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Author Topic: PeridexisErrant's DF Starter Pack  (Read 4113804 times)

salithus

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Re: Dwarf Fortress 40_10 Starter Pack r2
« Reply #1065 on: August 30, 2014, 08:59:33 pm »

I tried the -timeUnits thing, and no luck.  Given my free time at the moment I'm just going to let them run on each load, and get TwbT working instead.

Code: [Select]
multicmd fix/blood-del; repeat -time 1 -timeUnits months -command fix/feeding-timers; repeat -time 1 -timeUnits months -command fix/stuckdoors; is what I'm currently using.
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PeridexisErrant

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Re: Dwarf Fortress 40_10 Starter Pack r2
« Reply #1066 on: August 30, 2014, 09:07:38 pm »

I get an error from that. 
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salithus

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Re: Dwarf Fortress 40_10 Starter Pack r2
« Reply #1067 on: August 30, 2014, 09:10:57 pm »

I get an error from that.
here's what I'm getting when it runs, didn't notice the "nil" before you said something since it's not in red:

Code: [Select]
Loading script at onLoad.init
Fixed feeding timers for 0 citizens.
unstuck 0 doors
nil

E: did you also update repeat.lua with this: http://www.bay12forums.com/smf/index.php?topic=126076.msg5618988#msg5618988
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PeridexisErrant

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Re: Dwarf Fortress 40_10 Starter Pack r2
« Reply #1068 on: August 30, 2014, 09:15:40 pm »

Yep. 

I don't know why it isn't working, but I'll probably wait for a fix in dfhack-r2 or later. 
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lethosor

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Re: Dwarf Fortress 40_10 Starter Pack r2
« Reply #1069 on: August 30, 2014, 09:17:58 pm »

What's the specific error produced?
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

SixWingedFreak

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Re: Dwarf Fortress 40_10 Starter Pack r2
« Reply #1070 on: August 30, 2014, 11:28:14 pm »

First time user of this Starter Pack/LNP, long time player of DF here. I'm really enjoying the use of this utility -- it dramatically reduces the effort to configure the game the way I like; easy access to the init files, auto-launching soundsense and all that. I'm definitely going to be using this from now on!

Anyhow, popped on here to say there's a problem regarding the version checking (the CheckVersion function I think). I don't know if it has been already mentioned in this thread. You need to add something like a timeout to the update check of around 5-10 seconds to the program, perhaps detect the ethernet adapter status, and/or ping DFFD a few times. Last night my internet went out for a couple hours, and every time I tried to launch the LNP, it would take about 10 seconds or so to launch, and when it did, it presented an Unhandled Exception error. I believe the "long" wait was due to my internet being in a state of strange connectivity limbo. I was thoroughly confused the first time to say the least... my first thought was that something inexplicably went wrong with my install. The Unhandled Exception itself is reproducible if I simply disable the ethernet adapter in Windows. When I do that the error comes up instantly.

At that error window, if I hit "Continue", LNP will open. If I hit "Quit", it will end the process and close.

Code: [Select]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Net.WebException: The remote name could not be resolved: 'dffd.wimbli.com'
   at System.Net.HttpWebRequest.GetResponse()
   at LazyNewbPack.MainForm.CheckVersion()
   at LazyNewbPack.MainForm.MainForm_Load(Object sender, EventArgs e)
   at System.EventHandler.Invoke(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
Starter Pack Launcher
    Assembly Version: 1.8.1.0
    Win32 Version: 1.8.1.0
    CodeBase: file:///D:/Dwarf%20Fortress/Starter%20Pack%20Launcher.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 10.0.0.0
    Win32 Version: 11.0.50938.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
« Last Edit: August 31, 2014, 12:11:13 am by SixWingedFreak »
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SixWingedFreak

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Re: Dwarf Fortress 40_10 Starter Pack r2
« Reply #1071 on: August 30, 2014, 11:38:33 pm »

*snip*
I see my internet is still a bit wonky. Sorry for the double post!
« Last Edit: August 30, 2014, 11:41:09 pm by SixWingedFreak »
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PeridexisErrant

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Re: Dwarf Fortress 40_10 Starter Pack r2
« Reply #1072 on: August 31, 2014, 03:32:35 am »

Yeah, it does act oddly when you're offline.  I'm moving to the PyLNP soon though, so there's not much to be done. 
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Furcube

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Re: Dwarf Fortress 40_10 Starter Pack r2
« Reply #1073 on: August 31, 2014, 04:14:09 am »

Edited: my quick fix for repeat.lua is incorrect, just received explaination on github:
Quote
the documentation is wrong. It should be -command [ blah blah blah ]
« Last Edit: August 31, 2014, 05:38:16 am by Furcube »
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PeridexisErrant

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Re: Dwarf Fortress 40_10 Starter Pack r3
« Reply #1074 on: August 31, 2014, 04:27:36 am »

The Starter Pack has updated!  As usual, you can get it here.

