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Author Topic: PeridexisErrant's DF Starter Pack  (Read 4112193 times)

Witty

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Re: Dwarf Fortress 40_24 Starter Pack r15
« Reply #2790 on: August 10, 2015, 03:30:30 pm »

hmm... I'm getting an error message when I try to use the open-legends script, and the extended-status plugin is giving me an error on loadup. Is anyone else having these issues?
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lethosor

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Re: Dwarf Fortress 40_24 Starter Pack r15
« Reply #2791 on: August 10, 2015, 04:04:42 pm »

I'm not - can you copy and paste those? (Right-click the title bar of the DFHack console if you're using Windows to get to the "edit" menu.)
You're using DFHack 0.40.24-r3, right?

Edit: So you know, extended-status is a script, not a plugin. The chief difference is that plugins need to be recompiled for individual DFHack releases and for each platform, while scripts are much more portable and editable (but a bit slower).
« Last Edit: August 10, 2015, 04:09:30 pm by lethosor »
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Witty

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Re: Dwarf Fortress 40_24 Starter Pack r15
« Reply #2792 on: August 10, 2015, 04:20:58 pm »

Here's the error dump for the open-legends error

Spoiler (click to show/hide)

I tried running the script right on embark on a newly genned world. DFhack is all up to date. Running this right from the starter pack.

Here's the error dump for the extended-status script  :)

Spoiler (click to show/hide)
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Quote from: Toady One
I understand that it is disappointing when a dwarf makes a spiked loincloth instead of an axe.

lethosor

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Re: Dwarf Fortress 40_24 Starter Pack r15
« Reply #2793 on: August 10, 2015, 04:37:19 pm »

Sigh. The first one is a bug in DFHack r3, and the second one is an incompatibility with r3. These changes should work:

open-legends.lua: change line 41 to:
Code: [Select]
    if not dfhack.world.isFortressMode(df.global.gametype) and not dfhack.world.isAdventureMode(df.global.gametype) and not force then

gui/extended-status.lua: change line 168 to:
Code: [Select]
if dfhack_flags and dfhack_flags.enable then

PeridexisErrant: Why didn't you test these scripts before releasing? There is no way you could have run these scripts without running into these errors, and the gui/extended-status error would have occurred on startup if you're enabling it in dfhack.init - did you even attempt to start DF beforehand?
« Last Edit: August 10, 2015, 04:38:50 pm by lethosor »
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Witty

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Re: Dwarf Fortress 40_24 Starter Pack r15
« Reply #2794 on: August 10, 2015, 04:49:41 pm »

Thanks a bunch lethosor!
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PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r15
« Reply #2795 on: August 10, 2015, 07:15:11 pm »

PeridexisErrant: Why didn't you test these scripts before releasing? There is no way you could have run these scripts without running into these errors, and the gui/extended-status error would have occurred on startup if you're enabling it in dfhack.init - did you even attempt to start DF beforehand?

...After calling in sick because I didn't trust my work with this headache, I really shouldn't have tried to do a release.  All I can say is sorry, and the fixed (and tested) version is now up.  I also forgot to change the version number on DFFD, so at least there was no autoupdate prompt...
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I maintain the DF Starter Pack - over a million downloads and still counting!
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lethosor

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Re: Dwarf Fortress 40_24 Starter Pack r15
« Reply #2796 on: August 11, 2015, 03:14:24 pm »

Heh, I know what that's like. I'll set up an r3 environment now to help avoid these kinds of issues in the future.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

BomberTree

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Re: Dwarf Fortress 40_24 Starter Pack r15
« Reply #2797 on: August 11, 2015, 07:53:51 pm »

When I go to graphics > customize, I get attacked by the menu flickering like crazy.
(Dwarf Fortress 40_24 Starter Pack r15 on Win7)

edit: Same thing happens on r14.

edit:edit: Fixed when I enable "Allways show scrollbars" in the options!
« Last Edit: August 11, 2015, 10:26:19 pm by BomberTree »
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Rasendew

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Re: Dwarf Fortress 40_24 Starter Pack r15
« Reply #2798 on: August 22, 2015, 11:58:53 am »

Just wanted to say a thank you for making this pack. It's finally gotten me to give Dwarf Fortress a proper go whereas I never really got into it before. Also while I'm here, can anyone suggest a good beginners guide for me so I know what I should be doing early on in the game?
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Raul

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Re: Dwarf Fortress 40_24 Starter Pack r15
« Reply #2799 on: August 22, 2015, 12:01:14 pm »

Just wanted to say a thank you for making this pack. It's finally gotten me to give Dwarf Fortress a proper go whereas I never really got into it before. Also while I'm here, can anyone suggest a good beginners guide for me so I know what I should be doing early on in the game?
The wiki has a pretty nice beginner's guide. There's also a beginner's guide for Adventurer mode, if that's what you're looking for.
« Last Edit: August 24, 2015, 11:02:53 am by Raul »
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Ghills

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Re: Dwarf Fortress 40_24 Starter Pack r15
« Reply #2800 on: August 30, 2015, 07:58:07 pm »

Just wanted to say a thank you for making this pack. It's finally gotten me to give Dwarf Fortress a proper go whereas I never really got into it before. Also while I'm here, can anyone suggest a good beginners guide for me so I know what I should be doing early on in the game?

If you have any questions as you play, post them in the DF Gameplay Questions subforum.  The wiki is great but sometimes specific advice is good.
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BadLeo

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Thank you.
« Reply #2801 on: August 31, 2015, 12:53:42 pm »

I want to say thank you to PeridexisErrant for maintaining the starter pack. I'm a long standing user of it and it certainly makes the game much easier in terms of configs and presets. Your effort is much appreciated.  :D
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If you think dogs like socks, that's because you never met a dwarf.

PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r16
« Reply #2802 on: September 13, 2015, 08:55:56 pm »

The Starter Pack has updated to 40_24 r16!  As usual, you can get it here.

The reason for this release is pretty simple:  Japa's Armok Vision looks awesome!  The latest release (0.6a) has support for clouds, unit sprites, off-map terrain, and much more - and because of some size optimisations, it's compact enough to include in the pack  :D  If you want to support development, check out Japa's Patreon at the above link.

Strike the Earth - in pretty 3D!

Changelog:
 - added Armok Vision 0.6a; includes automatic 32/64 bit handling
 - updated remotefortressreader for latest Armok Vision
 - updated open-legends.lua; help key works now

SHA256:  41eb5ccf367121f0639bf6982725620de091ba297c8450f411c7c4d283f72534
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I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

Rose

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Re: Dwarf Fortress 40_24 Starter Pack r16
« Reply #2803 on: September 13, 2015, 11:20:10 pm »

I guess I should follow this thread now.
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Dirst

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Re: Dwarf Fortress 40_24 Starter Pack r16
« Reply #2804 on: September 14, 2015, 05:06:49 am »

Thanks PE (and Japa)!  Never underestimate the importance of a Starter Pack for getting new players into the game, and visualizers for getting advanced players to demonstrate the game's awesomeness.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map
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