part of me wants to implement this mod, but part of me is thinking, every piece of ore can be used for something...
meaning it removes the "negative" ores... i.e. the stuff we don't want to use, kind of making the game like a cheat. I'm thinking at least one useless metal should be available (brass?)
I'm not sure, but I feel like if I implement this, that the game is going to be a lot diff... I mean, sure I can make silver maces and gold hammers... I guess, but everything at least has an attached $ worth with this mod.
I remember when I was stuck with brass once, and I made brass arrows (but even then, it requires zinc...)
I'm wondering if I should leave in zinc as well so as to make brass with tin.
ahhh... nevermind... I guess the whole point of this is to avoid stuff that nobody wants to use for something.
sure it's not optimal to make gold/silver hammers, but you can... otherwise you can use it for something else like furniture... just seems unrealistic even if slimmed down
Update:
Most of the things I agree with, but I'm not sure what's going on with
BAUXITE, JET, OLIVINE, ORTHOCLASE, ALABASTER not removed... not sure what they affect
they seem to be grouped with items that produce ore, but they don't?