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Author Topic: [ORC] Gameplay Questions  (Read 7284 times)

Jaso11111

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Re: [ORC] Gameplay Questions
« Reply #15 on: July 04, 2013, 08:30:33 am »

So i got a solid 150 ork fort but i haven't seen any other trade civs yet, except Taiga Orks and  Goblins. What are the conditions for the other civs (Human Bandits, Deep Drow etc.) to visit you? 
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smakemupagus

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Re: [ORC] Gameplay Questions
« Reply #16 on: July 05, 2013, 08:24:06 am »

I don't know exactly, but if i remember they are copies of the trade triggers for the good races.  Usually they'll all be there in year 2 or 3.  Did you check that they were nearby before embark?

Jaso11111

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Re: [ORC] Gameplay Questions
« Reply #17 on: July 05, 2013, 09:14:43 am »

Ah i found it! You need to activate the evil version of the races for them to be active. If that was told in the manual then i missed it XD
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smakemupagus

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Re: [ORC] Gameplay Questions
« Reply #18 on: July 05, 2013, 09:23:12 am »

Please feel free to update the wiki to make it clearer if you see fit.

http://dwarffortresswiki.org/index.php/Masterwork:Orcish_Quickstart_guide


#Choosing_Masterwork_.26_World_Settings
« Last Edit: July 05, 2013, 09:24:58 am by smakemupagus »
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Jaso11111

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Re: [ORC] Gameplay Questions
« Reply #19 on: July 05, 2013, 09:38:35 am »

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smakemupagus

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Re: [ORC] Gameplay Questions
« Reply #20 on: July 05, 2013, 09:52:53 am »

Looks good, thanks!   8)

firefly68

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Re: [ORC] Gameplay Questions
« Reply #21 on: August 30, 2013, 12:36:55 pm »

I notice the Orc boneyard has been replaced with the bonecutter workshop, which I'm fine with except for the fact I can't see the reaction to create ironbone and bloodsteel bars there. Have they been moved or is it no longer possible to make them?
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Meph

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Re: [ORC] Gameplay Questions
« Reply #22 on: August 30, 2013, 11:45:37 pm »

Ah... smake has been using dwarf reactions again. ^^

I did move the dwarven ironbone/bloodsteel to the dwarven alchemist. Of course orcs dont have them, so they lack these reactions. I'll fix it.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
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firefly68

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Re: [ORC] Gameplay Questions
« Reply #23 on: August 31, 2013, 06:09:14 am »

Stop breaking orc mode with your dwarf mode changes :)

What do I need to change in the raws for this to be fixed? I'm quite lost when looking at them (although, I think I'm getting better at it).
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Meph

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Re: [ORC] Gameplay Questions
« Reply #24 on: August 31, 2013, 12:04:22 pm »

I posted a fix, but you need to gen a new world.

And its hard not to break it, because I dont know which parts are used by smake and which parts not. I only changed things I wrote for dwarf mode, but smake was using the same reactions... I have no way of knowing that, I didnt even knew orcs had access to ironbone and bloodsteel, or the boneyard...
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

kimanicut

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Re: [ORC] Gameplay Questions
« Reply #25 on: September 02, 2013, 04:25:57 pm »

Hey guys im kinda new to orc fortress  , and im already on my third year with about 72 orcs with a pretty stable walled fort going. But im kinda noticing im not getting very much migrants as the seasons go by. Im on summer now, so do I have to do something to get more people. I have like over 1,250,000 in wealth so I don't think that's the problem.
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VonPärre

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Re: [ORC] Gameplay Questions
« Reply #26 on: September 16, 2013, 07:50:37 pm »

Stone Circle demands plant blocks. What are these made of and more so, where?


Thanks, it was planks :D got some more, can i craft clockwork parts or is it broken? I think i should rip parts from automatons but cant cos they are made of "mutilated"
« Last Edit: September 20, 2013, 05:20:33 pm by VonPärre »
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Gamerlord

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Re: [ORC] Gameplay Questions
« Reply #27 on: September 17, 2013, 09:19:51 pm »

That isn't right, I don't think... Try wood blocks, if those don't work then I have no idea.

DocHoneybadger

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Re: [ORC] Gameplay Questions
« Reply #28 on: October 07, 2013, 01:38:49 pm »

I've been having an issue with candles. It doesn't seem like the chandler building that was added is available to Orcs, but the option to make candles was also removed from the craftorcs workshop so I am at a loss as how to get them.
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Annon

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Re: [ORC] Gameplay Questions
« Reply #29 on: October 07, 2013, 03:19:43 pm »

Wrong spot, need to stop having multiple windows open...
« Last Edit: October 07, 2013, 03:44:16 pm by Annon »
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