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Author Topic: How the outside world sees us  (Read 12738 times)

NW_Kohaku

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Re: How the outside world sees us
« Reply #135 on: August 08, 2017, 01:58:02 am »

What management games have ever featured direct control of your subjects? That's kind of the point of these games, you manage people, as opposed to playing as them (although in Dwarf Fortress you can actually do both). That's been the case since Sim City and Populous and probably earlier.

RTS games are notorious for players taking direct control over every tiny thing units do, including the "Command and Conquer Economy", where the whole economy only moves when you tell the miners to mine, the lumberjacks to cut trees, and the moms to give birth to more recruits. 

Even if you want to limit it to management games, it's a rare breed that doesn't involve direct control over something like a company and all its employees directly.  My ships only sail when I say to sail, trade what I say to trade, and move where I tell them to move. 

Populous and Majesty and Dwarf Fortress are of a different breed in that they expect players to have to indirectly control their assets.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

bloop_bleep

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Re: How the outside world sees us
« Reply #136 on: August 14, 2017, 05:27:27 pm »

I showed DF to a friend of mine. The first thing he said was "That's programming language."
I internally facepalmed right there and tried to explain how although the font may look like something you would use to write programs in, what's displayed on the screen is not code at all. All I got was a blank stare.
I then went on to try to explain how a crocodile bit off my dwarf's leg. "But that guy doesn't have a leg, he just has a face."
I again tried to explain how the dwarf smiley face was just a symbol and doesn't represent what the dwarf actually looks like. Another blank stare.

Sometimes I wish I could get people to even trivially understand DF....

Though, I have to say, DF is the perfect game for me. Its sheer complexity drives me towards it, not away from it. I love all the different stones and metals with accurate material properties; I love the realistic combat system; I love the endless micromanagement needed to run a fort. I'm generally a very nerdy type, so I love designing and building complicated contraptions to accomplish tasks. I love pretty much everything about it, and the extended ASCII graphics and bad UI doesn't matter to me at all.
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Pvt. Pirate

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Re: How the outside world sees us
« Reply #137 on: August 16, 2017, 03:40:45 am »

i love most of that - although i use a tileset and the menus could need some streamlining.
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Uzu Bash

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Re: How the outside world sees us
« Reply #138 on: August 16, 2017, 08:57:33 am »

That's one thing I don't like about the community. The elf hate. Why? Yes, they're only useful for bringing fruit and exotic animals, but that's still a use. Nowadays, you have to deforest the whole embark in a year to break the tree cap. Elves don't bother me and I don't bother them.

Might I suggest some supplementary reading?
http://www.bay12forums.com/smf/index.php?topic=140842.msg5727725#msg5727725

Behold why you should hate elves.
I found no reason to hate elves in that story?
I think he unwittingly demonstrated your point. Players who harbor the hate believe their reasons are self-evident when they look to me and anyone outside the DF community like petty bigotry.
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(your)Dying is (Toady's)Fun!

h3lblad3

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Re: How the outside world sees us
« Reply #139 on: August 16, 2017, 10:45:37 pm »

The only reaction I've ever gotten on mentioning DF was a guy on a forum asking me to tell him some of the stories DF has given me... Apparently on the gaming forum he was a part of DF is seen as the ultimate story generating game.

Something Awful does frequent (at least they used to, I haven't been on there in forever) succession Let's Plays of Dwarf Fortress. Long stories like Boatmurdered are common there, and even Boatmurdered itself is from there.

And in a way, it is definitely the ultimate story generating game. Especially the sad ones. I can't remember now if it was starvation, dehydration, or a syndrome, but my people were dying left and right at one point. It was so interesting to see my girlfriend's reaction as I relayed how one guy came home only to find his wife dead in her bed, walked over and sat with her for a few minutes, then walked to the over to the door and died against it.
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I was talking about importing alimunim.
And we were hypothesising about the sexual relations between elves and trees.

PFunk

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Re: How the outside world sees us
« Reply #140 on: August 17, 2017, 10:58:57 am »

Sometimes I wish I could get people to even trivially understand DF....

He just seems to lack an imagination. Definitely never played DnD.
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Eschar

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Re: How the outside world sees us
« Reply #141 on: August 17, 2017, 09:11:37 pm »

Sometimes I wish I could get people to even trivially understand DF....

He just seems to lack an imagination. Definitely never played DnD.
It appears that he's never played NetHack either. Poor guy.
Of course, there but for the grace of Tarn (or the DevTeam) go I. Actually, all of us.
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Continue struggling, laws of physics be darned.
Quote from: Gatleos
What, are you stupid or something? Every one of the snake's bones is crushed! Its internal organs are torn apart! There is no way you can - (6) You resuscitate the snake.
The Chaos-filled NRDL
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