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Author Topic: Steam Official Announcement Thread  (Read 2892 times)

Knight Otu

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Re: Steam Official Announcement Thread
« Reply #15 on: August 23, 2019, 10:10:23 am »

I swear they told me there would only be one of these a month like three days ago, lol.
Considering these are clearly coming out every two weeks, that seems odd.
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clinodev

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Re: Steam Official Announcement Thread
« Reply #16 on: September 05, 2019, 03:57:43 pm »

Maybe I misunderstood?

Anyway the new one. Sorry for the lazy links, it's my birthday and I'm frazzled:

Steam Community Update: "Dwarf Fortress LIVE and System Design Recordings from PAX West" https://steamcommunity.com/games/975370/announcements/detail/1603766940169574852

Dwarf Fortress LIVE and System Design Recordings from PAX West
Tarn and Zach are back from PAX, and we have recordings of their panels! Plus - Fit For A King is out!
Hey everyone!

As we mentioned in the last update, Tarn and Zach have been busy attending an academic conference and PAX West this past week. So no new progress reports, but we DO have recordings of the two panels they were on!

Dwarf Fortress LIVE panel

Interview with Tarn Adams and Zach Adams, the co-creators of Dwarf Fortress, and Victoria Tran of Kitfox Games, about the commercial release of DF, its past and its future - all structured around a live game of Dwarf Fortress.

https://youtu.be/WW_dHPtC2wg


System Design, on Fire, All the Time: Controlling Chaos

How do you design for chaos? Join designers from Dwarf Fortress, Destiny 2, Into the Breach, Industries of Titan, King of Dragon Pass, and Six Ages in discussing how to handle system-driven design. Whether it’s a world that’s procedurally generated or creating rules of asymmetrical multiplayer, deep systems make design, playtesting, and the whole game dev process more interesting—but also full of surprises…

Recording starts at the 2 hour mark: Watch it here https://www.twitch.tv/videos/475872864



It was also just great meeting a ton of you at PAX! We had so many people telling the brothers the stories of their forts and asking for pictures, it filled my heart with warm fuzzy feels. Thanks for all the support!

Fit For A King Release

Aaaand in exciting news (for Kitfox!) (but maybe for you??) -- we released our game Fit For A King today!



Marry everything, execute everything, and humiliate your rivals with your wealth and excess or die trying in this ultimate Henry VIII simulator! If you're a fan of Ultima or bankrupting your country, this is the game for you. Tarn mentioned it was "the funniest game I've played in a long time" so uhhh heck thanks Tarn! You can buy it NOW here.

That's it for now. Updates will resume as usual after this. :)

See ya!

Victoria
« Last Edit: September 05, 2019, 04:01:00 pm by clinodev »
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clinodev

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Re: Steam Official Announcement Thread
« Reply #17 on: September 19, 2019, 03:54:07 pm »

Steam Community Update: "Villainous Networks and Investigations"

https://steamcommunity.com/games/975370/announcements/detail/1597012808112280309

Villainous Networks and Investigations
Hello!

We've been cleaning up the villainous network issues I mentioned in my last news post. In order to connect the networks more fully, we mostly focused on criminal organizations operating in cities. They can now compete with each other, subordinate each other and skim off of each other's profits, and fully fuse into single larger gangs. They can also establish new branches in other cities to give the networks some additional geographic spread, which should help to make investigations more interesting.

With those new additions as a backdrop, we allowed position-holding villains (who might be, for instance, nobles, priests, or bookkeepers) to contact the criminal organizations through intermediaries. Once in contact, they can contract out their assassination, sabotage, theft and kidnapping plots. This creates additional links for our investigations, and also opens up opportunities for the criminal leaders to exploit the link the other way, through blackmail and so forth.

So, overall, the evidence and investigation situation is looking a more healthy now. This is the reason we focus on the single-character/party-based adventure mode once we get through with history generation, since it operates like a microscope on features as we bring them into play. Everything we improve here will also impact how fortresses interact with and investigate villains.

Reminder: we're working on villains and investigations to finish off the material we were working on for the last DF Classic release before we transition fully over to work on Steam (the artists are already way ahead of me.) This is the third of four stages of that release. We completed villains in history generation, and moved those elements into the world during play. Now we're focusing on adventure mode before we tackle fortress mode in the final stage.

- Tarn
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Meph

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Re: Steam Official Announcement Thread
« Reply #18 on: September 21, 2019, 06:57:12 am »

*waves at people.
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