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Author Topic: Putnam's Minor Mod Collection  (Read 5870 times)

Putnam

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Putnam's Minor Mod Collection
« on: April 15, 2013, 09:31:12 pm »

It's a collection of minor mods! I looked at my science mod and said: "wow, this mod has no direction whatsoever!". So I fixed that by splitting it up.

Spoiler: Materials Plus (click to show/hide)
Spoiler: Wands (click to show/hide)
Spoiler: Secrets n' Curses (click to show/hide)

Link

Eldrick Tobin

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Re: Putnam's Minor Mod Collection
« Reply #1 on: April 16, 2013, 03:38:04 am »

typo sighted

*** Error(s) finalizing the reaction BASTNASITE_REFINING
Unrecognized Inorganic Token: BASTNÄ   SITE

`-`v
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Eldrick Tobin
Behold the unimpressive Aspectus Lolin mod. || My Little Arachnid Fortress attempt...
I mumble to myself on tumblr... Sometimes about DF Modding.

Putnam

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Re: Putnam's Minor Mod Collection
« Reply #2 on: April 16, 2013, 12:11:36 pm »

Mysterious. I replaced all of those diaresis'd As with non-accented As, but apparently that didn't work quite as well as I'd have hoped.

Eldrick Tobin

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Re: Putnam's Minor Mod Collection
« Reply #3 on: April 16, 2013, 05:44:57 pm »

Mysterious. I replaced all of those diaresis'd As with non-accented As, but apparently that didn't work quite as well as I'd have hoped.

Perhaps the tab right after it had something to do with the replace failing? I do everything in UltraEdit and every now and then it whaps me upside the head... or I truncheon it. `-`v
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Eldrick Tobin
Behold the unimpressive Aspectus Lolin mod. || My Little Arachnid Fortress attempt...
I mumble to myself on tumblr... Sometimes about DF Modding.

thistleknot

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Re: Putnam's Minor Mod Collection
« Reply #4 on: April 24, 2013, 07:26:33 pm »

I just wanted to say thank you, I hope to use your fire wand, I don't have a use for it yet, but I will think of one... right now I have the warlocks from mwmod running around in my game, so I'm trying to figure where to place the fire wand (I like that it's wieldable)...  I just have to think through on things like skill that's improved, and it's safe usage in a combat situation (I mean... it's going to catch everything on fire!)

Meph

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Re: Putnam's Minor Mod Collection
« Reply #5 on: April 24, 2013, 08:22:52 pm »

Use the MAGIC_NATURE skill, it fits perfectly for magic weapons. It shows as Druid ingame.
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thistleknot

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Re: Putnam's Minor Mod Collection
« Reply #6 on: April 24, 2013, 08:32:26 pm »

if your talking to me, thanks?

Brilliand

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Re: Putnam's Minor Mod Collection
« Reply #7 on: June 12, 2013, 05:33:52 pm »

Can the wand of death be created by a moody dwarf?  That would make an excellent artifact.  :D
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Putnam

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Re: Putnam's Minor Mod Collection
« Reply #8 on: June 12, 2013, 05:47:47 pm »

Hehe, I do think so. Didn't really realize.

GM-X

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Re: Putnam's Minor Mod Collection
« Reply #9 on: February 15, 2014, 01:57:56 am »

Hey Putnam, do all of your wands require DFhack to function? Water, Fire, Sleep, and Magic Missiles have been in my mod since before I really knew much about modding. These ones have no DFhack tokens.

Now I'm looking under the hood, and I have no idea how/if they function.   ???
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Putnam

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Re: Putnam's Minor Mod Collection
« Reply #10 on: February 15, 2014, 12:57:06 pm »

inorganic_wands_putnam is where all the DFHack stuff is. There's no way to put syndromes into items so I had to use materials.

GM-X

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Re: Putnam's Minor Mod Collection
« Reply #11 on: February 15, 2014, 02:03:18 pm »

Okay. I don't know what happened, but I am unable to locate the raw: inorganic_wands_putnam

I have been using inorganic_putnamagic without DFHack and without errors after some editing. There is a [INORGANIC:FIRE_WEAPON_SCIENCE] in it for example, does it not fly without DFHack?
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Putnam

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Re: Putnam's Minor Mod Collection
« Reply #12 on: February 15, 2014, 02:07:56 pm »

...Putnamagic might be the one. It doesn't work at all without DFHack. It uses itemsyndrome.