DAY 3 - Strange happenings.
Clair Riven:
(6) she instinctively knows the way back to the camp and returns, unknowingly leaving some highly-distinctive and visible tracks in the process!
(2) the Orcs lack many things needed to make weapons, in particular stuff to make the weapons out of, tools to make the weapons, and the expertise needed to make them.
(4) they did, however, loot about four serviceable, if a bit worse-for-ware, swords from some of the dead human search party.
(6) it's quiet. Too quiet.
Jerome Archibald:
(2) it takes him longer than he expected to return to the tower. Evidently you move faster when you're running desperately after a sentient Goo Monster.
(2) unfortunately, his library's collection is rather more focused on 'occult magical grimoires' than 'useful maps'.
(2) And he has absolutely no idea at all about nearby settlements. He didn't pay much attention in geography classes either.
Hatiz:
(3) the gems appear to glow brighter when held for a few minutes, or when held underwater.
(3) the goblins make contact with a lone goblin, wandering.
(1) it immediately turns hostile, drawing a rusted sword;
(6-1V2) but the surprised scout, in a blind panic, somehow knocks the strange goblin unconscious.
(2) before running back to the cave in a fright.
Lynda Kuznetsova:
(2) she finds no interesting-sounding books she hasn't read yet.
(1) the servants do not return, despite strict orders to return by the end of today. Lynda feels uneasy.
Servants missing!
Sinjoro the Lich:
(4) searching through the forest, He finds a vicious, wolf-sized, spider.
(6+1) in an excited effort to bond the creature, Sinjoro puts a bit too much magical energy into it. There is a sound suspiciously like an arachnid brain overcooking, and the spider falls down dead. Shame.
(5) on his way back, Sinjoro spots a rare and dangerous Dread Bat!
(1+1) nothing happens as Sinjoro attempts to bond it. He does feel very worn-out after his large expenditures of magic, so maybe that's the cause?
(6) an incandescent ball of flame suddenly smashes into the bat from somewhere in the undergrowth!
(3) Sinjoro beats a hasty retreat, the sounds of the screaming bad resounding in his ears.
(1) meanwhile, the bears seem to have collapsed one of the sub-rooms with their hasty digging, with two of them crushed under the rubble.
Two Bears and a room buried!
Grigori Teuflisch:
(1) the alchemist was evidently expecting this, and half a dozen watchmen step out from the store's back room as the thugs try to rob the place.
(6V6) a massive brawl breaks out in the middle of the shop as watchman grapples thug.
As the thieves hit the scene, two thugs hare out from the shop, swiftly followed by the same number of watchmen.
(2+1V4) the watchmen manage to take out one of the thugs, although one of them is hurt in the process by a knife.
(5) amazingly, three people detach themselves from the crowd, and begin attacking the watchmen!
(6+1+1V5) the watchmen are swiftly dealt with, though one gives a thief an impressive scar.
(4) one is only knocked unconscious, and dragged back to the base by the thieves and thugs.
(4) one of the new arrivals walks off, but the others offer their services to the guild.
(2) someone must have worked it out, or the watch were just patrolling the sewer.
(1+1+1) they somehow spot Grigori and the assassin sneaking up on them.
(6+2V6) the patrol is killed, although a savage kick breaks one of Grigori's ribs in the process.
Four thugs did not leave store!
Two people offer to join as thugs!
Watchman taken prisoner!
Grigori injured - -1 to actions until he heals (the malus will give -1 to recovering from it.