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Author Topic: WizardQuest: The Quest to be a Wizard  (Read 55961 times)

Harbingerjm

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Re: WizardQuest: The Quest to be a Wizard
« Reply #465 on: August 24, 2013, 12:15:16 am »

That would also work, yes.
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FuzzyZergling

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Re: WizardQuest: The Quest to be a Wizard
« Reply #466 on: August 25, 2013, 03:06:04 pm »

Well then. Put blood in all the holes?

You and JESSE move to insert blood into the other two holes.


You insert the last of the dried blood into a hole, but nothing happens.
JESSE'S blood, meanwhile, causes the symbol of IRRIDIUS, GOD OF ILLUMINATION to appear.


CHARLIE'S blood produces no effect on the last hole.


JAMES' blood activates the last hole, revealing the symbol of VENEPRAEUS, GOD OF MAGIC.


->

The HEXAGONAL CRYSTAL crumbles.
The SWORD is free.
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Dermonster

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Re: WizardQuest: The Quest to be a Wizard
« Reply #467 on: August 25, 2013, 03:18:59 pm »

Grab the sword?
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Re: WizardQuest: The Quest to be a Wizard
« Reply #468 on: August 25, 2013, 04:32:06 pm »

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Harbingerjm

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Re: WizardQuest: The Quest to be a Wizard
« Reply #469 on: August 25, 2013, 04:48:33 pm »

Damnit, that crystal looked valuable! Try gathering the remains.

Also, this is Bay12, it's a blue sword in a pedestal, and we're in an underground stone room.
Take the sword.
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My Name is Immaterial

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Re: WizardQuest: The Quest to be a Wizard
« Reply #470 on: August 25, 2013, 09:36:19 pm »

Then run. VERY VERY FAST.

Kazymir

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Re: WizardQuest: The Quest to be a Wizard
« Reply #471 on: August 26, 2013, 12:16:03 am »

Then run. VERY VERY FAST.
If we hang around we're sure to be in for some !!FUN!!
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Sensei

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Re: WizardQuest: The Quest to be a Wizard
« Reply #472 on: August 26, 2013, 01:26:00 am »

Check for traps! Also regardless of what we find, cast some kind of protection spell on whoever grabs the sword.
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Weirdsound

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Re: WizardQuest: The Quest to be a Wizard
« Reply #473 on: August 27, 2013, 05:50:38 pm »

I think the sword is the quest item Jesse wants. Let him grab it.

...If nothing evil happens, have Jesse collect the dead pirate and leave the dungeon.
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My Name is Immaterial

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Re: WizardQuest: The Quest to be a Wizard
« Reply #474 on: August 27, 2013, 09:37:39 pm »

Don't forget to grab the magic light crystals.

FuzzyZergling

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Re: WizardQuest: The Quest to be a Wizard
« Reply #475 on: September 10, 2013, 01:15:36 pm »

Check for traps! Also regardless of what we find, cast some kind of protection spell on whoever grabs the sword.

You think that JESSE could use some extra protection before he grabs the sword...


You CONJURE a CARDBOARD SUIT OF +2 CORRUGATION!
JESSE'S expression suggests he is deeply impressed with your MIGHTY WIZARDRY.

I think the sword is the quest item Jesse wants. Let him grab it.
...If nothing evil happens, have Jesse collect the dead pirate and leave the dungeon.

->

The DIVINE SWORD has been claimed by its rightful owner.

Don't forget to grab the magic light crystals.

The three non-tiny party members collect the five LIGHT CRYSTALS.


->

You exit the HEXAGONAL ROOM and continue forward.
The hallway ends in a large STONE OBSTRUCTION, on which there appears to be DEMONIC SYMBOLS.
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GreatWyrmGold

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Re: WizardQuest: The Quest to be a Wizard
« Reply #476 on: September 10, 2013, 02:36:09 pm »

Press the RESET button.
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My Name is Immaterial

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Re: WizardQuest: The Quest to be a Wizard
« Reply #477 on: September 10, 2013, 02:45:13 pm »

WAIT. WHAT WAS THAT IN PANEL FIVE?


Oh.




I don't get it.

NAV

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Re: WizardQuest: The Quest to be a Wizard
« Reply #478 on: September 10, 2013, 02:51:12 pm »

Where is the pirate corpse? we were supposed to take that.

Press reset.
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FuzzyZergling

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Re: WizardQuest: The Quest to be a Wizard
« Reply #479 on: September 10, 2013, 03:22:39 pm »

WAIT. WHAT WAS THAT IN PANEL FIVE?


Oh.




I don't get it.
It's panel 420.
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