Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 119 120 [121] 122 123 ... 385

Author Topic: PeridexisErrant's DF Starter Pack  (Read 4112206 times)

Ertaan

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 40_16 Starter Pack r1
« Reply #1800 on: November 22, 2014, 09:34:34 am »

getting crashes when i want to build stuff with b, 16r1

Sometimes it crashes sometimes not.

Try with '2D' in print mode imo
Logged

Clownmite

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 40_16 Starter Pack r1
« Reply #1801 on: November 23, 2014, 03:07:55 am »

Anyone else getting crashes on Windows when pressing "k"?
Logged

Visus Draconis

  • Bay Watcher
  • Prognosticationist
    • View Profile
Re: Dwarf Fortress 40_16 Starter Pack r1
« Reply #1802 on: November 23, 2014, 09:42:14 am »

Running DF from the main LNP program, I got these errors:

Quote
File PyLNP.user does not exist
WARNING: Field GRAZE_COEFFICIENT seems to be missing from file .\Dwarf Fortress 0.40.16\data\init\d_init.txt!
WARNING: Field GRAZE_COEFFICIENT seems to be missing from file .\Dwarf Fortress 0.40.16\data\init\d_init.txt!
WARNING: Field GRAZE_COEFFICIENT seems to be missing from file .\Dwarf Fortress 0.40.16\data\init\d_init.txt!

Also I started up a world and it's still in ASCII, despite me updating it with the Ironhand graphics on the LNP screen. EDIT: It's just the world map pre-embark. The graphics work fine in Fortress mode.

Is there something wrong with the raws? Or did I just download it badly?
« Last Edit: November 23, 2014, 10:18:36 am by Visus Draconis »
Logged
"Armok, I would like a set of ☼adamantine socks☼ for the winter holiday."

Syndrome-causing cloud of creeping mist appears at the edge of the map.

"I'll take that as a no."

fricy

  • Bay Watcher
  • [DFHACK:ZEALOT]
    • View Profile
Re: Dwarf Fortress 40_16 Starter Pack r1
« Reply #1803 on: November 23, 2014, 10:24:11 am »

Anyone else getting crashes on Windows when pressing "k"?
This may be caused by an error in df/hack/symbols.xml.

To fix: open the file with notepad++, find line 1974 and change from:
Code: [Select]
<global-address name='ui_look_list' value='0x1c50d98'/>to:
Code: [Select]
<global-address name='ui_look_list' value='0x1c52d98'/>
Running DF from the main LNP program, I got these errors:
WARNING: Field GRAZE_COEFFICIENT seems to be missing from file .\Dwarf Fortress 0.40.16\data\init\d_init.txt!
This should be mostly harmless, caused by an outdated d_init default in the pack. A quick fix is to manually copy d_init.txt from LNP/graphics/Ironhand/init (in your case) to data/init, that file is correct.
Quote
Also I started up a world and it's still in ASCII, despite me updating it with the Ironhand graphics on the LNP screen.
Is there something wrong with the raws? Or did I just download it badly?
From the OP:
3. Don't panic if it seems graphics aren't working - menus and text are meant to use ascii tiles now.

fricy

  • Bay Watcher
  • [DFHACK:ZEALOT]
    • View Profile
Re: Dwarf Fortress 40_16 Starter Pack r1
« Reply #1804 on: November 23, 2014, 10:31:19 am »

If this is not worth a double post, then I don't know what.  ;D
Hint: mifki strikes again.

wuphonsreach

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 40_16 Starter Pack r1
« Reply #1805 on: November 23, 2014, 02:07:15 pm »

Yeah, I figured you'd skip 40.17 -- I'm really looking forward to 40.18 though (have stayed on 40.13 for a few months now until the new stuff was through a round or two of bug fixes).
Logged

jgz

  • Escaped Lunatic
    • View Profile
Re: Dwarf Fortress 40_16 Starter Pack r1
« Reply #1806 on: November 23, 2014, 03:59:32 pm »

What is the feature/mod/setting that makes it so the interface stays the same size when you zoom in and out? 

