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Author Topic: PeridexisErrant's DF Starter Pack  (Read 4113546 times)

boysfromthedwarf

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Re: Dwarf Fortress 40_24 Starter Pack r10
« Reply #2565 on: April 27, 2015, 01:37:04 pm »

Hi PE thanks as always for your work.....u rock.
I'm still getting the dreaded flickering bug on r10....would daz's method (discussed above) still work with r10?
I'm using 2d no twbt....but apart from that no changing of any other graphics functions in that graphics menu.
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xvicarious

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Re: Dwarf Fortress 40_24 Starter Pack r10
« Reply #2566 on: April 27, 2015, 03:16:41 pm »

I had a completely fresh installation of the pack (graphics came preinstalled?) and it was crashing every time I opened the game.  After switching back to ASCII graphics it is doing completely fine.  I really do like the Phoebus tileset though and would like to use that.  Any advice on this?
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Kadaan

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Re: Dwarf Fortress 40_24 Starter Pack r10
« Reply #2567 on: April 28, 2015, 04:52:41 pm »

No, but try generating a new world, then using print_mode:2D.

Where does that get set? Found it, [PRINT_MODE:2D] in /data/init/init.txt. edit: it's also on the launcher /facepalm

I'm also having crashing issues after 15-20 minutes into a fresh game using 40_24r10
« Last Edit: April 28, 2015, 05:26:03 pm by Kadaan »
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Arshness

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Re: Dwarf Fortress 40_24 Starter Pack r10
« Reply #2568 on: April 29, 2015, 08:29:38 am »

I am also getting the flickering. I thought I'd ignore it... but I'm not sure I can. It's driving me nuts.
I'm going to have to go back to the r7 version I had before. I just can't look at this screen with all the flickering. It gave me a migraine last night.

I tried the Print Mode thing and it didn't work. :c And I only posted to report this fact and hope it was helpful. ^^
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TheDorf

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Re: Dwarf Fortress 40_24 Starter Pack r10
« Reply #2569 on: May 01, 2015, 07:58:23 am »

Is there any way to make the maps use the tileset like they did in previous versions? Like, when fast travelling or pressing "q" in adventure mode, and during world gen.
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I love this community. Somebody asks "hay guise how do i tame shark", and then everybody is like "why don't we fling sharks at things with complex mechanical devices?".

PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r10
« Reply #2570 on: May 01, 2015, 10:33:08 am »

Is there any way to make the maps use the tileset like they did in previous versions? Like, when fast travelling or pressing "q" in adventure mode, and during world gen.

Changing the print mode will disable TwbT, which may or may not be worth it.
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I maintain the DF Starter Pack - over a million downloads and still counting!
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TheDorf

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Re: Dwarf Fortress 40_24 Starter Pack r10
« Reply #2571 on: May 01, 2015, 10:57:16 am »

Changing the print mode will disable TwbT, which may or may not be worth it.

Not quite the answer I was hoping for. Thanks though.  :)

Are there any plans/would it be possible to make the maps use the tilesets while still allowing TwbT to be on? I recall some earlier version having this, but I could be wrong.
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I love this community. Somebody asks "hay guise how do i tame shark", and then everybody is like "why don't we fling sharks at things with complex mechanical devices?".

drgnlord

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Re: Dwarf Fortress 40_24 Starter Pack r10
« Reply #2572 on: May 04, 2015, 10:22:10 am »

You can make the text tileset anything you like in the Init file and it will work with TWBT. This tileset is used for the maps and text.
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Probe1

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Re: Dwarf Fortress 40_24 Starter Pack r10
« Reply #2573 on: May 05, 2015, 11:20:08 am »

How do I activate the Legends Exports Processor in the latest LNP?  I can't even find it.
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LeoCean

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Re: Dwarf Fortress 40_24 Starter Pack r10
« Reply #2574 on: May 05, 2015, 04:18:19 pm »

Changing the print mode will disable TwbT, which may or may not be worth it.

Not quite the answer I was hoping for. Thanks though.  :)

Are there any plans/would it be possible to make the maps use the tilesets while still allowing TwbT to be on? I recall some earlier version having this, but I could be wrong.

TWBT_LEGACY should keep the map as the tileset, I think it'll be best to save and exit and switch to TWBT printmode once you are embarked though. I forget why, I just remember that the the old gen isn't quite as good memory wise to use. It's been awhile though so that may not be the reason.
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PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r10
« Reply #2575 on: May 05, 2015, 04:47:27 pm »

How do I activate the Legends Exports Processor in the latest LNP?  I can't even find it.

Instead of a separate utility, it's now a button in the "advanced" tab of the launcher - more reliable detection of many things, and available on any OS.
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I maintain the DF Starter Pack - over a million downloads and still counting!
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Probe1

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Re: Dwarf Fortress 40_24 Starter Pack r10
« Reply #2576 on: May 06, 2015, 10:07:05 am »

How do I activate the Legends Exports Processor in the latest LNP?  I can't even find it.

Instead of a separate utility, it's now a button in the "advanced" tab of the launcher - more reliable detection of many things, and available on any OS.

Nice.  Thanks man.  I appreciate you working on it, it was a bit clunky the last time around. 
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Albedo

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Re: Dwarf Fortress 40_24 Starter Pack r10
« Reply #2577 on: May 07, 2015, 03:10:05 pm »

Hey all - used to be very active on this site well over 5 years ago, then had to take a break (RL > games, ver' sad).

Now I'm back, and a bit boggled at all the changes - burrows, new military organization, wheelbarrows and minecarts and hauling routes, the universal magma concept, entirely different fun - wow. I remember helping w/ Ver 1 of Dwarf Therapist, and working on the first "migration" of the wiki to a new version - so much has changed...  :o


One question (well, for now, ahem) - is something like Reveal/Tweak* available for this latest version? Is that something in this newbie-pack download?

(* If you don't know, don't ask)  8)
« Last Edit: May 07, 2015, 03:20:25 pm by Albedo »
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Putnam

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Re: Dwarf Fortress 40_24 Starter Pack r10
« Reply #2578 on: May 07, 2015, 04:06:37 pm »

Reveal and tweak are both still in.

Unless you're referring to a specific tweak, since there's quite a few.

PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r10
« Reply #2579 on: May 07, 2015, 06:30:01 pm »

Hey all - used to be very active on this site well over 5 years ago, then had to take a break (RL > games, ver' sad).

Now I'm back, and a bit boggled at all the changes - burrows, new military organization, wheelbarrows and minecarts and hauling routes, the universal magma concept, entirely different fun - wow. I remember helping w/ Ver 1 of Dwarf Therapist, and working on the first "migration" of the wiki to a new version - so much has changed...  :o


One question (well, for now, ahem) - is something like Reveal/Tweak* available for this latest version? Is that something in this newbie-pack download?

(* If you don't know, don't ask)  8)

Indeed they are - most such tools are now part of DFHack, though a few like Dwarf Therapist are still standalone.  Don't panic at the length of the README, there's a lot of functionality but in this pack it's set up to basically work in the background and add UI hints for most of the stuff you'll want.

Everything is included, and you can get usage instructions for most of it with a ctrl-f at the above link.  Good luck, and strike the earth!
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I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.
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