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Author Topic: LCS 4.07.0 Download (Sneak Attacks, April 2013)  (Read 256864 times)

Slax

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Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« Reply #330 on: March 03, 2014, 02:44:57 pm »

Figure you guys will get and possibly even enjoy this.
Spoiler (click to show/hide)
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mosshadow

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Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« Reply #331 on: March 03, 2014, 06:29:49 pm »

Cpt Murica' Reference?
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FinetalPies

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Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« Reply #332 on: March 03, 2014, 07:00:54 pm »

Hahaha

Conservative Death Squads? Time to found the LCS.
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Iconoclast

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Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« Reply #333 on: March 26, 2014, 10:38:00 am »

Haha, this game. Awesome as shit. If you're going to create a world where immigrants are executed on sight without a trial in an Arch-Conservative society, shouldn't other C+ issues (per the wiki's explanations) be equally drastic? I know for an absolute fact that, for example, on Women's Rights, the C+ stance if this were to even mirror the real world should be "women are treated as property, like livestock." The "second-class citizens" denotation is more "C".

I mean, seriously the C+ stances in a game such as this shouldn't be more liberal than the Arch-Conservative positions in real life what are you some kind of socialist pfffffffft.
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mosshadow

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Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« Reply #334 on: March 26, 2014, 04:39:45 pm »

I had a silly thought about making A Christian Crime Squad mod based off the illustrious works of Jack T Chick
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SlatersQuest

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Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« Reply #335 on: April 05, 2014, 10:02:18 am »

Hello, just a heads-up: I fixed a bug in the main source while working on the Terra Vitae mod. The bug occurs in the recruitSelect() function in Activate.cpp:


Quote from: old, buggy code
   for(int i=0; i<options; i++)
   {
      // Dynamic difficulty for certain creatures, recalculated each time the function is called
      if(recruitable_creatures.type == CREATURE_MUTANT)
      {
         if(law[LAW_NUCLEARPOWER] != -1 && law[LAW_POLLUTION] != -1)
            recruitable_creatures.difficulty = 9;
         else if(law[LAW_NUCLEARPOWER] != -1 && law[LAW_POLLUTION] != -1)
            recruitable_creatures.difficulty = 6;
         else
            recruitable_creatures.difficulty = 2;
      }
   }

The nature of the bug is that mutants become common when LAW_NUCLEARPOWER and LAW_POLLUTION are conservative, not when they're arch-conservative (in fact, arch-conservative is treated as equal to liberal in this code). It can be fixed by changing the "!= -1" to "!= -2", which will make the mutants appear in arch-conservative society as they are supposed to.
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Carlos Gustavos

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Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« Reply #336 on: April 08, 2014, 01:57:47 pm »

I've fixed it now, but I didn't do as you suggested as that still gives an odd result when the laws are arch-conservative. Another part of the code makes this bit somewhat pointless though as you are always guaranteed to find at least one mutant if you're looking for them, regardless of the difficulty to find them.

The difficulty for when neither law is arch-conservative should perhaps be 10 because then they'll be impossible to find just as they are in sitemode with those laws.
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SuicideJunkie

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Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« Reply #337 on: April 08, 2014, 11:22:37 pm »

Also, consider the case of (pollution = C+, nuclear = C) or vice versa.
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Darvi

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Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« Reply #338 on: April 09, 2014, 09:40:55 am »

Hmmmm. That particular snippet doesn't appear to affect spawnrate at all, only the difficulty of recruiting that specific creature.

If I'm to assume that more liberal laws equal more difficult recruitment, the first if should check for "law[LAW_NUCLEARPOWER] >= 0 || law[LAW_POLLUTION] >= 0", and the second one for "law[LAW_NUCLEARPOWER] == -1 || law[LAW_POLLUTION]  == -1".

I don't like the strict inegalities for this kind of check, hence why I didn't use "> -1" or "> -2"
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KaraSummers

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Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« Reply #339 on: April 09, 2014, 03:50:14 pm »

I had a silly thought about making A Christian Crime Squad mod based off the illustrious works of Jack T Chick
Please, do this, I will pay you with money I don't have...to MAKE THIS SHIT HAPPEN!
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Gay couples should be able to defend their pot farms with machine guns

Carlos Gustavos

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Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« Reply #340 on: April 10, 2014, 06:28:48 pm »

Hmmmm. That particular snippet doesn't appear to affect spawnrate at all, only the difficulty of recruiting that specific creature.
It affects the diffictuly of finding mutants using the recruitment activity. The chance of encountering them during site visits is elsewhere in the code.
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Darvi

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Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« Reply #341 on: April 15, 2014, 05:07:30 pm »

That's what I've figured, but since it wasn't explicitly stated, I mentioned it anyway.
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KingofstarrySkies

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Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« Reply #342 on: May 16, 2014, 02:25:03 pm »

Haven't played LCS in a while...
Long weekend, you say? God bless you, Victoria day! ASCII WEEKEND!
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Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

SuicideJunkie

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Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« Reply #343 on: June 16, 2014, 10:40:56 pm »

A quick and easy improvement suggestion:
Second rate and worse armor should not be worth as much to sell.

Armor.cpp, line 159 172 in the svn repo:
long Armor::get_fencevalue() const
   { return armortype[getarmortype(itemtypename())]->get_fencevalue() / this->quality_; }
« Last Edit: June 18, 2014, 08:54:36 pm by SuicideJunkie »
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KingDirp

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Re: LCS 4.07.0 Download (Sneak Attacks, April 2013)
« Reply #344 on: June 17, 2014, 03:59:40 am »

Hey guys I was thinking on a new idea which can be implemented. I was thinking about this last night and I thought why not share it here. The point of this idea is to make sleepers a bit more effective as well as giving you an insight when and where a possible Police/CCS/Fireman etc. attack is possible. This is done through making your sleeper hear gossip if for example is located in a bar/park. Of course this will be given a chance according to how many sleepers you have in that location.

Here's a breakdown, here you have a fastfood worker (Mario) who is a sleeper working at his usual place, the FastFood Shop:

--------------------------------------------------------------------------------------------------------------------------------------------------------------
Mario walks by two biker men chatting about somekind of assault.

Biker 1: "Well where is this going to happen?"

Biker 2: "Downtown, its possible that those bastards are in the Greenday Apartments."

Biker 1: "How many are we going to be, we don't know their numbers and who knows how many weapons they have?!"

Biker 2: "Don't worry we have about 4-6 squads armed to the teeth, we should be in and out in no time."

Biker 1: "Hmm, ok I'm in and when?."

Biker 2: "Next week."

Mario leaves quickly before the bikers notice him.
--------------------------------------------------------------------------------------------------------------------------------------------------------------

This idea will allow the player to have the ability to react before the assault begins maybe buy weapons or move quickly to another place. Not only will this be used to prevent assaults but also find other interesting events such as a "Famous Local Conservative is going to visit the CEO building tomorrow" or a "Famous Conservative is going to appear on television tomorrow". This will help you to halt Conservative propaganda and maybe increase your notoriety amongst the populace. Or else you can kidnap these famous conservatives and use them to spread Liberal ideas.

I hope you guys will be interested in this idea :)
« Last Edit: June 17, 2014, 04:04:36 am by KingDirp »
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If you take an Oriental person and spin him around several times, does he become disoriented?

Doesn't "expecting the unexpected" make the unexpected expected?
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