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Author Topic: PeridexisErrant's DF Starter Pack  (Read 4114989 times)

terko

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Re: Dwarf Fortress 40_14 Starter Pack r1
« Reply #1635 on: November 06, 2014, 10:12:48 am »

*big smile on face* "Y u make pack for 14 when 15 is out already! U NUTS?"


=), as usual ... it's ... fun. Thanks for the good work, keep it up!
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... what is a drop of rain, compared to the storm? ... what is a thought, compared to the mind? ... our unity is full of wonder which your tiny individualism cannot even conceive ... I've heard it all before ... you're saying nothing new ... I thought I saw a rainbow ... but I guess it wasn't true ... you cannot make me listen ... I cannot make you hear ... you find your way to heaven ... I'll meet you when you're there ...

Dirst

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Re: Dwarf Fortress 40_14 Starter Pack r1
« Reply #1636 on: November 06, 2014, 10:47:48 am »

The Starter Pack has updated to 40_14 r1!  As usual, you can get it here.

As seems to be standard these days, the Starter pack updates within hours of the next DF release!
It looks like Toady is getting better and better at estimating how long it will take the next Starter Pack to come out!

Thanks for the awesome package of DF goodness.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Cruxador

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Re: Dwarf Fortress 40_14 Starter Pack r1
« Reply #1637 on: November 06, 2014, 12:28:02 pm »

So... 40.15 version when :)
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Akhier the Dragon hearted

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Re: Dwarf Fortress 40_14 Starter Pack r1
« Reply #1638 on: November 06, 2014, 02:25:03 pm »

Luckily since there wasn't a giant emotion update it should (hopefully) be quicker
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

BesorgterZwerg

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Re: Dwarf Fortress 40_14 Starter Pack r1
« Reply #1639 on: November 06, 2014, 03:00:34 pm »

Since the newer versions the graphic pack is not working anymore. :(
Just when i start DF via the LNP-launcher i see the graphics changing back to ascii style within a second.

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Akhier the Dragon hearted

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Re: Dwarf Fortress 40_14 Starter Pack r1
« Reply #1640 on: November 06, 2014, 03:05:14 pm »

Thats Text Will Be Text doing its job. It makes the menus and stuff be ASCII but once in game the graphics will be there. Just embark real quick and you will see.
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Quote
Join us. The crazy is at a perfect temperature today.
So it seems I accidentally put my canteen in my wheelbarrow and didn't notice... and then I got really thirsty... so right before going to sleep I go to take a swig from my canteen and... end up snorting a line of low-grade meth.

BesorgterZwerg

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Re: Dwarf Fortress 40_14 Starter Pack r1
« Reply #1641 on: November 06, 2014, 03:14:06 pm »

 :o Stupid me, thank you.  :-[
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Silpion81

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Mouse behaviour
« Reply #1642 on: November 06, 2014, 04:11:58 pm »

Just some quick feedback on 40_14 r1:
The mouse behaviour seems to have changed in a weird way: a click on floor activates the stockpile menu, the second starts and the third click finishes an animal stockpile. Additionally workshops cannot be clicked anymore, and clicking a dwarf or bunny opens the (m)ilitary menu.

Could this be a configuration error on my part?
« Last Edit: November 06, 2014, 04:21:28 pm by Silpion81 »
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lethosor

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Re: Dwarf Fortress 40_14 Starter Pack r1
« Reply #1643 on: November 06, 2014, 04:51:25 pm »

Does it occur without TwbT?
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Silpion81

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Re: Dwarf Fortress 40_14 Starter Pack r1
« Reply #1644 on: November 06, 2014, 04:57:41 pm »

Yes. I changed the print mode to standard and the mouse behaviour persists.
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mifki

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Re: Dwarf Fortress 40_14 Starter Pack r1
« Reply #1645 on: November 06, 2014, 05:03:03 pm »

Actually TWBT includes modified mousequery plugin as well, maybe something wrong with it...

Devstorm

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Re: Dwarf Fortress 40_14 Starter Pack r1
« Reply #1646 on: November 06, 2014, 08:13:37 pm »

Stepladders seem to be missing from your pack.  I've tried copying the info over from 40.14 and still I can't seem to embark with a stepladder, nor can I make one.
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lethosor

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Re: Dwarf Fortress 40_14 Starter Pack r1
« Reply #1647 on: November 06, 2014, 08:30:49 pm »

Are you using a graphics set?
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

PeridexisErrant

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Re: Dwarf Fortress 40_14 Starter Pack r1
« Reply #1648 on: November 06, 2014, 08:42:22 pm »

You need to generate a new world to get stepladders; if that doesn't fix it it's an issue with the graphics packs.
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I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

Sheo

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Re: Dwarf Fortress 40_14 Starter Pack r1
« Reply #1649 on: November 06, 2014, 08:52:34 pm »

You need to generate a new world to get stepladders; if that doesn't fix it it's an issue with the graphics packs.
Hey Peridexis - coding noob here, and I was kinda wondering something.

Of course there are major updates here and there, but when they are minor updates to the coding - such as 40.14 to 40.15 - why does all modding for them have to be reformatted?

This is not me being ungrateful or anything, God knows I'd be unable to play DF without your pack, just wondering what are the complications from a technical standpoint.
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