:29:57 pm »

Better make sure no one used the distraction to steal the crate.

Silas reloads his weapon and checks on the crate.
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Xantalos

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Re: Tumblewyrd [6/6 players]
« Reply #107 on: April 29, 2013, 07:44:41 pm »

Filhurd continues to stand by the crate, keeping an eye out for ... anything really.
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Xantalos

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Re: Tumblewyrd [6/6 players]
« Reply #108 on: May 21, 2013, 10:24:24 pm »

I know ye be dead, but one more
BAWMP
just for old time's sake.
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Aseaheru

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Re: Tumblewyrd [6/6 players]
« Reply #109 on: May 22, 2013, 03:11:11 pm »

JOINING ON BUMP.
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SomeStupidGuy

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Re: Tumblewyrd [6/6 players]
« Reply #110 on: May 22, 2013, 03:17:50 pm »

Hrm. I'm gonna be honest here, in it's current state, Tumblewyrd's pretty dead.
But! I hope to eventually do a revamped version that's more thought out and such.
So... yeah.
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SeriousConcentrate

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Re: Tumblewyrd [6/6 players]
« Reply #111 on: May 22, 2013, 03:18:51 pm »

You should probably lock the thread, then. You can always unlock it later if you want to (I think, never tried) and it'll prevent it from being bumped unnecessarily.
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