Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 117 118 [119] 120 121 ... 165

Author Topic: [DWARF] - Gameplay Questions  (Read 192509 times)

jaxy15

  • Bay Watcher
  • Adept Modder
    • View Profile
Re: [DWARF] - Gameplay Questions
« Reply #1770 on: January 06, 2014, 04:11:48 pm »

No man, he's totally friendly. Take his stuff.
Logged
Dwarf Fortress: Threats of metabolism.

Stormbuilder

  • Bay Watcher
    • View Profile
Re: [DWARF] - Gameplay Questions
« Reply #1771 on: January 06, 2014, 04:49:07 pm »

Holy moly. I was minding my business when he finally attacked...and got completely crushed by my mountain tuskoxes. Can I wartrain these monsters?
Logged

Tarkol

  • Escaped Lunatic
    • View Profile
Re: [DWARF] - Gameplay Questions
« Reply #1772 on: January 06, 2014, 04:57:01 pm »

My miners are dropping like flies.

For whatever reason my miners are randomly suffocating. I do NOT have harder mining turned on. When I checked DF deathcause it told me they suffocated. I noticed that my miners like to dig diagonally into large sections im carving out and eventually dig too deep and die. I thought this had something to do with them blocking off air flow (i guess?) but the last time one died he was on the surface next to a lake. Dead as a doornail. It's been a while since one died but I'm really tired of losing legendary miners to absolutely nothing. Any tips?
Logged

Hefateus

  • Bay Watcher
    • View Profile
Re: [DWARF] - Gameplay Questions
« Reply #1773 on: January 06, 2014, 05:02:49 pm »

Are your miners in the masons guild?
Logged

Tarkol

  • Escaped Lunatic
    • View Profile
Re: [DWARF] - Gameplay Questions
« Reply #1774 on: January 06, 2014, 05:05:07 pm »

The ones I embarked (the dead ones) were not, the only miner i have up now is indeed masons. However I thought that the guild bonus of not dying only took effect with harder mining turned on. I guess not then?
Logged

thistleknot

  • Bay Watcher
  • Escaped Normalized Spreadsheet Berserker
    • View Profile
Re: [DWARF] - Gameplay Questions
« Reply #1775 on: January 06, 2014, 06:59:04 pm »

I disabled all rendermax buildings (i.e. illumination under furnaces).

and I see I need candlebra to build alter of armok...

am I fucked and can't build this building now?  I just thought these illumination things were used for just illumination and not necessarily for reactions/buildings for various industries.


nm... realized I was spelling it wrong when searching through the raws and there seems to be two candelabra's... an item as well as a furnace

on further note, I just realized fires can be used to clear cages of baddies!
« Last Edit: January 06, 2014, 07:07:10 pm by thistleknot »
Logged

Billy Jack

  • Bay Watcher
  • Baywatch Watcher
    • View Profile
Re: [DWARF] - Gameplay Questions
« Reply #1776 on: January 06, 2014, 07:14:57 pm »

The ones I embarked (the dead ones) were not, the only miner i have up now is indeed masons. However I thought that the guild bonus of not dying only took effect with harder mining turned on. I guess not then?
I'm going to ask the silly question of, "Did you have Harder Mining turned off when you genned the world?"

Otherwise, the RAWS look fine to me.

In your saved game folder, check the inorganic_zwarpstone.txt file.
You should have various !NOWARP! entries.  For example:

!NOWARP!INORGANIC:LIGNITE_DUST]
...
...
...
!NOWARP!INORGANIC:COAL_BITUMINOUS_DUST]
...
...
...
!NOWARP!INORGANIC:ANTHRACITE_DUST]
Logged
Give a dwarf a fish, you feed him for a season.
Give a dwarf a Fishpond, couple of buckets, build a Fishery, and enable Fishfarming labor; you feed him for a lifetime. (And get someone to clean and prep the fish)

Tarkol

  • Escaped Lunatic
    • View Profile
Re: [DWARF] - Gameplay Questions
« Reply #1777 on: January 06, 2014, 09:57:45 pm »

Thanks Billy Jack, I found the problem. I think I turned harder mining off right after world gen. I added the nowarp for the dust entries, thanks a lot!
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: [DWARF] - Gameplay Questions
« Reply #1778 on: January 07, 2014, 01:52:37 am »

You cant do that after you already genned a world.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

LonelyZues

  • Bay Watcher
    • View Profile
Re: [DWARF] - Gameplay Questions
« Reply #1779 on: January 07, 2014, 04:07:47 am »

How come that gem over there is flooding my shaft?  :'(
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: [DWARF] - Gameplay Questions
« Reply #1780 on: January 07, 2014, 04:17:45 am »

How come that gem over there is flooding my shaft?  :'(
Because its a magical gem.  :D
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

FengYun

  • Bay Watcher
    • View Profile
Re: [DWARF] - Gameplay Questions
« Reply #1781 on: January 07, 2014, 04:18:45 am »

It's a special water-producing gem. Next time you should be cautious. :\
Logged

kamikazi1231

  • Bay Watcher
  • Meddler of Raws
    • View Profile
Re: [DWARF] - Gameplay Questions
« Reply #1782 on: January 07, 2014, 04:19:07 am »

How come that gem over there is flooding my shaft?  :'(

The tear of armok. It will flood forever. Mine it and use it to transform a changeling into a waterling. You can use this to artificially fill up a massive water resevoir. The tear of armok should have paused your mining with damp stone as a warning. 

Go check out the manual. There are many things you can unearth in masterwork.  That gem is probably one of the least problematic compared to some forgotten evils buried in the stone.
Logged

kamikazi1231

  • Bay Watcher
  • Meddler of Raws
    • View Profile
Re: [DWARF] - Gameplay Questions
« Reply #1783 on: January 07, 2014, 06:13:17 am »

Yes, that looks fine. :)

Just the PLANT_MAT:GET_MATERIAL_FROM_REAGENT should be just GET_MATERIAL_FROM_REAGENT.

Thank you. I mostly just butchered some code from the distillery with the medicine reaction.  I wiped out most of my plants and seeds on a 200 dwarf flu filled fort. Would have starved if I didn't have 400 animals running around.  Now we have 50 animals and drink water. But I'll get my plant industry back up when I clean up all the vomit
Logged

Parhelion

  • Bay Watcher
    • View Profile
Re: [DWARF] - Gameplay Questions
« Reply #1784 on: January 07, 2014, 04:48:08 pm »

I always try to get my civilians their favorite pets from the elves and drow, when available.  It's just a thing I do, being the benevolent hand of Armok that I am.

Unfortunately, nearly half of all of my dwarves -- no matter what game version -- end up having a love affair with landmines and turrets.  To a lesser degree, they also favor 'transformative' critters that aren't actually animals.  There is an obvious preference for things that self-destruct or aren't cuddly.

Is there a reason for this?
Logged
Pages: 1 ... 117 118 [119] 120 121 ... 165