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Author Topic: ☼MASTERWORK☼ (44.12) - DF2019 - Newest version! - Updated 14th Jan 2019  (Read 657631 times)

Fjolsvith

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Re: ☼MASTERWORK☼ (44.12) - DF2019 - Newest version! - Updated 14th Jan 2019
« Reply #2385 on: January 05, 2021, 10:42:57 pm »

Magmawells don't work.
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Kargormur

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Re: ☼MASTERWORK☼ (44.12) - DF2019 - Newest version! - Updated 14th Jan 2019
« Reply #2386 on: January 06, 2021, 09:47:35 am »

I'm getting a consistent crash whenever I close out of the Nobles menu using the Hermit for the latest version but I'm not sure what's causing it. Makes it kinda hard to change the bookkeeper settings.  :P

Any ideas? I can upload the save if someone would be willing to take a look.

Edit: Tested on new save and still happening.
Post edit: 4th new save is the charm? Issue is fixed but I still have no idea why the game was breaking on the nobles screen for the other saves.

I have the same problem. I chose an orc. idk why this is happening
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polliwoggi

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Re: ☼MASTERWORK☼ (44.12) - DF2019 - Newest version! - Updated 14th Jan 2019
« Reply #2387 on: January 13, 2021, 06:03:30 pm »

Getting the same noble crash problem choosing a succubus.
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ANickel

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Re: ☼MASTERWORK☼ (44.12) - DF2019 - Newest version! - Updated 14th Jan 2019
« Reply #2388 on: January 14, 2021, 12:03:01 am »

This hasn't been updated in almost two years now I think, it doesn't surprise me much that things aren't working properly.
Once the official DF release is out we might see more from Masterwork.
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forsaken1111

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Re: ☼MASTERWORK☼ (44.12) - DF2019 - Newest version! - Updated 14th Jan 2019
« Reply #2389 on: January 14, 2021, 07:42:23 am »

Yeah I think it has escaped people's notice that Meph is mostly working on the DF steam release and likely does not have time to maintain this mod.
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If you're interested, feel free to drop by and say hello at https://www.twitch.tv/ticktockbent where I stream Dwarf Fortress and other games sometimes.

Yinseng

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Re: ☼MASTERWORK☼ (44.12) - DF2019 - Newest version! - Updated 14th Jan 2019
« Reply #2390 on: January 17, 2021, 09:47:24 am »

Yeah I think it has escaped people's notice that Meph is mostly working on the DF steam release and likely does not have time to maintain this mod.

He's not even maintaining his own tileset properly anymore, it's very disappointing.
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Torgath

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Re: ☼MASTERWORK☼ (44.12) - DF2019 - Newest version! - Updated 14th Jan 2019
« Reply #2391 on: January 19, 2021, 10:16:34 am »

Hello! I've been playing with Evans' DF 47.04 Masterwork and I confirm the magma wells not working bug mentioned by Fjolsvith (although I managed to replicate their effect with the DFHack command "source").

A very crucial bug I came across is a crash on load game that I can't overcome. It seems like it crashes when the load bar reaches "Artefacts", and effectively, I can only load backups from before there were any artefacts produced in my fort. For reference, the first artefact was a weird one - "some animal" hardened leather tail cover (succubus item?) decorated with gems. The second was a wooden armor stand, but the first is already enough for the crash.

Trying to troubleshoot it, I got hopeful when I found this thread blaming the additional weapons mods that are included in MW:
http://97.107.128.126/smf/index.php?topic=159852.0
Only to later realize all of these are already turned off in my game, so they are not the problem. They mention graphics also, and mine are Evans' defaults.

Other than this, my play through as a dwarven fortress was going smoothly. I'll revert to an older save and see if a different artefact still causes the crash.

Edit: This is no longer relevant - I couldn't replicate the bug (same dwarf made a different artefact, no problem at all), and after playing in the backup for a while, I was able to load the original save without a problem!
« Last Edit: January 19, 2021, 02:55:16 pm by Torgath »
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forsaken1111

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Re: ☼MASTERWORK☼ (44.12) - DF2019 - Newest version! - Updated 14th Jan 2019
« Reply #2392 on: January 19, 2021, 01:58:46 pm »

Yeah I think it has escaped people's notice that Meph is mostly working on the DF steam release and likely does not have time to maintain this mod.

He's not even maintaining his own tileset properly anymore, it's very disappointing.
He's working on a new project, and as far as I know is being paid to do so. That project will benefit DF greatly and will come with an integrated and gorgeous tileset among other things. I understand that you're disappointed by the lack of support for his free tileset but I'm sure you'll agree that what he's doing now is more important?
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If you're interested, feel free to drop by and say hello at https://www.twitch.tv/ticktockbent where I stream Dwarf Fortress and other games sometimes.
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