This update brings fixes for some DFHack errors, a complete overhaul of the embark profiles, and a significant graphics overhaul via the Text will be Text plugin - item sprites, multilevel view, enhanced zooming, clearer text, and more!

Changelog: 
 - commands run through dfhack tab run once on load, instead of repeating (until I can fix the errors)
 - removed autorun of fix/population-cap; since it seems fixed independantly
 - added Text will be Text v4.48; enables nice graphics
    - using TwbT "resume" and "mousequery" plugins (for compatibility)
    - activated TwbT for all but ASCII graphics; including item sprites and 10-Z multilevel view
    - added custom text tilesets for CLA, Phoebus, Spacefox.  Added ShizzleClean for Ironhand, Mayday. 
    - Added item sprites to graphics packs.  Added overrides.txt to init folder.
    - using printmode:standard; activates TwbT and deactivates truetype
 - replaced default embark profiles with improved versions

MD5:  65832540096DEA68D06B0B7EB550E180
« Last Edit: August 31, 2014, 07:22:13 am by PeridexisErrant »
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Xerberus

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Re: Dwarf Fortress 40_10 Starter Pack r3
« Reply #1075 on: August 31, 2014, 07:32:20 am »

as always thank you for the quick update of this awesome starter pack :).

i just booted the game up and it seems with spacefox there is a minor glitch with the twbt plugin (i assume):



now when i pressed F12 (which didn't change the font btw, but that might be twbt) it went back to normal, same when i deselected the game window and went back into it. like i said, a small glitch but i have to see if this things pops up again ingame and become an annoyance. from loading up the game till worldgen-menue this only seems to affect spacefox (tested phoebus, ironhand and mayday).
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Ledi

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Re: Dwarf Fortress 40_10 Starter Pack r3
« Reply #1076 on: August 31, 2014, 08:13:02 am »

Question; how do I disable text will be text? It's messing with my font clarity.
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So Ledi's been training the cats into an army of disposable warbeasts?  Why did no-one think of this sooner?!
Hellcannon seemed to be constantly on the verge of death and Levergedon before my turn helped, but ultimately what killed it was Ledi's cat army.

Xerberus

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Re: Dwarf Fortress 40_10 Starter Pack r3
« Reply #1077 on: August 31, 2014, 08:17:07 am »

ok another problem or just me missing something, i can't zoom in the current version (spacefox tileset). if i zoom in it looks like that:

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mifki

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Re: Dwarf Fortress 40_10 Starter Pack r3
« Reply #1078 on: August 31, 2014, 08:32:17 am »

like i said, a small glitch but i have to see if this things pops up again ingame and become an annoyance.

No, this won't happen in-game.

salithus

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Re: Dwarf Fortress 40_10 Starter Pack r3
« Reply #1079 on: August 31, 2014, 08:34:37 am »

The Starter Pack has updated!  As usual, you can get it here.

This update brings fixes for some DFHack errors, a complete overhaul of the embark profiles, and a significant graphics overhaul via the Text will be Text plugin - item sprites, multilevel view, enhanced zooming, clearer text, and more!

Changelog: 
 - commands run through dfhack tab run once on load, instead of repeating (until I can fix the errors)
 - removed autorun of fix/population-cap; since it seems fixed independantly
 - added Text will be Text v4.48; enables nice graphics
    - using TwbT "resume" and "mousequery" plugins (for compatibility)
    - activated TwbT for all but ASCII graphics; including item sprites and 10-Z multilevel view
    - added custom text tilesets for CLA, Phoebus, Spacefox.  Added ShizzleClean for Ironhand, Mayday. 
    - Added item sprites to graphics packs.  Added overrides.txt to init folder.
    - using printmode:standard; activates TwbT and deactivates truetype
 - replaced default embark profiles with improved versions

MD5:  65832540096DEA68D06B0B7EB550E180
I'm seeding now, but TPB keeps redirecting me to a proxy that won't let me log in, so I can't upload the torrent file. Sig and wiki page are updated with magnet links though.
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