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Author Topic: Workflow TRAPPARTS (mechanisms)  (Read 869 times)

Rogue Yun

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Workflow TRAPPARTS (mechanisms)
« on: May 16, 2013, 12:49:03 am »

Hello again, I'm back with another question.

I am trying to add mechanisms with the command "workflow count TRAPPARTS 30" to the workflow list, and I get the following.

Urist McLardBucket, Mason cancels Construct Mechanisms: Needs non-economic hard ryholite.

Though there is lots of chalk around and I have gathered up some gabbro but I certainly don't have ryholite. Any suggestions? Thank you in advance.

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Rogue Yun

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Re: Workflow TRAPPARTS (mechanisms)
« Reply #1 on: May 16, 2013, 01:27:44 am »

I now notice that in the workflow list it has:

Constraint TRAPPARTS count 30 (gap 5)
  items: amount 4; 4 stacks available, 1 in use.
  job 1296: ConstructMechanisms [rhyolite] (delayed)

I don't ever remember setting anything to use rhyolite. I don't even know how : (
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Rogue Yun

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Re: Workflow TRAPPARTS (mechanisms)
« Reply #2 on: May 16, 2013, 11:18:13 pm »

*bump* I still need help with this : )
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oggimog

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Re: Workflow TRAPPARTS (mechanisms)
« Reply #3 on: May 17, 2013, 02:49:37 am »

I don't know what could be the problem. For a start maybe try to make a new entry and chose any material. And make shure you did not assign a 'give to workshop' at any stockpile without stone on it.'
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eternaleye

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Re: Workflow TRAPPARTS (mechanisms)
« Reply #4 on: May 26, 2013, 09:17:26 pm »

Go to your mechanic's workshop, select the mechanism-making job, and run 'gui/workshop-job' from the DFHack commandline. Then hit 'm' for materials, and select 'any material'.
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