Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: Dwarf Fortress Talk #20: Feedback  (Read 44549 times)

Trif

  • Bay Watcher
  • the Not-Quite-So-Great-as-Toady One
    • View Profile
Re: Dwarf Fortress Talk #20: Feedback
« Reply #30 on: February 15, 2013, 03:43:28 pm »

Alright, I did some proofreading, added the names, filled in the overtalk and made some other small improvements to vjek's script. I hope I didn't confuse capntastic and Rainseeker too often.

Anyways, here's the transcription: http://pastebin.com/gkPn3CmN
Logged
Quote from: Toady One
I wonder if the game has become odd.

vjek

  • Bay Watcher
  • If it didn't work, change the world so it does.
    • View Profile
Re: Dwarf Fortress Talk #20: Feedback
« Reply #31 on: February 15, 2013, 04:54:10 pm »

That looks good, Trif, nice job.

Rainseeker

  • Bay Watcher
  • Listening to Toady make trumpet sounds since 2009!
    • View Profile
    • Rattown Stories
Re: Dwarf Fortress Talk #20: Feedback
« Reply #32 on: February 15, 2013, 08:52:01 pm »

Wow, I just got to ~33:30 where rainseeker? is talking about the Jenday Conure he has in his lap.  :o

I've had a Jenday for 20 years now.   Awesome bird!    8)

Yeah, Wilson - my Jenday Conure - is great.  I gave him some water yesterday from a glass I was holding and he bobbed his head up and down and said, "That's nice."  He has never done that before.  The little guy continually surprises me (if he is a he). :)

EDIT:

Any favorite quotes, anyone?
« Last Edit: February 15, 2013, 08:56:10 pm by Rainseeker »
Logged
Rainseeker writes comics!  http://rattownstories.com

Also, forum profile for said comic:  http://www.bay12forums.com/smf/index.php?topic=78817.0

Neonivek

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress Talk #20: Feedback
« Reply #33 on: February 15, 2013, 10:08:03 pm »

I tried pitching an idea they had in the Talk and apperantly the suggestion board HATES the idea.
Logged

Man In Zero G

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress Talk #20: Feedback
« Reply #34 on: February 15, 2013, 10:41:46 pm »

By the way, what's the music that Ollieh plays? Is there a written form of it?

I thought the moving sound thread was called that because someone used *moving sound* as a sound effect in a comic?

I have no idea.  I had a recollection of it being moved from one subforum to another, but I could be mistaken about that.
Yeah, I vaguely remember that too but I don't think that's where *moving sound* comes from.

*moving sound* absolutely comes from a comic posted in that thread:
Part 4. Hope you guys don`t mind me sharing.

Spoiler (click to show/hide)
Logged
Quote from: Toady One
Their lack of eyes should stop them from crying.
Quote from: Toady One
Just watching dwarves make poor decisions repeatedly as I fix their little minds...
Quote from: Toady One
I haven't checked since I'm not doing bugs until after the release (well, I'm doing bugs, in the additive sense).

Yazman

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress Talk #20: Feedback
« Reply #35 on: February 16, 2013, 02:50:12 am »

Alright, I did some proofreading, added the names, filled in the overtalk and made some other small improvements to vjek's script. I hope I didn't confuse capntastic and Rainseeker too often.

Anyways, here's the transcription: http://pastebin.com/gkPn3CmN

I was JUST about to do this. You beat me to it! Good job.
Logged

Bronze Dog

  • Bay Watcher
  • Kobold Sympathizer
    • View Profile
Re: Dwarf Fortress Talk #20: Feedback
« Reply #36 on: February 16, 2013, 01:49:51 pm »

Glad to hear about the sorts of things going on. You're doing some pretty extreme stuff in developing DF, so I understand why it takes so long and why the next version will be worth waiting for.

Definitely like the idea of the hill and deep sites as a workaround for the population cap and a means to interact with other sites. Definitely like the idea of trading with them so the fortress can specialize even further.

One thing I wonder about: If I decide to settle my fortress on some deserted island, will hill and deep dwarves settle in the surrounding area as my fortress develops?

I'm also curious how much is going to be mod-friendly in the raws, since I've got my interest in Kobold Camp. Are site types (fort, hill, deep) going to be part of entity raws or something?
Logged
Bronze Dog has been feeling rather happy lately. He is fond of scimitars, black bronze, turquoise, and kobolds for their underdog status.

Julien Brightside

  • Bay Watcher
    • View Profile
    • My Artblog
Re: Dwarf Fortress Talk #20: Feedback
« Reply #37 on: May 16, 2013, 04:30:27 pm »

By the way, what's the music that Ollieh plays? Is there a written form of it?

I thought the moving sound thread was called that because someone used *moving sound* as a sound effect in a comic?

I have no idea.  I had a recollection of it being moved from one subforum to another, but I could be mistaken about that.
Yeah, I vaguely remember that too but I don't think that's where *moving sound* comes from.

*moving sound* absolutely comes from a comic posted in that thread:
Part 4. Hope you guys don`t mind me sharing.

Spoiler (click to show/hide)

Someone remembered my comic, that made my day  :)
(It also got turned into a flash movie if that interests you.)
Pages: 1 2 [3]