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Author Topic: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017  (Read 457184 times)

Torchwood202

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2175 on: September 30, 2018, 05:23:38 pm »

For those who are unaware, Meph is currently working on his tilesets. He hasn't gone AWOL.

You can find the thread here: http://www.bay12forums.com/smf/index.php?topic=161047.msg7861893#msg7861893
« Last Edit: October 01, 2018, 07:47:00 am by Torchwood202 »
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Durian Hohlades

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2176 on: October 01, 2018, 12:19:23 am »

would love to see the masterwork up to date <3 :D
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UncleSatan

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2177 on: October 11, 2018, 06:50:39 am »

So is Meph still working on the modpack and planning to update it or is it just tilesets he's doin' nowdays ?
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Torchwood202

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2178 on: October 11, 2018, 01:40:29 pm »

He'll update Masterwork when he updates it. He IS working on it, he just has real life stuff going on. Also, from what I can tell, he allegedly made a critical error in one of his tilesets and is working profusely on fixing it. Multiple projects and whatnot.

I cannot make any judgements on when the update will occur.
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Slann

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2179 on: October 16, 2018, 01:25:02 pm »

Hello! I have a few questions. About golems.
I try to create a golem forge for several months. I do not know how to make them work. And lo and behold - I found this workshop in Masterwork!
How it works? And how i can run version to myself? Using DFhack, lua-file? Dancing with a tambourine?
Thank you in advance.
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Durian Hohlades

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2180 on: November 21, 2018, 02:17:33 pm »

Meph? Give us a pre christmas present :D Masterwork df <3
 thanks pal
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Dunmeris

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2181 on: December 02, 2018, 11:33:18 am »

So, you know how in your mod, you have it so that you can select a civ or other options and that changes active things in game? How would I go about making something like that?
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Bolverkr

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2182 on: December 06, 2018, 10:04:06 pm »

Hello, attempting to delve into Masterwork. I am attempting to get it running on OSX, is this a possibility? Any help would be appreciated.
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urmane

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2183 on: December 08, 2018, 11:12:24 am »

Hello, attempting to delve into Masterwork. I am attempting to get it running on OSX, is this a possibility? Any help would be appreciated.

Yes, you can try this:  http://www.bay12forums.com/smf/index.php?topic=160637.0

I haven't played on my mac in ages (pondering recompiling the linux graphics libs on Ye Olde Masterwork to get some more invasions), but give it a shot and let me know.
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Bolverkr

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2184 on: December 10, 2018, 11:13:58 am »

It definitely starts up and everything, however I can't access any of the options, such as changing tilesets or selecting which mods are in use. How might I go about accessing those?
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urmane

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2185 on: December 10, 2018, 07:17:34 pm »

Alas, that's all controlled by Windows-only GUI.  There's a command line script mdf-config I put it, but it only does a few things and is ... less than complete and correct.
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EvilWaffleThing

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2186 on: December 11, 2018, 09:50:18 pm »

For some reason, when I create a golem at the golemforge, all my animals attack it.
I don't think the golem is fighting back and I can give it orders but my dang livestock pull them apart.
Anyone else have this happen or at least have an idea as to why?
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