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Author Topic: ☼MASTERWORK☼ (44.12) - DF2019 - Newest version! - Updated 14th Jan 2019  (Read 505339 times)

Torchwood202

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2175 on: September 30, 2018, 05:23:38 pm »

For those who are unaware, Meph is currently working on his tilesets. He hasn't gone AWOL.

You can find the thread here: http://www.bay12forums.com/smf/index.php?topic=161047.msg7861893#msg7861893
« Last Edit: October 01, 2018, 07:47:00 am by Torchwood202 »
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Durian Hohlades

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2176 on: October 01, 2018, 12:19:23 am »

would love to see the masterwork up to date <3 :D
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UncleSatan

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2177 on: October 11, 2018, 06:50:39 am »

So is Meph still working on the modpack and planning to update it or is it just tilesets he's doin' nowdays ?
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Torchwood202

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2178 on: October 11, 2018, 01:40:29 pm »

He'll update Masterwork when he updates it. He IS working on it, he just has real life stuff going on. Also, from what I can tell, he allegedly made a critical error in one of his tilesets and is working profusely on fixing it. Multiple projects and whatnot.

I cannot make any judgements on when the update will occur.
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Slann

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2179 on: October 16, 2018, 01:25:02 pm »

Hello! I have a few questions. About golems.
I try to create a golem forge for several months. I do not know how to make them work. And lo and behold - I found this workshop in Masterwork!
How it works? And how i can run version to myself? Using DFhack, lua-file? Dancing with a tambourine?
Thank you in advance.
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Durian Hohlades

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2180 on: November 21, 2018, 02:17:33 pm »

Meph? Give us a pre christmas present :D Masterwork df <3
 thanks pal
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Dunmeris

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2181 on: December 02, 2018, 11:33:18 am »

So, you know how in your mod, you have it so that you can select a civ or other options and that changes active things in game? How would I go about making something like that?
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Bolverkr

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2182 on: December 06, 2018, 10:04:06 pm »

Hello, attempting to delve into Masterwork. I am attempting to get it running on OSX, is this a possibility? Any help would be appreciated.
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urmane

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2183 on: December 08, 2018, 11:12:24 am »

Hello, attempting to delve into Masterwork. I am attempting to get it running on OSX, is this a possibility? Any help would be appreciated.

Yes, you can try this:  http://www.bay12forums.com/smf/index.php?topic=160637.0

I haven't played on my mac in ages (pondering recompiling the linux graphics libs on Ye Olde Masterwork to get some more invasions), but give it a shot and let me know.
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Bolverkr

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2184 on: December 10, 2018, 11:13:58 am »

It definitely starts up and everything, however I can't access any of the options, such as changing tilesets or selecting which mods are in use. How might I go about accessing those?
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urmane

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2185 on: December 10, 2018, 07:17:34 pm »

Alas, that's all controlled by Windows-only GUI.  There's a command line script mdf-config I put it, but it only does a few things and is ... less than complete and correct.
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EvilWaffleThing

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2186 on: December 11, 2018, 09:50:18 pm »

For some reason, when I create a golem at the golemforge, all my animals attack it.
I don't think the golem is fighting back and I can give it orders but my dang livestock pull them apart.
Anyone else have this happen or at least have an idea as to why?
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donoya

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2187 on: December 24, 2018, 02:39:08 am »

So I have a question: how do I activate the mods listed in the dropdown menu? Whenever I click on one, it just brings me to their forum page. Am I supposed to just install it into my MDF install? If so, in which folder would I need to put it? Or is that there to advertise and/or credit other mods?
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forsaken1111

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2188 on: December 24, 2018, 09:13:05 am »

For some reason, when I create a golem at the golemforge, all my animals attack it.
I don't think the golem is fighting back and I can give it orders but my dang livestock pull them apart.
Anyone else have this happen or at least have an idea as to why?
What version are you using? Sounds like an older one.
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EvilWaffleThing

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Re: ☼MASTERWORK☼ (43.05) - DF2016 - Newest version! - Updated 15th Dec 2017
« Reply #2189 on: December 30, 2018, 03:26:12 am »

What version are you using? Sounds like an older one.
Masterwork version is 1.30 for/with DF version 43.05
I have no idea what version the mod the golemforge is from is on
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