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Author Topic: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021  (Read 905969 times)

Torchwood202

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Re: ☼MASTERWORK☼ (44.12) - DF2019 - Newest version! - Updated 14th Jan 2019
« Reply #2415 on: November 23, 2021, 07:39:14 pm »

Am I insane or has the manual been updated recently (if so, thank you Meph)? Could've sworn that in Dwarves -> Items, there were armor entries for various Tier 1 armors that were considered "clothing", meaning civilians could wear them. Also recall the trap components having text in their "upgrades" box.
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Meph

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Re: ☼MASTERWORK☼ (44.12) - DF2019 - Newest version! - Updated 14th Jan 2019
« Reply #2416 on: November 24, 2021, 04:10:29 am »

Am I insane or has the manual been updated recently (if so, thank you Meph)? Could've sworn that in Dwarves -> Items, there were armor entries for various Tier 1 armors that were considered "clothing", meaning civilians could wear them. Also recall the trap components having text in their "upgrades" box.
Nope, haven't changed anything at the manual.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Meph

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Re: ☼MASTERWORK☼ (44.12) - DF2019 - Newest version! - Updated 14th Jan 2019
« Reply #2417 on: November 24, 2021, 04:14:39 am »

It's done. New update is online, without the Meph tileset. Obsidian Soul is the new default set.

The decorations (banners, carpets, gardens) are turned off by default, since they have no new sprites as of yet.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Torchwood202

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Re: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021
« Reply #2418 on: November 24, 2021, 05:03:59 pm »

It must really suck for you to remove the tileset but your reasons are completely valid and responsible. Thank you for all the hard work!

Just a heads up, it seems some utilities like Soundsense and Therapist are absent from the new .zip download. I was able to just copy/paste the utilities from the prior version just fine (don't see why they wouldn't be compatible with the changes you had to make).
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FantasticDorf

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Re: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021
« Reply #2419 on: November 24, 2021, 07:03:50 pm »

It must really suck for you to remove the tileset but your reasons are completely valid and responsible. Thank you for all the hard work!

ditto to that message.

In the meantime, would we past the christmas season maybe seeing a 47.05 release or maybe a new race module?
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clinodev

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Re: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021
« Reply #2420 on: November 25, 2021, 04:38:02 am »

Admirable!
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Angel71090

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Re: ☼MASTERWORK☼ (44.12) - DF2019 - Newest version! - Updated 14th Jan 2019
« Reply #2421 on: December 01, 2021, 01:22:43 pm »

It's done. New update is online, without the Meph tileset. Obsidian Soul is the new default set.

The decorations (banners, carpets, gardens) are turned off by default, since they have no new sprites as of yet.

Glad to see you Meph, and good on you for trying to deal with this. Sorry you have to do it, but I'm glad to see you are the kind of person that does everything they can to make up for even a simple mistake. You are good people.

Speaking of the mod, I know you are still working on the official Steam Release of DF, so I'm not expecting much, but do you know how hard it will be to update MDF to 47? I know someone jury rigged a version on here, and that it works okayish, but I was just curious if it was something you might be able to knock up without too much trouble. If it's a pain in the ass, that's fine. Toady and the Steam release come first seeing as I've heard you are actually getting paid for that. I was just curious.
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Ziusudra

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Angel71090

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Re: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021
« Reply #2423 on: December 01, 2021, 07:43:45 pm »

*Sigh.* Oh for fuck's sake. Sorry about that Meph. This sucks.
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Angel71090

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Re: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021
« Reply #2424 on: December 01, 2021, 08:22:37 pm »

I know you are still working on the official Steam Release of DF
http://www.bay12forums.com/smf/index.php?topic=174112.msg8331010#msg8331010
http://www.bay12forums.com/smf/index.php?topic=174112.msg8331428#msg8331428

The TLDR:
Unfortunately, we've decided to end our partnership with Meph
I myself will take a break from DF

So, for the time being, we might as well consider MDF on  indefinite hiatus?
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Meph

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Re: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021
« Reply #2425 on: December 02, 2021, 04:18:13 am »

Not more on hiatus than before... I am, just like everyone else, waiting for the Steam release.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Angel71090

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Re: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021
« Reply #2426 on: December 02, 2021, 04:53:16 pm »

Yeah, that makes perfect sense. Here's hoping it keeps on track. Sorry you had to deal with this. I understand it was a simple mistake. Just wish it hadn't lead to such pointless drama.
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Angel71090

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Re: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021
« Reply #2427 on: December 04, 2021, 10:55:40 pm »

I am curious, as there was one person that was working on a fork of Masterwork in here a while back but seemed to have given up. Just how much work is it gonna be to update MDF to 47.xx, or whatever the steam version of the game will be kicked up to? Just how much changed between 44 and 47 for instance, and how hard will that be to adapt into the mod?

Also, could we possibly be seeing other mods added to the collection, like the awesome spellcrafts mod? I managed to jury rig a version that seemingly worked more or less in Masterwork at one point.
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FantasticDorf

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Re: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021
« Reply #2428 on: December 05, 2021, 07:40:19 am »

I am curious, as there was one person that was working on a fork of Masterwork in here a while back but seemed to have given up. Just how much work is it gonna be to update MDF to 47.xx, or whatever the steam version of the game will be kicked up to? Just how much changed between 44 and 47 for instance, and how hard will that be to adapt into the mod?

Content, roadmap and script maintenance.

MW for stability would have to be settled on the latest ver of DFhack, which has in the wait for the Steam release gone 5 versions of 47.05(r) and ensuring those scripts work coherently with the structures (or can be improved upon), script-writing and much least trying to understand everything they're responsible for is not the typical amateur raw modder's easiest task.

Then there's content updates to DF itself, which most individual content collaborators from a few years ago haven't been very merticulously upgrading to 47.05 as a new generation of modders is budding through with their own stuff that can't be easily spliced into the setting (EI: there's real raiding, dieties and w.g stuff offsetting fake-workshops that need to be worked around.) with a light flutter of recent generic DF bugs and systems.

It becomes a perfectionist nightmare by the end of this process (i know, im already embroiled with my own code-baby conversion project that i've remade like 3 times now from scratch.)
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Angel71090

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Re: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021
« Reply #2429 on: December 05, 2021, 11:30:14 am »

Ouch, ouch, and ouch. Yeah, I see how this is gonna be a serious pain in the butt now. I'd offer to help, but besides some simple RAW edits I figured out how to do while getting other mods to try and work with MDF, I really have no real experience or understanding of modding DF in depth. And, of course, this doesn't even take into account editing the MDF launcher, or making any new mods that might be added modular and self contained so they can be removed or added from said launcher.

On an unrelated note, do any of you all have a suggestion on a major mod like MDF that is fun to play that could tide me over until the new one comes out? I shouldn't neglect other works even if this one is amazing.
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