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Author Topic: The Islands of Misery: Another Turn  (Read 49618 times)

GreatWyrmGold

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The Islands of Misery: Another Turn
« on: May 04, 2013, 01:33:49 pm »

Think of this place as...not exactly an afterlife, I suppose. It's a gateway to a better afterlife, a test, a way to prove yourself worthy of whatever. Show off your stuff to the entire world--anyone who cares to watch--and you will be rewarded as you deserve.
...Why does everyone always start killing each other?


The Islands of Misery started a few months or so ago, when I started making my own loot tables like Looter's Delight's. I had made a game for it...then scratched it, and merged it with another couple ideas I had in the fetal stage. (Figuratively fetal.)

You are spawned atop a mountain, like in LD. Like in LD, you have loot that was randomly generated. Like in LD, you get stat bonuses and new loot by killing other people.
Unlike LD, there is a very specific map. Unlike LD, it's ASCII (because I like ASCII). Unlike LD, loot persists (in fact, your reward is typically just whatever the other guy had on him). Unlike LD, you know of ways to get rewarded that don't involve killing people!

Spoiler: Basic Rules (click to show/hide)
Spoiler: Advanced Rules (click to show/hide)
Spoiler: Character Creation (click to show/hide)
Spoiler: Loot! (click to show/hide)
Spoiler: Rewards (click to show/hide)

Feel free to suggest new Traits, Goals, or Whatever.

I intend to take about half a dozen players to start, which will probably later be increased.

Any questions or clarifications?
« Last Edit: June 26, 2013, 08:58:14 am by GreatWyrmGold »
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GreatWyrmGold

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Re: The Islands of Misery: A Game of Loot and Goals
« Reply #1 on: May 04, 2013, 01:34:26 pm »

Characters:
Spoiler: Ahrian (II+) (click to show/hide)
Spoiler: Billy Snow(I+II) (click to show/hide)
Spoiler: Faye (II+) (click to show/hide)
Spoiler: Fezzy (click to show/hide)
Spoiler: Jill Wonder (II) (click to show/hide)
Spoiler: Nancy Albello (II) (click to show/hide)

Spoiler: Waitlist: (click to show/hide)

Graveyard:
Spoiler: Ace Grave (I+) (click to show/hide)
Spoiler: Dakota Jones (I+) (click to show/hide)
Spoiler: Edmund Ross (II+) (click to show/hide)
Spoiler: Evil Unlucky (II+) (click to show/hide)
Spoiler: Kyle Johnson (I) (click to show/hide)
Spoiler: Lucky (I+) (click to show/hide)

Spoiler: Loot: (click to show/hide)
« Last Edit: July 22, 2013, 04:42:40 pm by GreatWyrmGold »
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GreatWyrmGold

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Re: The Islands of Misery: A Game of Loot and Goals
« Reply #2 on: May 04, 2013, 01:35:05 pm »

« Last Edit: July 01, 2013, 07:31:35 pm by GreatWyrmGold »
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TopHat

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Re: The Islands of Misery: A Game of Loot and Goals
« Reply #3 on: May 04, 2013, 01:45:24 pm »

Reserved. Sheet up in a sec.

Spoiler (click to show/hide)
EDIT - WOOT, EXTRA POINTS!
« Last Edit: May 04, 2013, 02:53:53 pm by TopHat »
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

scapheap

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Re: The Islands of Misery: A Game of Loot and Goals
« Reply #4 on: May 04, 2013, 01:57:42 pm »

finished

Spoiler (click to show/hide)
« Last Edit: May 04, 2013, 02:56:02 pm by scapheap »
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

superBlast

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Re: The Islands of Misery: A Game of Loot and Goals
« Reply #5 on: May 04, 2013, 01:58:05 pm »

Name: Lucky
Appearance: A scrawny guy but makes up for it in luck, hence his name Lucky!
Personality: He mainly is just looking out for himself. He tries to stay away from danger and will do anything if it means he get's to live longer whether it's teaming up or killing people. May or may not be a lolicon.
Background: Well he depends on his luck for everything. Thats how he spent his whole life. Though because of that he never really had to work or do much for himself.

Agi 5
Clv 5
Dex 5
Lor 5
Luk 16
Per 5
Str 4
Tuf 5

Traits (if any): Extra Loot
« Last Edit: May 04, 2013, 02:10:51 pm by superBlast »
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"Come oooooon, a little insanity never hurt anyone.... Well except for that one guy, but never mind him." -superBlast

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sjm9876

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Re: The Islands of Misery: A Game of Loot and Goals
« Reply #6 on: May 04, 2013, 02:16:35 pm »

Spoiler: app (click to show/hide)

edit: extra points in
« Last Edit: May 04, 2013, 02:58:29 pm by sjm9876 »
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My dreams are not unlike yours - they long for the safety, and break like a glass chandelier.
But there's laughter and oh there is love, just past the edge of our fears.
And there's chaos when push comes to shove, but it's music to my ears.

Sigtext

GreatWyrmGold

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Re: The Islands of Misery: A Game of Loot and Goals
« Reply #7 on: May 04, 2013, 02:48:11 pm »

I just realized that the 50 points doesn't go as far as I had thought it would, so everyone's getting 10 more points to spend!
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scapheap

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Re: The Islands of Misery: A Game of Loot and Goals
« Reply #8 on: May 04, 2013, 02:56:17 pm »

and added the 10 points. (+4 agi +2 Clv +4 Per)
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

freeformschooler

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Re: The Islands of Misery: A Game of Loot and Goals
« Reply #9 on: May 04, 2013, 03:16:24 pm »

Cool! Can I play a humorously gimped self insert?

Spoiler: Freeform (click to show/hide)
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Persus13

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Re: The Islands of Misery: A Game of Loot and Goals
« Reply #10 on: May 04, 2013, 03:22:09 pm »

Name: Billy Snow
Appearance: Awful rapper
Personality: You don't mess wi Billy Snow. Or you get your ass kicked yo.
Background:

Agi 7
Clv 7
Dex 8
Lor 7
Luk 8
Per 8
Str 7
Tuf 8
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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GreatWyrmGold

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Re: The Islands of Misery: A Game of Loot and Goals
« Reply #11 on: May 04, 2013, 04:21:05 pm »

We have enough people to start, and probably will once I finish rolling for stuff and compiling other stuff.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

GreatWyrmGold

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Re: The Islands of Misery: A Game of Loot and Goals
« Reply #12 on: May 04, 2013, 04:44:57 pm »

Wow. Rolling up these items is a lot of fun, especially to music. TopHat, the music hit a crescendo when rolling up one item, and boy does it fit...
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Brood

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Re: The Islands of Misery: A Game of Loot and Goals
« Reply #13 on: May 04, 2013, 05:12:57 pm »

Reserved for sheet.
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Persus13

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Re: The Islands of Misery: A Game of Loot and Goals
« Reply #14 on: May 04, 2013, 05:15:55 pm »

Wow. Rolling up these items is a lot of fun, especially to music. TopHat, the music hit a crescendo when rolling up one item, and boy does it fit...
What were you listening too?
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext
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