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Author Topic: Matoran Fortress -Bionicle Mod- UPDATED .15  (Read 7044 times)

Furtuka

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Re: Matoran Fortress -Bionicle Mod- UPDATED .15
« Reply #30 on: April 16, 2013, 08:43:45 am »

Well I don't really have any skill with DF Hack, so I've been setting up a system of reactions that permanently add a mask to a toa's collection (hence the suva). Of course the masks I'm currently able to implement are limited, and I haven't quite figured out a way to prevent them from using multiple masks at once.
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tahujdt

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Re: Matoran Fortress -Bionicle Mod- UPDATED .15
« Reply #31 on: April 16, 2013, 09:40:55 am »

I'll do the DFhack intergration, it's actually pretty easy and a whole lot less clunky than a complicated reaction chain. And even if you want said chain, you'd want to add autosyndrome, which automatically applies the syndrome of a chunk of boiling rock, taking the guesswork and chance out of those reactions.
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Tahu-R-TOA-1, Troubleshooter
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I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
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tahujdt

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Re: Matoran Fortress -Bionicle Mod- UPDATED .15
« Reply #32 on: May 03, 2013, 03:47:44 pm »

As the French say,
Le bump.
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Furtuka

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Re: Matoran Fortress -Bionicle Mod- UPDATED .15
« Reply #33 on: May 03, 2013, 03:48:59 pm »

Been busy with school and other projects, it'll take a couple weeks before I can work on this specifically
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tahujdt

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Re: Matoran Fortress -Bionicle Mod- UPDATED .15
« Reply #34 on: May 03, 2013, 03:51:38 pm »

Been busy with school and other projects, it'll take a couple weeks before I can work on this specifically
Since you're still alive, I'd like to suggest a couple of different versions of this mod. Specifically, each different generation had a lot of different stuff. You could probably start with Years 1-3, with just Mata Nui. Possibly, me and lolfail could work together on this, though I don't want to volunteer him yet.
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Zavvnao

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Re: Matoran Fortress -Bionicle Mod- UPDATED .15
« Reply #35 on: May 03, 2013, 05:03:14 pm »

Ooh, are there any bohrok? its fine if not though X3 It would be funny as a curse or jsut a creature.
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Furtuka

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Re: Matoran Fortress -Bionicle Mod- UPDATED .15
« Reply #36 on: May 03, 2013, 10:23:59 pm »

Ooh, are there any bohrok? its fine if not though X3 It would be funny as a curse or jsut a creature.

They're planned, but they're not in yet.

Been busy with school and other projects, it'll take a couple weeks before I can work on this specifically
Since you're still alive, I'd like to suggest a couple of different versions of this mod. Specifically, each different generation had a lot of different stuff. You could probably start with Years 1-3, with just Mata Nui. Possibly, me and lolfail could work together on this, though I don't want to volunteer him yet.

It wouldn't be too hard to split it apart at this point. I'll consider it.
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