Thanks,
Logged

mifki

  • Bay Watcher
  • works secretly...
    • View Profile
    • mifki
Re: Dwarf Fortress 40_16 Starter Pack r1
« Reply #1807 on: November 23, 2014, 04:20:33 pm »

What is the feature/mod/setting that makes it so the interface stays the same size when you zoom in and out? 

Thanks,

Is everything staying the same? By default, with TWBT enabled, map should zoom when you zoom on the main fortress screen, and text/menus should zoom when you zoom on any other screen.

Raul

  • Bay Watcher
  • El Psy Kongroo
    • View Profile
Re: Dwarf Fortress 40_16 Starter Pack r1
« Reply #1808 on: November 23, 2014, 04:40:41 pm »

What is the feature/mod/setting that makes it so the interface stays the same size when you zoom in and out? 

Thanks,

Is everything staying the same? By default, with TWBT enabled, map should zoom when you zoom on the main fortress screen, and text/menus should zoom when you zoom on any other screen.
Fixed that for you.
Logged

PeridexisErrant

  • Bay Watcher
  • Dai stihó, Hrasht.
    • View Profile
Re: Dwarf Fortress 40_16 Starter Pack r2
« Reply #1809 on: November 23, 2014, 05:00:49 pm »

The Starter Pack has updated to 40_16 r2!  As usual, you can get it here.

Small update, but it's probably worth patching crashes now instead of waiting for the 40.18 pack, which might be a while.

Changelog:
 - updated TwbT to v5.34; fix crash on max zoom out
 - patched dfkack/symbols.xml; fixes crash in 'k' menu

MD5:  482B60704E40E793267BC0CFA20F6CC5
Logged
I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

jgz

  • Escaped Lunatic
    • View Profile
Re: Dwarf Fortress 40_16 Starter Pack r2
« Reply #1810 on: November 23, 2014, 05:36:59 pm »

I guess i should have mentioned i'm not having a problem with the starter pack.  I was trying to check out the masterwork mod and i wanted to try and copy over the functionality i'm looking for.

What i'm talking about is when i Zoom in the starter pack the pannel on the right stays the same size,  only the map zooms.

In masterwork though (and i think default DF) when you zoom it actually scales the whole window,  so the pannel on the right either ends up huge when your zoomed in or to small when zoomed out.

If i wanted to get masterwork to look the same as it does in the starterpack how might i do that? 

Logged

mifki

  • Bay Watcher
  • works secretly...
    • View Profile
    • mifki
Re: Dwarf Fortress 40_16 Starter Pack r2
« Reply #1811 on: November 23, 2014, 05:42:23 pm »

If i wanted to get masterwork to look the same as it does in the starterpack how might i do that?

You can't easily. The plugin that does this (TWBT) is for the latest DF version only and Masterwork is still 0.34.11, right? There are some ways to resolve this but nobody asked to.

evictedSaint

  • Bay Watcher
  • if (ANNOYED_W_FANS==true) { KILL_CHAR(rand()); }
    • View Profile
Re: Dwarf Fortress 40_16 Starter Pack r2
« Reply #1812 on: November 23, 2014, 07:05:07 pm »

Man, I really wanna download this, but I also wanna wait until 40_18 r1 is ready because of the stress update.

PeridexisErrant

  • Bay Watcher
  • Dai stihó, Hrasht.
    • View Profile
Re: Dwarf Fortress 40_16 Starter Pack r2
« Reply #1813 on: November 23, 2014, 07:40:29 pm »

Man, I really wanna download this, but I also wanna wait until 40_18 r1 is ready because of the stress update.

You can use the "remove-stress" script, if that's the only worrying thing  :D
Logged
I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

UristWoodie

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 40_16 Starter Pack r2
« Reply #1814 on: November 24, 2014, 08:49:19 am »

16 r2 torrent
Magnet
magnet:?xt=urn:btih:99BCCAEF21615C6A058048DB08A81EED26E3C1B1&dn=Dwarf%20Fortress%2040_16%20Starter%20Pack%20r2.zip&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80%2fannounce&tr=udp%3a%2f%2ftracker.publicbt.com%3a80%2fannounce&tr=udp%3a%2f%2ftracker.ccc.de%3a80%2fannounce
Logged
Pages: 1 ... 119 120 [121] 122 123 ... 385